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IkariX
23 September at 16:06
@deathkid

No one is stopping you from enjoying the FFVII Reamke games. But my point still stands, it's poorly written fanfiction. First time I played Final Fantasy VII was in 1999. Final Fantasy VII and Resident Evil 1(I still have both), were my first 2 PlayStation 1 games. So I've played Final Fantasy VII numerous times over the years. What what the Remake games are, are nothing more than imitators.

It's mass market slop at it's finest. Does it make it terrible games? Not at all, Remake Part 1 was fairly decent. But let's not pretend that any of the remake games are as good as the original. I hope Square Enix doesn't touch Final Fantasy VIII. Because they'll ruin that as well.
deaththekid
23 September at 14:17
@phreak - Dont't get me wrong, many fans have valid criticism's with the game and I respect that. And It sucks when a game you're excited for doesn't hit the way you'd hope. I mean as fans we want to enjoy all entries in our favourite franchises.

I feel that as I'm getting older I rather just enjoy games for what they are.

One thing that I am not happy with is that FFVII Revelation will not be fully on disc, even though physical discs are included.
UmarB
23 September at 13:49
I'm a pretty hardcore FF fan but if you love the Remake series, as I do, you also kind of have to understand that a lot of contentious decisions were made in the story and it's just not gonna land with some people. I totally get why some folks don't like it or agree with the changes.

I do hope however that the announcement of FFXVII is close, feels like the FF fandom needs a new mainline title to reset after the Remake series lol
phreak
23 September at 12:49
Hope it lives up to your expectations and you love it.
Always sucks to not be with happy for a game you were excited about.
Lurch
23 September at 12:43
@phreak - that I understand. Rabid defenders are rarely better than those that hate on a game. If you like a game or series, it makes sense you want to discuss what it could have done better or where it might go in the future.

Think people have become to comfortable with giving simplistic aggressive responses, attaching a strong emotion to it as justification, then calling it a day.
phreak
23 September at 12:43
I will never deny that the FF7 remake games have good graphics, runs well and a great combat system.
Those parts are really well done. It's other things I don't like
phreak
23 September at 12:39
As I said, I hope everyone excited for it enjoys it.
Won't deny you that ever. Hope you love it.
I'm just tired of being insulted for not liking changes I feel are disrespectful to the original. Changes I won't talk about here due to spoilers.
deaththekid
23 September at 12:31
@phreak @IcariX - Everyone is entitled to their opinions but personally I am excited for Revelations. I never played the OG FFVII until 2006ish.

Loved it, but the remakes are even better. The combat, graphics and party interactions are great.

Played Remake and while it does have its slow parts i.e walking simulator. It's still a great game. Played Rebirth last month only and it was even better, much more exploration, and yes while there is a ton of side content - most of it is optional.

It was a joy to see Zack again and play as him. and I think in the remakes Aerith's characterisation is miles better than Tifa.

I am hyped for Revelations and cant wait for more.

I am not a purist so do not care much with the story changes, by the end of the trilogy I doubt there will be any crazy differences to the actual ending of FFVII.

Resonance will be my GOTY though, I can see it already.
Lurch
23 September at 12:27
Elitism is fine except when people lose sense of the context in which games (or any other media) are made.

We're shifting into a bipolar market - maybe exacerbated by social media - where things are near perfect and therefore worth money/time, or people fixate on flaws without considering things like the developers cultural setting, size, budget, development time, and publisher influence.

Increasingly problematic when a few flaws lead to small teams (and sometimes bigger ones) collectively trashed for one or two elements with no regard given for everything else the games/series/movie does well.

Does not bode well as that ultimately means more safe bets and more homogenisation (especially in the console market where creative indie titles don't sell nearly as many copies as on PC).
IkariX
23 September at 12:07
@Phreak

I can't wait for Resonance. But the more I hear Square Enix talk about Revelations, the less I'm interested in playing it.

I've been called an elitist as well. But the whole Remake trilogy so far feels like poorly written fanfiction. I hope Square Enix stays far far far away from Final Fantasy VIII
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Review

Monster Hunter: World

Fantastic beasts and where to hunt them.

by Sam Aberdeen on 01 February, 2018
Reviewed on PlayStation 4

    4  

     

It feels like an eternity since the Monster Hunter series graced home consoles. After finding massive success in the East due to its portability on the Nintendo 3DS and PSP, Capcom’s flagship JRPG has finally found its way to the West and a wider audience in Monster Hunter: World. Despite its attempts to bring on newcomers to the series, the game still retains everything that made Monster Hunter such a cult hit in the first place. From grinding gear and building your ideal hunter to slaying terrifying beasts and partaking in group hunts, there’s no shortage of activities to do in this absolutely massive new installment. Does Monster Hunter: World do justice to the series or fall flat in trying to be too accessible?

Monster Hunter: World presents a more coherent story than any of its predecessors. After spending a healthy amount of time creating your character and adorable palico cat companion, you’re instantly thrust into some eye-opening action sequences that almost feels alien to the Monster Hunter franchise. It’s a huge risk that Capcom took in making the game more cinematic, yet it still relishes in the same quirky nature and keen sense of awe-inspiring adventure that made past games so enthralling. After a lengthy tutorial getting to know your hub area, Astera, you’re thrown headfirst into some dangerous hunts, and this is where the Monster Hunter formula truly shines, and in some cases, excels beyond its predecessors.



