@Teb
Good (long) read

I love that clip of the little girl!
I can relate to this article a lot. Growing up I always felt like I was committing some unspoken sin going into the boys section to look at the video games and toys. Heaven forbid if I showed an actually interest or engaged someone about them. The blank stares and awarded looks were common place. I was lucky that my family were open minded about this sort of thing. A boy cousin and myself were born only a few months a part and both played together with dolls, ninja turtles, ponies, gj joes … and ,ofc, video games. I do remember the adults commenting “not to worry, its only a phase” to each other, but more then 20 years later it seems I am still in that “phase” xD
This article really shed some light on why this sigma exists. I had no idea there was this “video-game crash” that happened. I guess that the industry had no other choice but to reinvent itself, but in a way I wish it hadn’t. The 70s sound like a real magically time for gaming where anyone could get into it and it was just about making fun games. Seems there was a real step back taken in the 80s/90s with the use of marketing.
In the office I had to explain to the lady I work with that games are not just shooting/fighting games. Guess that is the same problem anime faces with being seem as only hentia. Media and marketing are really powerful things. We see how wrong they are with portraying our personal hobbies, but that makes me question what other perceptions they have skewed.
I am just glad things are changing – well they have been for more then a decade imo. The analogy of the bookstore in this article was great – think I might use it when talking to people!