Warhammer: Chaosbane bears the mantel of being the first ARPG set within the Warhammer universe. For a new Warhammer game, it does a great job, but as the first ARPG in that universe; it has a couple of shortfalls. I had a great time playing through it, but this is also a problem... once you play through it, there's very little to draw you back in. This, coupled with some annoying pathing issues when using a mouse and keyboard, does detract from the experience. Future content might change this, but I can only write about what I currently have before me. So, without any further delay, let me take you through my experience.

Personally, I feel the linchpin of any Action Role-Playing Game is its combat. Thankfully, this is where Warhammer: Chaosbane shines the brightest. The four classes in Chaosbane are Konrad Vollen the Empire Soldier, High-Elf Prince Elontir the Mage, Bragi Axebiter the Slayer, and last but not least, Elessa the Wood Elf Scout. Each character feels distinct enough to warrant a playthrough on its own. Konrad Vollen is a standard tank character, able to buff himself and teammates, break through the hordes and dish out a respectable amount of damage. Prince Elontir actually feels like a respectable mage, slowing, burning and stunning enemies with his abilities. Elontir is definitely not your typical squishy mage archetype. Bragi Axebiter is here to deal damage, and man is he good at it. Swinging his axes at foes, regenerating health and generally just destroying hordes of enemies is what Bragi does best.
Personally, I feel the linchpin of any Action Role-Playing Game is its combat. Thankfully, this is where Warhammer: Chaosbane shines the brightest.


Though there aren't that many environments, the few you play through are beautiful.

Kingdom Hearts devotee, From Software fanboy and aspiring Audiophile (the good kind that believes in FLAC files). Vincent enjoys writing about games almost as much as playing them.
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