The Styx series was always one that eluded me in my long years of gaming. I’ve always been aware of it, but never got the opportunity to play it until now. Styx: Blades of Greed was my jumping-in point to the Of Orcs and Men universe and if you know me, I’m always keen to discover new fantasy worlds and explore its lore. This ended up being both a blessing and a curse for me but not to the game’s detriment, for the most part. There’s a rock-solid stealth adventure game here held back by a few problems that prevented me from giving it more praise.
As the story goes, you play as Styx, a snarky orc gifted with tremendous arcane abilities. In the fantasy universe of Of Orcs and Men, humans have risen to become the dominant species and unfavourably look down on other races, often treating them as revolting or lower-class. This includes orcs, who are mercifully not all depicted as morally good or evil. I appreciated the storytelling subtlety because this isn’t a universe where it’s easy to champion for the good guys and hate the bad guys, but Styx: Blades of Greed does an excellent job of putting you in the shoes of Styx’s personal-driven choices. On the brink of a war between elves, orcs and humans, the resource Quartz has become highly sought-after. Styx slips somewhere in the middle of the chaos, using his stealthy skills to obtain Quartz and potentially divert large-scaled clashes.

Styx: Blades of Greed is a direct sequel to 2017’s Shards of Darkness (and by extension, 2014’s original Styx: Master of Shadows). If you aren’t already familiar with those games, Blades of Greed doesn’t hold your hand and explain much to you. As a newcomer to the series, it’s initially a bit difficult to follow the plot and characters you’re sort of already supposed to know. A quick detour away to watch some lore videos online, and I returned to Blades of Greed a little more informed, but ultimately let down by where the story goes.
I appreciated the storytelling subtlety because this isn’t a universe where it’s easy to champion for the good guys and hate the bad guys.

Developer Cyanide Studios refined and polished its stealth gameplay splendidly and its commitment to making the stealth entertaining rather than tedious or frustrating really shows.


My only gripe is the inconsistent enemy AI which ranges from so incredibly perceptive, they might as well have a Sharingan to braindead, bumbling idiots (unsurprisingly, the humans fill the idiot quota).

Writer. Enthusiast of all things geek. Legend has it he completed Final Fantasy VII without a memory card.
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Overview
Cyanide Studios
Nacon
PC, PlayStation 5, Xbox Series
19 February 2026
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