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IkariX
23 September at 22:04
I still can't get over what an amazing game Blood Of Dawnwalker was. I feel depressed now after finishing it. Everything is so well done in the game, side quest and all.
Zombia
23 September at 21:56
Fire Emblem Fortune's Weave is so good! Nintendo is delivering banger after banger after banger here. A generational run really while a certain other company flounders in the gutter
HaseoVII
23 September at 19:18
I heard P4R has removed the hot spring scenes smh...
HaseoVII
23 September at 19:15
I haven't even touched Rebirth yet lol and I really enjoy the Remake stuff, even more so because it's a sequel to the original, but FF has gone downhill overall imo. Trails is my current favourite JRPG series, and it's really not even a close competition.
Tea
23 September at 17:50
hey guys! We ahve startded dispatching the Silent Hill Townfall day 1 editions, with steelbooks to follow as soon as available.

If you ordered day 1 edition for collection, that will be available for launch day - on Friday morning
IkariX
23 September at 16:06
@deathkid

No one is stopping you from enjoying the FFVII Reamke games. But my point still stands, it's poorly written fanfiction. First time I played Final Fantasy VII was in 1999. Final Fantasy VII and Resident Evil 1(I still have both), were my first 2 PlayStation 1 games. So I've played Final Fantasy VII numerous times over the years. What what the Remake games are, are nothing more than imitators.

It's mass market slop at it's finest. Does it make it terrible games? Not at all, Remake Part 1 was fairly decent. But let's not pretend that any of the remake games are as good as the original. I hope Square Enix doesn't touch Final Fantasy VIII. Because they'll ruin that as well.
deaththekid
23 September at 14:17
@phreak - Dont't get me wrong, many fans have valid criticism's with the game and I respect that. And It sucks when a game you're excited for doesn't hit the way you'd hope. I mean as fans we want to enjoy all entries in our favourite franchises.

I feel that as I'm getting older I rather just enjoy games for what they are.

One thing that I am not happy with is that FFVII Revelation will not be fully on disc, even though physical discs are included.
UmarB
23 September at 13:49
I'm a pretty hardcore FF fan but if you love the Remake series, as I do, you also kind of have to understand that a lot of contentious decisions were made in the story and it's just not gonna land with some people. I totally get why some folks don't like it or agree with the changes.

I do hope however that the announcement of FFXVII is close, feels like the FF fandom needs a new mainline title to reset after the Remake series lol
phreak
23 September at 12:49
Hope it lives up to your expectations and you love it.
Always sucks to not be with happy for a game you were excited about.
Lurch
23 September at 12:43
@phreak - that I understand. Rabid defenders are rarely better than those that hate on a game. If you like a game or series, it makes sense you want to discuss what it could have done better or where it might go in the future.

Think people have become to comfortable with giving simplistic aggressive responses, attaching a strong emotion to it as justification, then calling it a day.
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Review

Metal Gear Survive

Kojima's phantom pain.

by Sam Aberdeen on 06 March, 2018
Reviewed on PlayStation 4

    2  

     

Metal Gear Survive tarnishes the reputation of a once great franchise, a visionary game developer, and most importantly, the very company that produced it. Konami have gone to great lengths to craft a video game that would win back the hearts of Metal Gear fans, but the only thing it seems to get right is stir more animosity. The backbone of the Metal Gear series is lost in this slog of an experience, riddled with all the problems that hinder the survival horror genre. Furthermore, it takes the applauded stealth mechanics from Metal Gear Solid and tosses it in a grinder with a handful of other unnecessary garble before spitting out the shell of what could've been a decent survival shooter.

The game takes place in some alternate universe shortly after the events of Metal Gear Solid V: Ground Zeroes. Instead of taking control of Snake, however, players are given the freedom to create their own character and journey into a world infested with the undead (for some reason). Players then have to traverse the open world while collecting food, weapons, and components to craft to ensure your survival. Somewhere along the line, you’ll also be tasked with setting up a base camp, which includes recruiting new members, creating farms to harvest food so you don’t starve, and vital resource centers that give you the upper hand in a fight.



