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MrOde
22 August at 12:25
Do we think the delay for Control’s physical release will result in more SteelBook copies? One can hope...
UmarB
21 August at 16:38
Some nice console footage of Bloodwalker

https://www.youtube.com/watch?v=6bm4fZjxeJk

Kinda bummed it's targeting 30fps or 40fps, even on PS5 Pro. But It looks good.
TheOneMCMK
21 August at 12:09
Yeah, originally all the boaxart said that too, but then the UK one changed.
Pretty sure most search results and AI are working on possibly outdated information.
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21 August at 10:41
Google says "will be released as a Game-Key Card"
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21 August at 10:31
Do ya'll know if Lego Batman: Legacy of the Dark Knight will be key-card on Switch 2?
Tea
20 August at 14:51
@Phreak - Expedition 33 was such an unexpected treat - Hope you like it as well!
Tea
20 August at 14:03
@vector - its looking likely we will ahve acecss to more - and you are on the wiating list should that happen
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20 August at 11:46
Also, I flat-out refuse to buy Phantom Blade Zero unless I get a physical copy.
VectorTwoSix
20 August at 11:46
Any news on the steelbook edition for Townfall? I already ordered the standard edition, but I'm happy to pay the difference.
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20 August at 11:41
@tea: Not much. Starting Expidition 33 this week.
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Review

Detroit: Become Human

Breaking the Mould

by Jarred Milner on 24 May, 2018
Reviewed on PlayStation 4

    5   2

     

Welcome to Detroit, 2038. The Future. A future where your biggest nightmare has come true. Robots are "in" and are taking over your jobs. Cleaners, maids, store assistants, nannies, companions… even animals, sports stars, music stars and… strippers? That’s right, it’s the future, and technology is at the forefront. But that’s not all that is happening. Detroit: Become Human is the latest in the Quantic Dream foray as they, with David Cage at the head, once again bring narrative, character progression and moral dilemma to their wonderfully woven tale. This time, it affects the world as we know (or knew) it.

David Cage has never been shy to promote his vision, one that includes the aim of bringing true emotion to gaming experiences. He knows what he wants to do and has no need to hide it. The Quantic Dream formula of "interactive movie" is no secret to anyone, and few developers do it better. Detroit: Become Human is another ambitious display from the French Devs, one that delivers on almost all its promises.

Dialogue – Commit? Yes? No?


Narrative is the main element to this Quantic game, and once again this isn’t straight forward as the notorious branching storyline paths return. In Detroit: Become Human, the mainline plot is that Androids are a common part of the world we live in, and while they are a necessity in many aspects, they are not well loved, with humans hating them for taking their jobs, making them feel insecure with their own imperfections, and generally bringing about an air of distrust. This is not helped when the news of “deviants” breaks out; the idea that Androids begin to think for themselves, develop a conscience and emote without human direction. The maker meeting its creation, head-on.

It’s not as simple as that though. Detroit brings about a tension that can be likened to racism, xenophobia and general hate for that which is different. It gives us insight into our three main playable characters – Connor, a detective assisting with investigations relating to deviant androids; Markus, a son-like figure to a famous painter who is determined to discover who he really is; and Kara, a mother-like figure on the run with a scared child, Alice, who was abused by her father. These three, and their branching, yet interconnected stories is where the magic of Detroit takes place.



While each character is connected to the main storyline, each is also contained and enlightens players to their own agenda. Each section requires a different set of skills, thought processes and reactions depending on which character you are playing, and the current circumstance. I should include here that once again Quantic have put together a formidable cast which ensures some of the best voice work and characterisation you will have ever seen or heard.

Connor’s (Bryan Dechart) skill set includes investigative measures such as analysing data, clues, possible scenarios and more at each crime scene. It’s a magnificent use of AI abilities and the game genuinely makes you feel as though you are an android using all your technical abilities to figure out what has happened. Solving the crimes is one thing, but equally important is Connor’s relationship with human Lieutenant, Hank Anderson (Clancy Brown). This partnership develops in an interesting manner, and depending on your choices can move in many different ways affecting many outcomes along the way.



While Connor investigates, Markus (Jesse Williams) plays his part in the uprising as he attempts to discover himself, and give Androids some kind of freedom from their abhorrent slavery. His sections are filled with political agenda, as he and his comrades attempt to bring about change. Again, choices need to be made, action taken, and again the paths are numeruous, while the relationships established with each character plays a pivotal part in the overall story.

