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News

Far Cry 6 Runs at 4K 60FPS on PS5 and Series X – Doesn’t Have a Raytracing Mode

by Keegan Govender on 22 September, 2021

    2   1

     

Far Cry 6 is two weeks away and if you’re planning on picking up the game then you probably want to know how it will run on your platform of choice. It has been a long time coming. The game was originally set to launch in early 2021 but was delayed due to covid-19 and a lot of drama going on at Ubisoft. Thankfully, players don’t have long to wait and PS5 and Xbox Series X owners can especially look forward to experiencing Far Cry 6 in 4K 60FPS.

READ MORE: Latest PS5 System Update Boosts Game Performance

In an interview with wccftech, Far Cry 6 Lead Programmer Stephanie Brenham shared some new information on the game’s tech and engine and how the latest hardware on the market will take advantage of Far Cry 6’s world.

According to Brenham, Far Cry 6 has been built using the New Dawn engine. However, the developer also tweaked a lot of the engine’s tools in order to take advantage of the hardware on the market while also using fewer resources. She says that GPU culling was added to reduce the workload on the CPU, GPU instancing was added to reduce draw overhead for dense biomes and DCC support helped bring life-like colours to the game’s world.

When it comes to the PS5 and Xbox Series X versions of Far Cry 6, both consoles benefit from a handful of PC features. This includes better LODs, draw distances, ocean simulation and higher resolution textures. The PS5 and Xbox Series X/S versions of Far Cry 6 also run at 4K 60FPS by default.

There is no option for a raytracing or fidelity mode on these consoles. Ubisoft has not confirmed whether or not PS5 and Xbox Series X owners can tweak their render modes to increase visuals while lowering the frame rate.

Ray tracing is a PC only feature. On console, our objective has been to take advantage of new hardware capabilities, optimizing performance targeting 4K and achieving 60 FPS, for instance, all while ensuring new game features, like our dynamic weather system, are supported on all platforms.


PC owners, on the other hand, can benefit from DXR Reflections and Shadows, Fidelity FX, unlocked frame rate, ultrawide support and an adjustable FOV.

Ubisoft says that the PC version of Far Cry 6 makes use of hybrid ray traced reflections. The developer decided to ditch SSLR raytracing reflections in the game in order to cater for more hardware on the market. That way, users with mid-ranged GPUs can enjoy the visual benefits of the tech.

If anything, Far Cry 6 looks fantastic and the world might be Ubisoft’s best-looking one to date. We recently had hands-on with the game. You can read our full preview here and watch some gameplay down below.


Keegan Govender

Will defend anything Dragon Ball. Occasionally has two-way conversations with himself. Has sleepless nights about Half-Life 3 confirmed.

Follow Keegan on See more articles by Keegan

There are 1 comments

Lurch
Actually glad to see this approach and focus on the performance. The ray-tracing fixation leading up to this console launch was hyped beyond the capacity of these machines, given 4K/60 ray-traced shadows/reflections is still nigh on impossible on most cards, including the GTX30-series.

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