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Tea
23 September at 17:50
hey guys! We ahve startded dispatching the Silent Hill Townfall day 1 editions, with steelbooks to follow as soon as available.

If you ordered day 1 edition for collection, that will be available for launch day - on Friday morning
IkariX
23 September at 16:06
@deathkid

No one is stopping you from enjoying the FFVII Reamke games. But my point still stands, it's poorly written fanfiction. First time I played Final Fantasy VII was in 1999. Final Fantasy VII and Resident Evil 1(I still have both), were my first 2 PlayStation 1 games. So I've played Final Fantasy VII numerous times over the years. What what the Remake games are, are nothing more than imitators.

It's mass market slop at it's finest. Does it make it terrible games? Not at all, Remake Part 1 was fairly decent. But let's not pretend that any of the remake games are as good as the original. I hope Square Enix doesn't touch Final Fantasy VIII. Because they'll ruin that as well.
deaththekid
23 September at 14:17
@phreak - Dont't get me wrong, many fans have valid criticism's with the game and I respect that. And It sucks when a game you're excited for doesn't hit the way you'd hope. I mean as fans we want to enjoy all entries in our favourite franchises.

I feel that as I'm getting older I rather just enjoy games for what they are.

One thing that I am not happy with is that FFVII Revelation will not be fully on disc, even though physical discs are included.
UmarB
23 September at 13:49
I'm a pretty hardcore FF fan but if you love the Remake series, as I do, you also kind of have to understand that a lot of contentious decisions were made in the story and it's just not gonna land with some people. I totally get why some folks don't like it or agree with the changes.

I do hope however that the announcement of FFXVII is close, feels like the FF fandom needs a new mainline title to reset after the Remake series lol
phreak
23 September at 12:49
Hope it lives up to your expectations and you love it.
Always sucks to not be with happy for a game you were excited about.
Lurch
23 September at 12:43
@phreak - that I understand. Rabid defenders are rarely better than those that hate on a game. If you like a game or series, it makes sense you want to discuss what it could have done better or where it might go in the future.

Think people have become to comfortable with giving simplistic aggressive responses, attaching a strong emotion to it as justification, then calling it a day.
phreak
23 September at 12:43
I will never deny that the FF7 remake games have good graphics, runs well and a great combat system.
Those parts are really well done. It's other things I don't like
phreak
23 September at 12:39
As I said, I hope everyone excited for it enjoys it.
Won't deny you that ever. Hope you love it.
I'm just tired of being insulted for not liking changes I feel are disrespectful to the original. Changes I won't talk about here due to spoilers.
deaththekid
23 September at 12:31
@phreak @IcariX - Everyone is entitled to their opinions but personally I am excited for Revelations. I never played the OG FFVII until 2006ish.

Loved it, but the remakes are even better. The combat, graphics and party interactions are great.

Played Remake and while it does have its slow parts i.e walking simulator. It's still a great game. Played Rebirth last month only and it was even better, much more exploration, and yes while there is a ton of side content - most of it is optional.

It was a joy to see Zack again and play as him. and I think in the remakes Aerith's characterisation is miles better than Tifa.

I am hyped for Revelations and cant wait for more.

I am not a purist so do not care much with the story changes, by the end of the trilogy I doubt there will be any crazy differences to the actual ending of FFVII.

Resonance will be my GOTY though, I can see it already.
Lurch
23 September at 12:27
Elitism is fine except when people lose sense of the context in which games (or any other media) are made.

We're shifting into a bipolar market - maybe exacerbated by social media - where things are near perfect and therefore worth money/time, or people fixate on flaws without considering things like the developers cultural setting, size, budget, development time, and publisher influence.

Increasingly problematic when a few flaws lead to small teams (and sometimes bigger ones) collectively trashed for one or two elements with no regard given for everything else the games/series/movie does well.

Does not bode well as that ultimately means more safe bets and more homogenisation (especially in the console market where creative indie titles don't sell nearly as many copies as on PC).
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Review

Review: Chorus

Do a barrel roll.

by Hylton Goodwin on 17 December, 2021
Reviewed on PlayStation 5

    2   1

     

In a genre that almost gate-keeps itself, space shooters aren’t exactly top of mind for a majority of gamers. Sure, there have been some truly iconic titles like Nintendo’s Starfox 64 (We don’t talk about that other one) and Everspace. Even more hardcore sims like Elite Dangerous or Star Citizen (is it out yet?) throw down a steep learning curve. It’s not easy to find a happy median that keeps you coming back for more. Chorus beautifully straddles a balance of story, lore, combat and exploration that had me coming back time and again for ‘just one more dogfight’ and I cannot recommend it enough.



Space shooters are indeed niche, but German developer Fishlabs have been honing their craft for over a decade and the culmination of their work to date takes in all they have learnt. I found myself genuinely excited for Chorus, not just because of its dark tone and alluring storyline, but as someone who has played almost all Fishlab’s titles in this genre, to see how their first major console release would chalk up.

