It’s been 4 years since the last mainline Mortal Kombat release, and fans around the world have been eagerly anticipating the release of Mortal Kombat 11. It’s hard to deny that since Mortal Kombat (2011), the series has continued to grow from strength to strength, known for its gratuitous violence, multitude of gameplay modes, options and an in-depth story mode rarely seen in the genre, but does it live up to the hype and what we have come to expect from the series?

Let me start by saying that Mortal Kombat 11 is a beautiful game - from the character models, stage design and overall aesthetic, it’s gorgeous to play and watch. Developer NetherRealm Studios have expanded on their colour palette and the game is better for it, from the doom and gloom of the Netherworld, the beauty of the Wu Shi Dragon Grottoto, and the tranquility of the Shirai Ryu Fire Garden, it all comes together in a perfect mix.
Mortal Kombat 11 expands upon its original gameplay: we have our 2 punch and kick buttons as well as a dedicated block button and interaction button. Getting to grips with the combat is incredibly easy as the game features quite an amazing tutorial mode. Here, players will be able to get accustomed to all the new mechanics of the game, as well as go through various other movements and character specific tutorials, which details every character’s special move and gives you a bit more info on them, and where they should be performed. There is also fatality training to help with where and how to perform Mortal Kombat's iconic, brutal finishing moves. It’s a very robust mode and one of the best I have seen in the genre. It's the first place I would recommend all newcomers go to first when booting up the game.
X-rays make a return but have been designed a bit differently. Firstly, they are now known as Fatal Blows - you do not need meter to perform these and will rather become available when you have 30% of your health left. All characters have access to this and successfully connecting the fatal blow will lead to a high damaging cinematic attack. Fatal blows can only be used once per match, so when to use it or when you think your opponent will use it adds additional strategy to matches.

A new defensive and offensive meter has been added, where matches start with both meters full, giving players various options from the beginning. The offence meter can be used to enhance certain attacks, allowing for more damage or follow-up attacks to occur, whereas the defense meter is used for reversal attacks or breakaways. Breakaways can only be used while you are in a juggle state and will greatly reduce the amount of damage you receive. Additionally, defensive meter is needed to be able to use interactable objects within the stage. This meter replenishes as the match advances but knowing when and how to use these tools forms a big part of your strategy.
Flawless block is another new mechanic added to the game. It's essentially a perfectly timed block akin to something like a parry. Not only will this reduce chip damage, but it will also reduce the block stun on a move, allowing you to punish some attacks that are usually safe on block with a reversal attack. Lastly, we have Krushing Blows. These can only be activated when certain criteria have been met - an example of this is the universal Krushing blow for all characters, the mighty uppercut. If you duck a high attack or a throw and perform an uppercut, the Krushing blow version will activate, and a quick cinematic plays out showing crushed bones which results in a very high damage hit. These can only be used once per match per the attack. Characters have various Krushing blows so you could get a few off per round but you will never get the same Krushing blow in the same match.
Continuing the story and expanding on the MK universe, the new big bad is Kronika, the keeper of time, and holds a title above the Elder Gods.

Being able to customize a character to your style, including the special moves that they have access to, is very appealing.

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Overview
NetherRealm Studios
Warner Bros. Interactive Entertainment
23 April 2019
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