The Witcher 3 Wild Hunt (PS4, PC & Xbox One)
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Dear Gamers,
Ever since we started working on The Witcher 3: Wild Hunt,
we knew it would be an ambitious game. We wanted, and
still aim, to give you an incredible experience, an epic
adventure in a vast, completely open fantasy universe.
The sheer size and complexity of The Witcher, key features
of the title, have had a decisive impact on production. Now,
nearing the end of our work, we see many details that need
to be corrected. When we release the most important game
in our studio’s history, we must be absolutely sure that we
did everything we could to limit any bugs to a level that will
allow you to enjoy the game thoroughly.
With this in mind, we took another look at current workloads
and what they mean for the team. Even though everyone is
working at full speed, we concluded that we need another 12
weeks, so we are shifting the release date of The Witcher 3:
Wild Hunt to May 19th, 2015.
We owe you an apology. We set the release date too hastily.
It’s a hard lesson, one to take to heart for the future. We
know what we want to do to make Wild Hunt one of the best
RPGs you will ever play. And we continue to work hard to
achieve just that. So, we apologize and ask for your trust.
Thank you for the all support you show us on a daily basis.
We truly do appreciate it. It has fueled us in our passion
since the start and will continue to do so.
The Board of CD PROJEKT SA
When asked where he would put The Witcher 3's "normal" difficulty setting on a chart, with Skyrim right down the bottom, and Dark Souls at the top, Webber told us it would be somewhere close to the middle. However, when asked about the game's punishingly difficult "dark" mode, well, he said that wasn't even on the same chart.
"Dark difficulty is something that many people in the company are very passionate about," said Webber. As well turning the difficulty up to its very highest setting, Dark difficulty also features permadeath. "[Many people] want a real challenge. If you die five minutes before the ending, it's over.
"Normal should be a challenge," Webber explained, telling us that in most games, "normal is easy, and easy is - well, you can be on your phone while playing."
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