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HaseoVII
23 September at 19:18
I heard P4R has removed the hot spring scenes smh...
HaseoVII
23 September at 19:15
I haven't even touched Rebirth yet lol and I really enjoy the Remake stuff, even more so because it's a sequel to the original, but FF has gone downhill overall imo. Trails is my current favourite JRPG series, and it's really not even a close competition.
Tea
23 September at 17:50
hey guys! We ahve startded dispatching the Silent Hill Townfall day 1 editions, with steelbooks to follow as soon as available.

If you ordered day 1 edition for collection, that will be available for launch day - on Friday morning
IkariX
23 September at 16:06
@deathkid

No one is stopping you from enjoying the FFVII Reamke games. But my point still stands, it's poorly written fanfiction. First time I played Final Fantasy VII was in 1999. Final Fantasy VII and Resident Evil 1(I still have both), were my first 2 PlayStation 1 games. So I've played Final Fantasy VII numerous times over the years. What what the Remake games are, are nothing more than imitators.

It's mass market slop at it's finest. Does it make it terrible games? Not at all, Remake Part 1 was fairly decent. But let's not pretend that any of the remake games are as good as the original. I hope Square Enix doesn't touch Final Fantasy VIII. Because they'll ruin that as well.
deaththekid
23 September at 14:17
@phreak - Dont't get me wrong, many fans have valid criticism's with the game and I respect that. And It sucks when a game you're excited for doesn't hit the way you'd hope. I mean as fans we want to enjoy all entries in our favourite franchises.

I feel that as I'm getting older I rather just enjoy games for what they are.

One thing that I am not happy with is that FFVII Revelation will not be fully on disc, even though physical discs are included.
UmarB
23 September at 13:49
I'm a pretty hardcore FF fan but if you love the Remake series, as I do, you also kind of have to understand that a lot of contentious decisions were made in the story and it's just not gonna land with some people. I totally get why some folks don't like it or agree with the changes.

I do hope however that the announcement of FFXVII is close, feels like the FF fandom needs a new mainline title to reset after the Remake series lol
phreak
23 September at 12:49
Hope it lives up to your expectations and you love it.
Always sucks to not be with happy for a game you were excited about.
Lurch
23 September at 12:43
@phreak - that I understand. Rabid defenders are rarely better than those that hate on a game. If you like a game or series, it makes sense you want to discuss what it could have done better or where it might go in the future.

Think people have become to comfortable with giving simplistic aggressive responses, attaching a strong emotion to it as justification, then calling it a day.
phreak
23 September at 12:43
I will never deny that the FF7 remake games have good graphics, runs well and a great combat system.
Those parts are really well done. It's other things I don't like
phreak
23 September at 12:39
As I said, I hope everyone excited for it enjoys it.
Won't deny you that ever. Hope you love it.
I'm just tired of being insulted for not liking changes I feel are disrespectful to the original. Changes I won't talk about here due to spoilers.
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Review

Review: Dakar Desert Rally

Arabian sights.

by Hylton Goodwin on 18 October, 2022
Reviewed on PlayStation 5

    2  

     

The Dakar has long captivated the minds and hearts of its competitors and viewers alike. As one of the longest running and most grueling rally raid events, it has claimed countless lives and yet remained a staple on the motorsport calendar despite its very real perils to its participants. With thousands of kilometers across uncharted desert and mountain wasteland, countless iconic images have been seared into the minds of enthusiasts, and yet, birthed only a handful of mediocre video game tie-ins. The last entry Dakar 18 was a poor, albeit ambitious attempt from Bigmoon Interactive. With the release of Sabre Interactive’s Dakar Desert Rally however, the future is looking bright.



The first and almost most obvious problem any Dakar game has struggled with is scale. The Dakar is a monstrous event, covering nearly 10,000kms in its roughly 2-week span. Translating this into a scale-accurate and visually engaging environment is an incredible feat. Previous titles have doubled down on this by implementing a more linear approach, which, while effective, detracted from the scale and freedom the Dakar presents as a race. Sabre Porto haven’t cut any corner however and proudly tout the title of the largest open-world racing title with a whopping 20,000 square kilometers of Saudi Arabia.

In a single stage you can skim across dunes, sink into rocky valleys and thunder through open tundra.


This sandbox isn’t just sand either, despite the Saudi’s endless dunes, the environments shift and morph as you progress, ranging from sun-kissed shores to otherworldly mountain ranges and beyond. In a single stage you can skim across dunes, sink into rocky valleys and thunder through open tundra. It is truly impressive. Some liberties have been taken to a few more interesting obstacles along the game's 30 stages; crashed aircraft and beached shipwrecks litter the landscape, adding some unique challenges along your route.



This is all complimented by a visceral dynamic weather system and a full day night cycle which makes for some breathtaking scenes. Dakar Desert Rally doesn’t pull punches visually, but it does struggle to maintain the promised 60fps in performance mode when rain, sand and terrain combine and get a little busier on screen. But these dips are easy to ignore when you toggle the chase camera to helicopter view as you watch your lonely KTM rider undulate across the dunes with a rooster tail of sand following in tow.