Chorus is a classic space saga, a tale of light and dark a-la Star Wars and packs some serious lore to boot. Following Nara, an ex-cultist elite and right hand of the Emper- I mean, Prophet, Nara has committed unspeakable atrocities in the name of the Galactic Empir- I mean, the Circle. Dealing with her trauma, the story picks up some time after Nara has put her sinister past behind her and banded together with a small resistance. After a devastating attack on their base, Nara must confront her past in order to take the fight to the circle. To do so however, she must seek out her partner, an AI ship known as Forsaken in her quest to bring peace to the galaxy.



Let’s be clear off the bat, Chorus is not a AAA title; it by no means has the budget to flesh its rather expansive tale out with incredible cutscenes or character models. In fact, the budget seems to be so limited that only Nara, the protagonist, makes an appearance out of her ship. Everyone else appears through a small pop up window with a portrait in-game. But this doesn’t detract from the exceptional writing and voice talent that it serves up. Nara and Forsa steal the show; their conflict, both external and within their own strained relationship is beautifully scripted and had me frequently pumping the breaks mid-flight to really listen to the dialogue.

The budget seems to be so limited that only Nara, the protagonist, makes an appearance out of her ship. Everyone else appears through a small pop up window with a portrait in-game.


Throughout the campaign Nara will be forced to reckon with her past, at the same time growing in power as she visits sacred sites to further build her power, the Rites. Nara's unique set of ancient abilities are expansive and profound and provide a decent power fantasy, but the balance struck between this fantasy and combat is on the mark. Encounters are fast and furious affairs, crossing from longer range combat to extreme close quarters engagements that have you constantly on your toes.



A bane of any flight combat game has always been the ridiculous turning circle that has you chasing markers on the edge of a screen to line up a shot. Chorus circumvents this entire process with a clever ‘drift’ function which allows you to instantly swivel Forsaken (your ship) in a split second to line up a kill. This is where Fishlab’s experience in this genre really shines. They’ve produced numerous titles within this fold and with Chorus, have created an engaging and rewarding combat loop. Shoot, swivel, move, shoot.

An impressive array of upgrades to Forsaken are available throughout the roughly 20-25 hour campaign. There are 3 primary weapons: a gatling gun, laser rifle and missile silo, each of which have their advantages and disadvantages and are situational against a variety of enemy archetypes. All 3 have upgrades down throughout, and, when combined with numerous perks, allow for a degree of expression within your personal build for loadouts.
On top of your base build, the Rites, as mentioned further enhance your ability in combat - a disabling lightning bolt, quick teleport and hyper speed boost all combine to create some cinematic duels that will leave you drooling with delight.



By no means is this a cakewalk however. While you may feel you have an insurmountable advantage, a dogfight can quickly go south if you don’t stay on your toes at all times. The varied enemy types force the player to quickly adapt on the fly to target and destroy the biggest threat, leave certain enemies unattended and the game over screen will appear before you know it. It’s a well rounded dance of bullets - one that I am sure will see some players mastering to breathtaking extents.

The various systems that can be visited and explored are all breathtaking!


Unfortunately, as previously mentioned, Chorus isn’t a big budget title, and that shows at times. Nara is the only character model, other than the heavily masked Prophet, and enemy ships are recycled among the various factions which is a little disappointing. On the other end of the spectrum however, the various systems that can be visited and explored are all breathtaking! From giant ice asteroids to bustling space ports, the picture painted in Chorus is a truly stunning one that takes your breath away around each corner.



A real sense of scale is present, dwarfing Nara and Forsaken against truly gigantic environments that create complex and intricate fighting spaces. Out of combat, these spaces can be explored, with drips of collectibles present and numerous side quests to chase down, most of which are fairly forgettable. The world-building here, along with the deep lore, create a universe that’s well thought out and begs for a sequel.



Chorus is a beautifully crafted title that serves as a showcase for a small developer who have stuck to their guns with their chosen craft. Well rounded, brilliantly designed and engaging, it’s a space shooter with a lot of heart and soul that keeps you on your toes and eager for more. If you’re a fan of the legends in this field or even new to it, this serves as a new standard in the genre.

8
Exceptional combat design
Refined upgrade system
Deep lore and narrative
Stand out voice acting
Stunning environments
Limited character and enemy models
Forgettable side quests and extras
8
Reviewed on PlayStation 5 See our scoring policy here

Hylton Goodwin

One tablespoon Star Wars, a dollop of motorsport, a splash of Metal Gear. And a pinch of space magic. Mix and blend. Smashing! Is also running for congress.

Follow Hylton on See more articles by Hylton

There are 1 comments

Coffeboy
such a great review thanks , love this game !!

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Overview


Add to cart

Developer

Fishlabs

Publisher

Deep Silver

Platform

PC, PlayStation 4, Xbox One, PlayStation 5, Xbox Series

Release date

3 December 2021

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