When the original Code Vein launched in 2019, I ended up sinking dozens of hours into it. Perhaps it was the scarcity of good Soulslike games back then – unlike the endless supply of Souls flavours we have today – that made me appreciate Bandai Namco’s more anime-esque approach to the formula, but its sequel couldn’t have arrived at a worse time. When all is said and done, Code Vein 2 ends up being a decent evolution of the first game with an open-world experience now at the forefront, but it also fails to be as innovative as its peers in a subgenre that has become increasingly competitive and crowded.
Code Vein 2 is set in a post-apocalyptic world where humans were almost completely wiped out by a cataclysmic event called the Resurgence, sending waves of energy that mutated nearly all living beings into abominations called Horrors. Players take on the role of an amnesiac Revenant Hunter who awakens in the company of the Revenants. Unsure of their past, they’re sent back in time with a girl named Lou to stop the Resurgence from claiming the lives of five heroes.

The narrative isn’t Code Vein 2’s strongest aspect but it’s not its weakest either. In fact, at some point, I actually began to invest myself in what was happening, especially with how it uses its time-travel shenanigans to alter the future and subsequently shape certain characters’ decisions in the story. Before you jump into the shoes of your confused protagonist, you can customise their appearance with a pretty extensive and awesome character creator that I had way too much fun playing around with. After an hour or so of tinkering with its boatload of customisable options, I leapt into Bandai Namco’s open-world vision for the Code Vein series – and immediately got a sense of déjà vu.
Before you jump into the shoes of your confused protagonist, you can customise their appearance with a pretty extensive and awesome character creator that I had way too much fun playing around with.

A lot of effort went into creating detailed, stylish animations that made the moment-to-moment action flow smoothly.

It relies too heavily on lifting inspiration from Elden Ring that it forgets to craft its own style or stand on its own feet.

Writer. Enthusiast of all things geek. Legend has it he completed Final Fantasy VII without a memory card.
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Overview
Bandai Namco Studios
Bandai Namco Entertainment
PC, PlayStation 5, Xbox Series
30 January 2026
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