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Review

Okami HD

Poetry in motion.

by M.A. Ligocki on 31 January, 2019
Reviewed on PlayStation 4

    5   11

     

Clover Studio's masterpiece, Okami, didn’t exactly light up the charts on its initial release on PS2 back in 2006, despite critical acclaim and a wealth of awards. The games subsequent releases on Nintendo’s Wii and the HD remaster for PS3 in 2012 have since opened the game up to a whole new audience, including those who overlooked it initially. Now the game is available on PS4, PC, Xbox One and Switch with this latest re-release built off of the PS3 HD remaster and supporting widescreen 4k visuals on PS4 Pro, PC and Xbox One X.

Okami is one of those games that falls into the 'games as art' category, a sumptuous visual masterpiece even back in 2006 whose watercolour and painted visuals haven’t aged at all. Designed to look like a Japanese sum-e painting, Okami took the cel-shaded visual style that was becoming popular at the time and created something truly unique out of it. There is no part of this game that doesn’t look amazing, from the character designs to the stylised backgrounds composed of linework, Okami could get by on its unique visual style alone.



Thankfully, the game doesn’t have to as it plays just as well as it looks, if not better.

Okami definitely takes its gameplay design style from The Legend of Zelda games, producing a large world to venture through with secrets and new areas unlocked as you acquire new powers. The story is easily 30 hours plus of questing, exploration and monster-bashing and that’s before we even add in the amount of time you’re probably going to spend just staring at the game's locations, or figuring out new ways to use Ameterasu’s powers in the environment or against enemies.

Just as the visuals are meant to invoke a moving painting, painting forms a large part of the game's central mechanic: the Celestial Brush. Throughout the game you’ll acquire new techniques to use in the world and against enemies that requires you to pause time, at which point a giant brush will appear on the screen and, using celestial ink and a simplified gesture system, the brush strokes you make impact the world.

Thin lines across the screen work as slashes in the game world, while other gestures let you restore objects in the environments, give life to dead plants and trees, make the sun rise or set and even change the direction and strength of the wind. This mechanic of course works itself into the environment, the puzzles and even the boss battles that require you to mix up your techniques to beat them. It makes the base combat, which is slightly button mashy, something you have to pay attention to as you can stun and defeat monsters easier, either by slashing them in half or summoning a giant bomb to blow them to kingdom come with, for instance. The techniques also allow you to reach new areas.



Along with the brush, you’ll get the usual assortment of health items, ink refills and new weapons, each with their own combos and uses.

Ameterasu's main quest involves stopping the demon Orochi who, along with his demons, have stolen the life and colour from the land. Using your celestial brush and braving the game's dungeons or bringing a guardian tree back to life helps to free a section of the world from the darkness. Watching the world spring back to life with the amazing 2D particle explosion that flows across the screen amid sprouting trees, grass and splashes, never gets old and is one of the game's effects that I never grow tired off. When a section of the world has been saved, sometimes new locations, hidden beneath the corruption scouring the land, reappear with new NPC’s to speak to and quests to do. The sense of accomplishment for doing this, and watching the world shine through is its own reward, creates a sense of pride that most games, requiring you to synch a tower or fell a lookout post, can’t compete with.

The games currency comes in two forms. Money can be used to buy new moves and items while the other currency comes in the form of praise received from just about everything in the world. Whether you’re rejuvenating dead trees or feeding the game's numerous wildlife, you’ll collect this satisfying currency. Whether I used it or not, I spent more time exploring each location for animals to help and trees to heal simply for the pure sense of joy it brought watching life slowly return to the world.



In many ways, Okami also feels ahead of its time, especially in the fluidity and control department, making certain that it just isn’t the visuals that haven’t aged. Ametarasu controls so smoothly that it makes you wonder why so many games today, with better technology, feel like a clunky chore to control. Ameterasu's speed and responsiveness is quite a change from today's ponderously slow character speeds.

If Okami has any faults, it’s that at times it never seems to end, with more twists, turns and surprise locations popping up just when you think the story is coming to a close. And that, eventually, it actually has to.



Having played it on its original PS2 launch, then the PS3 HD version and now on PS4, Okami has lost none of its charm or captivating gameplay. Despite having seen it all twice before, I still found myself taking in the breathtaking scenery, completing every quest, feeding and rejuvenating every tree and delving into the world’s deepest corners for all of its secrets.

Okami isn’t just a game, it’s a visual masterpiece of art and design and a testament to creativity that needs to be experienced as words alone don’t do it justice. This is the definitive edition of the game, and a game that you absolutely should not miss out on.

10
Gorgeous waterpaint visuals
Satisfying exploration and amazing world building
The Celestial Brush
Fantastic characters
Amazing story
Excellent controls
Doesn't seem to end
It eventually ends
10
Reviewed on PlayStation 4 See our scoring policy here

M.A. Ligocki

Nanananananananana...

See more articles by M.A.

There are 11 comments

TheOneMCMK
The Blockheads up until the last one were fine
but the last one was impossible ffs, I literally had to record it with my cellphone to beat it because it was so hard
DEATHGIGAS
@Teb
Some cutscenes can be skipped, most can't. And some dialogue can, let's call it fast forwaded through. I only used the thumbsticks to manipulate the brush myself.
IkariX
One of my all time favourite games. Haters gonna hate
DarkPrince
This is the only game by Kamiya I can't play, did not like it at all, something about the game just doesn't sit with me.
KnightFall500
@TheOneMCMK Dude, what about those Blockhead puzzles! Those killed me!!
TheOneMCMK
@Tebulot can't speak for PS4 but the brush works on Switch with joysticks, motioning with the pro-controller/joycons AND with the switch touchscreen in handheld mode

Dialogue can't be skipped
DaneB
I've bought this game way too many times to count. Playing it on Switch now is an incredible experience what with the touchscreen and motion controls for the celestial brush.
TheOneMCMK
Only parts I hated in the game was the old man dance, yknow those timed quick time events that you have to do 6 in a row with the paint brush but the brush strokes don't always register and if you miss one you have to sit through dialogue again


And the other part to get a bead you have to copy patterns on a tshirt but you have to be SO precise, and you have to draw 5 designs, you end up drawing a heart 50 times because they game requires it to be perfect.

Otherwise incredible game
Tea
I just couldn't stand that Squeaky voice dialogue thing - if that could be switched off i would definitely play the game
KnightFall500
Played it for the first time on PS4, excellent game!!

@Teb If I remember, you can't skip dialogue completely. But you can skip though conversations by hitting X.
You can use the touchpad or sticks for the brush. But I found the touchpad not as accurate.
Tebulot
Question: CAN YOU SKIP THE DIALOGUE? The lack of skipping has made be drop this title 3 times now.
How does the brush work? On your sticks or on the touchpad?

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Overview


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Developer

Capcom

Publisher

Capcom

Platform

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Release date

12 December 2017

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