Latest Updates

Snow_simulation has just posted to What song are you listening to?
Sandman: Endless Nights (HC) [Second Hand] now available pre-owned.
Resident Evil Requiem Lenticular Edition now available pre-owned.
007 First Light now available pre-owned.
REANIMAL now available pre-owned.
STALKER 2: Heart Of Chornobyl - Day One Edition now available pre-owned.
Advanced Dungeons & Dragons: The Hidden Shrine of Tamoachan (C1) [Second Hand] now available pre-owned.
IkariX has just liked Mrs South Africa Finalist Shoma Govender Launches Game Over Cancer Fundraiser
Tea has just liked Mrs South Africa Finalist Shoma Govender Launches Game Over Cancer Fundraiser
KnightFall500 has just posted to What did you buy today?

Who's Online

Guests: 142, Members: 6
PaYnE
supagcn
Zombia
UmarB
CyanideSprinkles
queencesschichi


Please sign in to add comments
Tea
20 September at 13:25
Gees Guys! thanks for supporting Shoma Govender's Game Over Cancer Campaign! We have such a great turnout today - and we have reached 25k Milestone in funds raised for CANSA.

Two more weeks of the Donation tickets being available! You can purhase them throug Nexus on cart check out - or directly on her website www.shomagovender.co.za.

Dont forget its 60k+ in prizes - Notebooks, SSD's and more!
Cathal
19 September at 22:26
@DEATHGIGAS
They have it listed here: https://nexushub.co.za/product/control-resonant-pid285827.html

Just keep in mind that the physical edition was delayed from Remedy's side, so releases like a month after digital.
DEATHGIGAS
19 September at 16:22
@Tea
Are you getting Control Resonant in?
Tea
19 September at 10:12
We are investigating the other options with Super Rare games and will list should they allow access
Tea
19 September at 10:09
Okay:

https://nexushub.co.za/product/dying-light-the-beast-definitive-edition-pid286970.html
VectorTwoSix
19 September at 9:38
Sign me up for it!
IkariX
19 September at 8:32
Seems like Dying Light: The Beast is getting a physical release after all.
Zombia
18 September at 20:19
This month and next are absolute stacked. Too many good games, too little money!
UmarB
18 September at 17:32
Control Resonant getting good reviews too. My wallet can't keep up T.T
IkariX
18 September at 13:54
Ironic thing. There is going to be an album for GTA6. And it will be available on both CD and Vinyl.

So clearly it's about control for Sony and Rockstar, not wanting you to own games. But you can own a CD and Vinyl. Both are crappy companies. I really want to see Sony crash and burn so hard. But the way Sony is going, it might be sooner, rather than later.
View all posts »

Cart Contents

Item: Price: Qty:
Total: R 0.00

View Cart
Checkout

Message Content


View All Messages


New Message
Outbox

User Content

Login / Register

Latest Poll

Which SA Hobby Events Do You Attend?

This poll is restricted to members only

  • Home (current)
  • Brands
  • News
  • Forum
  • Events
  • Contact us
  • Reviews
  • News
  • Features
  • Videos
  • Podcasts
  • Tech
  • About Us

Review

Marvel vs Capcom Infinite

Old characters, new tricks

by Paul Delargy on 21 September, 2017
Reviewed on PlayStation 4

    2   2

     

When rumours of a new Marvel vs Capcom game started to circulate many fans refused to believe it, not because we didn’t want it to happen but because we didn’t want to be disappointed if the rumours turned out false. As rumours started to spread, and gain more info, many started to believe, and the imminent announcement was surrounded by excitement and hype. A few days later the trailer for Marvel vs Capcom Infinite dropped, and players from around the world screamed with delight. Many people may not understand it, but the Marvel vs Capcom games are usually seen as the holy grail of fighting games. The type of game that comes out where you ask yourself: How did this happen? Especially with such complicated licensing.

Marvel vs Capcom Infinite released a few days ago but does the hype live up to the initial excitement? Can it stand side-by -side with the other games in the series? Is it a game we will be playing for the next 10 years? Let’s break it down and find out.

Bringing together characters from the Capcom and Marvel universes, it seems like picking an awesome roster of characters would be a no brainer. Sadly, that is one of the biggest weaknesses of MvCI. With a launch roster of 30 characters it ultimately has a rather disappointing selection. The majority of characters have been copied over from Marvel vs Capcom 3, and while the same has happened for older games in the series it stands out more in MvCI due to the lack of newcomers.