The characters aren’t the most fleshed out, but they serve their purpose when the plot demands it, rather making them pawns for moving the game’s story forward than meaningful companions. Yet, this doesn’t actually detract from the story as the pacing remains so tight-knit, that they ultimately don’t need to leave some profound impact to be likable; it’s in their small character quirks that define them.

Veterans of the series might be familiar with the variety of things to do in the hub area, but it can be quite overwhelming for newcomers at first glance. Item management plays a key role in the way your hunter naturally progress through the game. Astera is littered with NPC’s who all offer something new to aid you on your quests. From harvesting ingredients that allow you to create potions and antidotes, to the charming smithy who you’ll be visiting a lot when crafting new armour and weapons - there’s a lot of cogs constantly turning in the machine that needs to be fully grasped before you can make the most out of the experience. While you’ll be spending a lot of time travelling back and forth from Astera, it’s the large sections of the world where you’ll constantly be on the hunt.

Monster Hunter: World features half a dozen varied semi-open world biomes that usually shelter up to four or five monsters per map. Hunting these monsters is where the entertainment factor comes in, but preparation is also a necessity, as being unprepared before a hunt can be fatal. Thankfully, instead of having to travel between the hub area and maps to craft items, you can craft everything on the go while exploring. By simply picking up resources spread across the environments, the game instantly crafts potions, antidotes, and useful items that you can use during quests. This not only keeps the momentum going while on the hunt, but also makes sure you’re focused on your objective at any given time.



The combat is another highlight of World. It's fluid, fun, and quite easy to pick up but difficult to master. The game offers 14 different weapon types, each with varying degrees of power depending on the monster parts you use to craft specific elemental weapons. Furthermore, it accommodates all play styles. Whether you prefer ranged combat with a trusty bow or want to get up close and personal with faster weapons, World offers plenty of freedom when it comes to weapon experimentation and finding your niche.

The monsters in Monster Hunter: World are among some of the most dazzling and challenging in the entire series. Each monster features an unique design and abilities, including strengths and weaknesses, that the player must exploit in order to come out victorious. For example, using water elemental damage weapons against fire-based monsters makes quick work of them, and this process must be taken into account before each hunt. Monster Hunter: World does slightly tone down the difficulty in the first half of the game for accessibility, but it doesn’t necessarily hold your hand either. Once the larger, more intimidating monsters come into play later on, the gloves come off and this is where the game unforgivably punishes careless players.



After a certain point in the game, there’s a huge difficulty spike that might deter new players to the game. Even for most veteran players, the second half is a hellish ordeal as the monsters become far more aggressive and leave little room for the player to catch their breath. However, this is also the most exhilarating part of the journey. The sense of accomplishment that comes with taking down a particularly nasty beast is unparalleled, and encourages players to get better at the game so that they can reap the benefits of conquering their monstrous foes. Luckily, those who prefer playing solo won’t feel alone in these hunts. Your palico acts as a great support, constantly providing you with healing items and being a distraction when you need to retreat for a moment.

It’s truly unfortunate, then, that Monster Hunter: World’s multiplayer is a bit cumbersome. In order for other players to join you on story-specific hunts, your entire squad will need to watch the cutscenes first, exit the quest entirely, then regroup in the hub area to officially create a party. I can see why Capcom did this, but it breaks the pacing of the story way too often if you prefer playing through the entire campaign with friends. However, outside of the story quests, the multiplayer is relatively easy to use as you can simply post a quest or investigation and allow others online to join in on your session. Hunting in a team also changes up the gameplay as there’s now more focus on strategy than simply going in alone and hoping for the best. It’s a blast to group up with friends and overwhelm a monster that’s been giving you a hard time – especially in the latter half of the game.



Monster Hunter: World is easily the most visually impressive entry in the series to date. Each map is stunning, densely populated, and almost magical thanks to the amount of detail packed into creating a dispersed but coherent fantasy world. The Coral Highlands is one of the most gorgeous areas I’ve ever seen in a video game, using bright pink and white colours to emphasize a powerful sense of other-worldliness. It also helps that the creatures you do encounter on this map boast incredible visual designs too, such as the ballooning fuzz ball, Paolumu, and the elegant but deadly Legiana. They’re among the most memorable fights in the game because of their grandiose visual spectacle alone.

The sound design is excellent too. Each monster is given a very distinguishable gut-wrenching screech or roar that adds to the ambiance of the world, yet still feels organic enough to co-exist with the environment. The score is fantastic as well, using bombastic orchestra and catchy themes to capture the intensity or curious exploration of every moment in the game.

Monster Hunter: World is the most well-rounded, visually spectacular, and overall best Monster Hunter game in the entire series. It manages to be very accessible to newcomers while giving die-hard fans more of the same incredibly addictive and rewarding gameplay that the series has become known for. Despite some fickle multiplayer issues, World is still a triumphant and unforgettable JRPG experience that proves that the Monster Hunter franchise is the new force to be reckoned with in the gaming world.


9.5
Best Monster Hunter game yet
Massive, fully realized world
Great roster of monsters
Superb, fluid combat
Deep gameplay mechanics
Visually spectacular
Palico's are adorable and helpful
Multiplayer story quest issues
Difficulty spike might be off-putting
9.5
Reviewed on PlayStation 4 See our scoring policy here

Sam Aberdeen

Writer. Enthusiast of all things geek. Legend has it he completed Final Fantasy VII without a memory card.

Follow Sam on See more articles by Sam

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Overview


Add to cart

Developer

Capcom

Publisher

Capcom

Platform

PlayStation 4

Release date

1 February 2018

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