After the first hour or so of playing Godfall, initial reactions might be "this is fine." For the most part, it rings true for a large majority of the game. Godfall is just... fine. However, it's also aggressively unremarkable at being anything other than that. In an age where every company and their goldfish are trying to hop on the looter trend, there have been some shining examples. Monster Hunter World might be the best of its kind, while Warframe continues to harbour good will from its massive player base. This makes it particularly tricky for a game like Godfall to leave its imprint on the sub-genre, and as it stands, it struggles to even leave a dent.
Godfall takes place in the fantasy realm of *checks notes* Aperion. You play as Orin, the last of the Valorian knights who must deal with the forthcoming destruction of the kingdom by the hands of your villainous brother, Macros. As far as plot goes, that's all you're really getting out of Godfall's thin narrative. Before being given a chance at facing Macros, you have to deal with his five generals, steadily clearing the ranks as you progress through its roughly 10-12 hour campaign. Beyond that, there's little to keep you invested in the story. Sadly it's terribly dull and uninteresting, and throws more meaningless fantasy buzzwords at you than you can shake.
Its excellence in visuals is sadly undercut by a loose narrative...
The gameplay is fluid and engaging when it works, but here is where it runs into a host of problems. From a mechanical perspective, it's also broken.
It's a gorgeous game with striking graphics and terrific, atmospheric worlds that really stress the term "next-gen".
Writer. Enthusiast of all things geek. Legend has it he completed Final Fantasy VII without a memory card.
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PC, PlayStation 5
12 November 2020
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