Often, games within the rally genre struggle to cater for a broad audience, with titles like DIRT Rally wholly embracing the hardcore simmers, whereas DIRT 5 strays off from the formula and is far too arcadey. With Dakar Desert Rally, Saber Porto has done their best to make this title approachable to all levels of the potential player base. The game is divided into 3 separate levels of difficult: Sport, Professional and Simulation.



Sport presents a very palatteable, albeit unrealistic depiction of the Dakar. With a group start, you’re tasked with following a series of checkpoints in a bilstering race to the finish, this is a very rudimentary but enjoyable interpretation of the Dakar, which, despite some very aggressive AI, serves as a great way for newcomers to enjoy the genre without the need to dig into orienteering.

This is Dakar at its core: a mix of orienteering, full throttle riding and miles of uncharted desert to get lost in.


Professional and Sim are a different creature entirely and are the way Dakar Desert Rally is intended to be enjoyed. This is Dakar at its core: a mix of orienteering, full throttle riding and miles of uncharted desert to get lost in. With the choice of up to 5 vehicles in your garage, you assume to role of a real-world entrant from either the 2020, 21 or 22 seasons. There isn’t much by way of team management sadly however, and while Saber Porto have roadmapped custom creation, this is unfortunately not available at launch.



Unlike sport, with professional and sim, you’ll begin each stage apart from the rest of the field, in more typical rally fashion. Depending on your vehicle of choice, you’ll have a co-driver who guides you, albeit rather poorly through pace notes all while you keep your eye on your notebook, looking for landmarks, tracking distances as you navigate your way to the next waypoint. It’s here that Dakar Desert Rally really shines. It's such a fresh experience for even long-running rally fans.

The constant need to keep your eye on your notebook while scanning the land for notable landmarks is a great challenge and a welcomed change from the standard point-to-point style of most rally titles. For my first 10 hours I fumbled through my notebook as I tried to discern it's complex script, but once I got to grips with it, it became a real joy to blast through checkpoints with confidence having brushed up on my orienteering.



Although the game does offer up a short tutorial on this, there are many other rules of rally raid you may not be familiar with. For example, passing any kind of settlement over 90kph will net you a time penalty, and I often found myself completely restarting a stage through trial and error. In a similar vein, progression is a little too slow. Each major stage of the Dakar is unlocked by reaching a certain level, and only after level 25 does the Dakar properly begin which I found a little frustrating. I found myself grinding through the same events more than once with different vehicles to rank up and unlock new stages which felt a little counterintuitive.

I found myself grinding through the same events more than once with different vehicles to rank up...


There are 5 vehicle types that compete in Dakar, all well represented in Dakar Desert Rally. These range from lightweight bikes and quads to middle of the road UTV’s and Cars to the monstrous trucks. While impressive, especially considering the large roster across 3 seasons in each discipline, some handle considerably better than others. Quads for example feel like they are driving on ice and are prone to snap and spin on a dime which is very inconsistent.



Cars and UTVs are a little more reliable but lack a lot of feeling which can be hard to predict especially on softer surfaces. Bikes and trucks are great however; oddly enough the latter are probably the best feeling in the game with a great sense of weight. Bikes are nimble and easy to maneuver but one thing I wish they had included more was the ability to shift a rider's weight especially when navigating particularly tricky berms.

The impressive roster is something avid Dakar followers will enjoy, and you can spend time between stages hanging out in your team’s bivouac fine tuning suspension and changing tire pressures or repairing the stage-induced damage. It’s nothing truly hardcore, and most sim grease-monkeys will likely laugh it off, but the fundamentals are there. Accompanying all of this, some decent sound design, most notable when revving across the dunes listening to the desert intakes sift out the sand and suck in hot air. There is a soundtrack to it all, but it’s a very poorly chosen generic rock one that I almost immediately turned off and replaced with a middle eastern spotify playlist.



Dakar Desert Rally is a great step forward in a very particular genre of racing games. Saber Porto have to be commended on a really ambitious open-world racer that’s easily the most enjoyable interpretation of the genre in years. The vast open world is truly breathtaking and doubling down on the Dakar experience with great orienteering is a welcome challenge. Seasoned racers will find a new and unique challenge here that will keep you more than busy until the planned updates arrive.

*PS5 Review code provided by Saber Interactive

7.5
Breathtaking open-world design and scale
Orienteering is a great learning curve to be mastered
Huge selection of vehicles
Sport mode is a welcoming experience for Dakar newbies
Bit of a grind to level up
Not the greatest handling model
Forgettable soundtrack
Might not be enough for the Sim Nerds
7.5
Reviewed on PlayStation 5 See our scoring policy here

Hylton Goodwin

One tablespoon Star Wars, a dollop of motorsport, a splash of Metal Gear. And a pinch of space magic. Mix and blend. Smashing! Is also running for congress.

Follow Hylton on See more articles by Hylton

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Overview


Add to cart

Developer

Bigmoon Entertainment, Saber Porto

Publisher

Saber Interactive

Platform

PC, PlayStation 4, Xbox One, PlayStation 5, Xbox Series

Release date

4 October 2022

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