Putting aside the blatant copy and paste of characters, I still wonder why someone like Nemesis would be put into MvCI over a character like Wesker. Wesker was a far more popular character in Marvel vs Capcom 3, we saw him in casual and tournament matches quite often whereas Nemesis was barely seen anywhere. It is this part of the roster that irritates me the most - the decision on some characters over others. With only 5 new characters in the base roster the overall selection leaves a lot to be desired. The upcoming season pass will contain 6 characters, 5 of which have never been in a Marvel vs Capcom game, though I cannot help but wonder what difference it would have made if these characters were in the launch game.



The fantastic gameplay in the game makes the roster selection even more disappointing when you think what could have been with new or remodelled characters. The amount of freedom a player has is incredible. I can’t think of many fighters that have given me this level of freedom to experiment and enjoy a game. Teams are back to two characters where the third slot is now used for an infinity stone, there are 6 infinity stones to choose from, each with their own effect. Each stone has 1 main ability and then one “super” ability. The main abilities can be activated with a simple press of a button, and this could be a slow moving projectile which will allow you to close the gap on your opponent, or a beam that may steal health away and give it to your character if it connects, each gem is unique, changing the dynamics of a team.

Then you have the Infinity Storm which can be activated by filling the infinity gauge to a certain amount, activating this has various effects depending on the stone you choose. If you have, for example, the power stone you will have some crazy damage output which may even result in a one touch kill combo if you are skilled enough, or the space stone which will trap your opponent in a box where they will be unable to move, they can still attack and block but cannot move around the stage. Selecting an Infinity Stone is just as essential as picking a character, and while some characters will get more use out of certain stones than others and finding out these different setups is all part of the fun.

While some characters feel like they have a bit more going for them than others, the addition of the Infinity Stones can really throw that out the window. Hulk is known to be a slow, hard hitting character but give him the Time Gem and all of a sudden you have a character like Hulk who can now ground and air dash with the infinity stone’s ability. It allows for additional freedom to play the characters you want to play, and not feel at a disadvantage against more powerful characters.



MvCI also makes use of an Active Switch mechanic which allows players to switch between characters at almost any point in the game, mid combo, in the air, during super moves and even when your character is stuck in a combo, though at the cost of meter. This adds a whole new depth to the game and team composition. Overall, gameplay is in a masterclass tier and is really something that needs to be experienced. Being able to spend hours in the training mode, testing out new setups and character teams just feels enjoyable.

For casual players the game does enough to help them on their way, with a tutorial mode to teach you the basics of the game’s mechanics as well as a trial mode that contains 10 different trials for each character utilizing various abilities. Utilizing a simple 4 button attack system, light and heavy punch and kick as well as an infinity stone button and a tag button, it’s easy to understand and get to grips with. Additionally, for newcomers, the game has an auto combo system, pressing light punch multiple times will result in a combo and pressing both the heavy punch and kick will perform a super move. These can be turned off at any time and it’s really up to you how you want to play it. All in all I can’t praise the gameplay enough, no matter what your experience with fighters might be.



MvCI might be the first fighting game where I have been impressed with every single stage. Each stage is excellently presented, detailing various areas with some awesome artwork. The soundtrack is another standout for the game and sets the mood perfectly.

Capcom has taken some criticism from previous titles and added in a story mode, and while it isn’t anything amazing it is still enjoyable to play through especially for the various character interactions. Seeing Ghost Rider interact with Morrigan was a standout moment of the story, as well as the interaction between Dante and Jedah. These interactions carry over into team composition, depending on the team you will have unique intros with the characters and when you tag in during a match characters won’t just call out their partner’s name, but will have unique dialogue for them. Examples of this would be Ghost Rider tagging in Morrigan and calling her Succubus instead of her name. This adds that extra detail to the game that fans are sure to love. Overall, though the story mode is quite short, (it took me 2 and a half hours to complete) it does add to the content of the game and gives players a chance to try out various characters and infinity stones.

In addition to this there is an arcade mode, but sadly this has no character endings or anything and instead will just award you with different costume colours. There is also the standard training and mission modes, as well as various online modes. Unfortunately I am unable to test the online just yet, but I have heard some very positive things about it from other gamers and will add it to my review as soon as possible.

MvCI has the makings of an incredible game which is brought down by its presentation and lack of original characters. Sadly with such a big roster of characters where many have barely changed from their MvC3 counterparts, it feels a bit too much like a cut and paste job. The new characters look amazing especially when compared to the older characters. Their models, movement and moveset just feels so much better than older characters, which may be due to them being completely new, but even so, it leaves the thought in my head as to what they could have done with a better launch roster. We have some hope in the upcoming season pass as 5 out of the 6 characters have never appeared in a Marvel vs Capcom game before and I am sure that with future support this game can be something special. Thankfully all of this is carried by the incredible gameplay.