Unfortunately, none of this is nearly as interesting as Metal Gear Solid V: The Phantom Pain. You only get to manage a base camp a little later into the game, but by then, many players would’ve checked out because of how excruciatingly painful the first few hours are to play. The thing you’ll be battling with most is the poorly implemented starvation mechanics. Players have to constantly maintain their food supply, otherwise they’ll run the risk of literally starving to death. It could’ve been an interesting gameplay mechanic if done right, but you starve to death so frequently, that scavenging for animals or fruits to harvest becomes a frustrating chore. It isn’t helped by the fact that these vital resources are so scarce within the world, that you’ll spend most of the time dying just looking for them.

When you do get to the meat of the combat and zombie action, there really isn’t much to see or do. The zombies sport dull, uninteresting designs and have the attention span of a goldfish. You’re hardly pressed for performing stealth takedowns because the zombie AI is so incredibly broken, you can hide behind them while they turn looking for you like a Tom & Jerry cartoon. Clipping issues are also abundant, especially when zombies find themselves stuck in odd places that the player can’t reach, dragging out certain mission objectives even longer than usual because a zombie walked through a wall and disappeared into oblivion.



Most of the combat revolves around you prodding at zombies with a trusty assortment of melee weapons that aren’t fun to use. None of the melee weapons actually have weight to their swing, so it feels like taking a jab at air while zombies are caught in the crosswind. There’s no satisfaction in the way these weapons feel, so it boils down to you searching each area for something that packs more of a punch. Unfortunately, you’ll be looking forever because there is no weapon to use that doesn’t feel like a plastic lid. When you do get to use bows and firearms, they can be entertaining for a while, but you’ll still be fighting the same hordes of zombies while carrying out familiar objectives. Tedium sets in very quickly, and you’ll be begging for something different every time you accept a new mission.

Metal Gear Survive relies heavily on the Fox Engine to keep it afloat, but it’s clear that without the visionary direction that Kojima always brought to his series, the game simply crumbles when trying to replicate that. However, it does run smoothly and the amount of enemies that can be present on screen at once is pretty astounding. There’s no strength in numbers, though, as the zombie hordes operate with a beehive mentality. They’re either charging at you with everything they’ve got, or idiotically tackling a fence that you put up in the middle of an open area, drawn to it like a magnet (it’s hilarious, actually).



In the graphics and sound department, Metal Gear Survive doesn’t present very compelling visuals or a captivating soundtrack like prior games. The graphics come off as unpolished and rough around the edges, especially the various textures on environments which are non-existent for the most part. It can be a disappointingly ugly sight, especially considering how visually spectacular The Phantom Pain was. Konami clearly had little experience in creating a believable world, and it’s evident that there’s a lot of reused assets in the character models and overall style of the landscape, just nowhere near as interesting to look at.

The soundtrack consists of bits of atmospheric, repetitive droning noises during gameplay, saving the actual compositions for big narrative moments, but even then, it still feels like a greatest hits compilation rather than something unique to the experience.

Metal Gear Survive is Kojima’s true phantom pain. It’s a boring grind of repetitive missions, cardboard characters, and shockingly bad AI. It may get by on the strength of its association to the Metal Gear series alone, but die-hard fans will be very disappointed with how shallow of an experience it really is. When the game finally kicks into high gear and becomes mildly interesting towards the second half, it’s still bogged down by a lot of tedious gameplay to really forgive it. It’s a pity that the game has to rely on the Metal Gear brand to sell it, but even without it, it’s still a terrible survival shooter that buckles under the weight of its numerous flaws. The only thing you’ll really have to survive is the game itself.

3
Benefits from the Fox Engine
Bows are cool
Terrible AI
Repetitive mission structure
You starve too quickly
Unpolished visuals
Nonsense narrative
Disregards Metal Gear lore
3
Reviewed on PlayStation 4 See our scoring policy here

Sam Aberdeen

Writer. Enthusiast of all things geek. Legend has it he completed Final Fantasy VII without a memory card.

Follow Sam on See more articles by Sam

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Overview


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Developer

Konami

Publisher

Konami

Platform

PC, PlayStation 4, Xbox One

Release date

20 February 2018

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