The fifth game in the Orcs Must Die! Series, Orcs Must Die! Deathtrap continues to provide more of what these games have always been about - that is, a strangely effective combination of third-person shooter action and tower defense shenanigans. However, this time around, the folks over at Robot Entertainment have sprinkled a dash of rogue-lite spice into the mixture. And, as far as the overall experience goes, you’re more than likely going to have a good time here, even with the title’s rougher areas and occasional questionable design choices.
When firing up Deathtrap for the first time, you’re pretty much left to your own devices as far as figuring out where to initially go and discovering what core game systems are available for you to take advantage of – with explanations split between a series of brief tutorial videos and a light summary of the basics upon beginning your first run. My advice? Open your map and head from icon to icon – it’ll quickly become obvious what each NPC in the (perhaps unnecessarily large) Order Fortress hub’s purpose is, and how they can help you in your personal journey of self-improvement and death-dealing.

More on that later, though, because it’s time to break down the fundamentals of orc slaying. If you’ve ever played a tower defense game before, you know how this all works. Once you’ve selected your preferred playable War Mage and a map/level for your run, each bundled with a random gameplay-altering gimmick (or Distortion), you’re free to use your limited number of barricades and arsenal of available traps (launchpads, spiked floor tiles, and ceiling lasers, to name a few) to prevent attacking orcs from reaching the zone’s Rift. The only limit to your creativity here is your coin allowance, which refills as the level goes on and orcs are eradicated.
If you’ve ever played a tower defense game before, you know how this all works.

Between each wave, players can select one of three random Threads, which serve as upgrades or gameplay adjustments that last for the duration of the current run.


While the gameplay loop of upgrade, exterminate orcs, and repeat is unquestionably a satisfying one, long play sessions can end up feeling repetitive.

RPG lover, classic games enthusiast and chronic MMO addict. He still holds onto the dream of a proper Okami sequel, unlikely as it may seem.
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Overview
Robot Entertainment
Robot Entertainment
23 September 2025
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