If you got to experience the late 80s arcade scene, or early NES years, you may be well-acquainted with several 2D run-and-gun shooters of the era. Ruthless games, in which the mere glance of a bullet or dubious enemy hitbox would claim another of your limited pool of lives. They required insane reflexes and multiple replays to master each level - and this was in an era that wasn’t afraid to chew through your time and spare change.
Developed by JoyMasher, Blazing Chrome is the very definition of "authentic", taking no shortage of inspiration from the Contra games - particularly Contra 3: Alien Wars - with the first level treading a fine line between homage and imitation. While it captures the look and feel of late-80s to early-90s arcade-shooters, it mercifully adds a few modern concessions that should make it more accessible (though you can go old-school if you want).

The opening level feels like it was ripped straight out of Contra 3: Alien Wars.
Running left to right (most of the time) and never letting go of the trigger, you need to gun down enemies that spawn from both sides of the screen, avoid hazards, defeat tough mini-bosses (which absorb a ton of damage and require careful observation of their attack patterns), collect power-ups (which could be new gun type or powerful utilities that only last one life), and ultimately make it to the level boss - a protracted fight with several phases. If you can, you want to tackle Blazing Chrome with a friend beside you on the couch; the added firepower is a major boost, if somewhat offset by the visual chaos on-screen.
If you can, you want to tackle Blazing Chrome with a friend beside you on the couch...



Gameplay intensity ramps up from 0 to 10 in the first minute...

So many games, so little time, and such terrible priorities.
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Overview
JoyMasher
The Arcade Crew
PC, PlayStation 4, Xbox One, Switch
11 July 2019
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*cries in Battletoads*