On the surface MvCI looks bland and lazy, but once you dive in you will find a fighting game that can stand with any other out there. A simple system to understand with freedom like no other game before it. MvCI is able to take boring characters from “meh” status to “omg” status, and it is this part of the game that will keep people coming back for more. If both Marvel and Capcom can continue to polish MvCI while adding unique and new characters throughout the years, this will turn out to be one of the best fighters ever made. However, currently this game requires a lot of faith from players to jump in, and at this moment in time I don’t think many people have that faith anymore for Capcom’s fighters, further hindered by the negativity around its character roster. That said, those that still have some faith and decide to give this game a chance will certainly find a gem of a game.


8
Incredible gameplay
Awesome Stages
Soundtrack
Combat freedom
Unique character interactions
Terrible character roster
Not the best looking game
A lot of recycled moves
8
Reviewed on PlayStation 4 See our scoring policy here

Paul Delargy

Follows games not hardware….

See more articles by Paul

There are 2 comments

DarkPrince
The roster may be disappointing but the game as a whole is certainly not a disappointment.
Fredsmin
Just like Street Fighter 5,Capcom looks to dissapoint yet again.
Just sad man.

Please login to post comments.


More Reviews

Review

8

Review: The Blood Of Dawnwalker

Rebel Wolves’s The Blood of Dawnwalker has often been compared to The Witcher III: Wild Hunt from fellow...

15-09-26 Read more

Review

8

Review: Marvel's Wolverine

When I think about some of PlayStation Studios’ most consistent developers, Insomniac Games always ranks...

10-09-26 Read more

Review

6

Review: Dumb Ways to Build

Originally a public service announcement which discouraged the Australian public from thoughtless activity...

09-09-26 Read more

Review

8

Review: Orbitals

Booting up Orbitals for the first time, I was immediately hit by a warm wave of nostalgia like the food...

08-09-26 Read more

Review

9

Review: Onimusha: Way of the Sword

It’s a good year to be a fan of action games, and an even better year to be a fan of Capcom. After delivering...

31-08-26 Read more

Review

7

Review: Spa Weekend

I was invited to attend an exclusive preview screening of the film Spa Weekend on August 20th at Sandton...

21-08-26 Read more

Review

8

Review: SanDisk Extreme Fit USB-C Flash Drive (128GB)

The SANDISK Extreme Fit USB-C™ Flash Drive - 128GB is something that you might not even believe exists...

21-08-26 Read more

Review

7

Review: Ground Zero Hero

It’s not often that a game comes around with the ability to grip you into a mindless cycle of absolute...

19-08-26 Read more

Review

9

Review: Marvel Tokon: Fighting Souls

You know, if anybody was going to make a Marvel themed arcade fighting game in 2026, I’m glad Arc System...

18-08-26 Read more

Review

8

Review: Mortal Shell 2

With the boom of Soulslike games, developers now have to find interesting ways to mix up the formula...

17-08-26 Read more

Load More

Overview


Add to cart

Developer

Capcom

Publisher

Capcom

Platform

PC, PlayStation 4, Xbox One

Release date

19 September 2017

Latest Reviews

8

Review: The Blood Of Dawnwalker

8

Review: Marvel's Wolverine

6

Review: Dumb Ways to Build

8

Review: Orbitals

9

Review: Onimusha: Way of the Sword

7

Review: Spa Weekend

Browse All Reviews

What's Next

24
Sep

Silent Hill: Townfall [PS5]

25
Sep

EA SPORTS FC 27 [MULTI]

25
Sep

Icon Blue Special Edition [PS5]

02
Oct

Ace Combat 8: Wings of Theve [MULTI]

06
Oct

STAR WARS: Galactic Racer [MULTI]

13
Oct

Dragon's Dogma II: Dark Arisen [MULTI]

Latest Podcasts

Critical Arcade - Ys 1 & 2 (1989) No Button, Just Bonk

EPISODE 158

Oops! Your browser does not support this audio.

Critical Arcade - Norco (2022) Southern Discomfort

EPISODE 157

Oops! Your browser does not support this audio.

Checkpoint Chat: Sunday Pyjamas

EPISODE 290

Oops! Your browser does not support this audio.
Browse All Podcasts
Tweets by NexusHubZA
  • Digital
  • Reviews
  • News
  • Opinion Pieces
  • Videos
  • Podcasts
  • About Us
  • The Team
  • Our Scoring Policy
  • Terms & Conditions
  • Contact Us
  • FAQ
  • Retail
  • Game
  • Watch
  • Read
  • Collect
  • Wear
© Copyright NexusHub 2026 | Privacy | Terms & Conditions
WhatsApp 083 230 5344