Lastly, there's Kara (Valorie Curry) and her journey with Alice. These sections are almost always filled with a real, raw intensity which constantly had me on edge, even when there is seemingly no reason for it. Perhaps it is the father in me, always wanting to protect, but there is something special about these interactions, where at times you simply forget that Kara is even an Android. Here you’ll need to make decisions based on what may affect Alice, more than anything else.

Flowchart 101



To describe more of the story or the characters would be a complete disservice to the game and anyone who plays it, but believe me when I say that the twists, turns, revelations, and developments are more impactful than you can ever imagine.

What does play a big part, and is worth mentioning is the branching story paths that can be taken. What works incredibly well in Detroit is that at the end of each section a flowchart is displayed showing the path you took and the other possible paths that are available. The trick here is that they are not filled out so if you want to see how else your playthrough could have gone, you will need to replay the game and various sections to witness the alternative outcomes. Some of the sections have four or five options and branches in the flow chart, while others only have two, but from my few reattempts at specific sections it is plain to see that a simple, singular branch change actually ends up changing the game, and your story, quite drastically.



It’s not something new for a Quantic Dream game, to have these different outcomes, but compared to all those before it, I feel as though Detroit nails it far better than its predecessors with the various outcomes having a deep impact on the storyline, rather than just cosmetic changes and a different ending. I still need to play a number of the scenes again, but it does seem like there are far reaching consequences of different decisions, whether it be through your interactions and conversations with the various characters, or in your decisions and actions taken at key points in the game.

Intensity – Your Consequences have Consequences



The knowledge that characters can die (not a spoiler, but something told to you when selecting a difficulty at the start of the game) makes the entire game feel a lot more intense throughout. While the game ensures you that there is no “right or wrong way, but only your way” to play, in almost every scene I had this ultimate sense of dread that I would make a “wrong” move, say the wrong thing, go the wrong way and make the wrong choice. It made me hyperconscious of my decisions and the path I wanted to go, but that wasn’t always easy.

Detroit throws out so many moral dilemmas that picking the right option is never clear, and while my utilitarian mentality tried to win out in my decision making, it certainly wasn’t always clear cut. These types of hard questions in games are what I live for, making it a wholesome experience from start to end, irrespective of any issues.



And Detroit does have its issues, if only minimal. For those who don’t like the QTE heavy mechanic of Quantic Dream games, you won’t be swayed here, it’s a similar formula. If you don’t like the sometimes over-dramatic sequences that build connections, you probably won’t find the game as endearing. But those are almost genre specific issues than anything else, and knowing your own limitations will inform you as to whether this is a game for you.

Become Human – Become Whole



Detroit: Become Human is a special game with an incredible cast with some of, if not the, most impressive performances I have seen in a game. Heavy Rain was the benchmark for me in terms of Quantic Dream games, and I think that Detroit may just have knocked it off its perch. The sense of tension, intrigue, dread and urgency is balanced gregariously with the sincerity and authenticity in the companionship throughout every scene until the game’s climax.

Detroit: Become Human is a visual and technical masterpiece combined with a deep, emotional narrative, wonderfully realistic characterisation in a world that may just exist one day. It may not be your standard idea of a video game, but as a video game experience it is undoubtedly one of the best I have played. The promise that the game will not be the same for everyone certainly stands true, and you owe it to yourself to see how your story plays out. Don't miss out on this wonderfully brilliant game.

9
Amazing, engaging narrative and story
Brilliant cast and performances
Intense, intriguing and incredible from start to finish
It's standard Quantic Dream gameplay
It's standard Quantic Dream
If you hate QTEs, don't trouble yourself here
9
Reviewed on PlayStation 4 See our scoring policy here

Jarred Milner

Sarcasm and irony are his greatest tools, sport, adventure and shooting all the fools. Platformers =admiration, horror games = contempt, plans to live forever or die in the attempt.

Follow Jarred on See more articles by Jarred

There are 2 comments

Tea
The reason I love Sony is their willingness to fund games like this, knowing that an eccentric IP could be a hit or severe miss with the masses but regardless they have that First party AAA production standard and unique experiences that PlayStationers buy PlayStations for. Loved Farenheit, Heavy Rain and Beyond Two Souls - so this game is a must have for me
Blaze
Like any David Cage game, I don't think I'll pick this up day one, but I'll definitely get it further down the line. I'm a sucker for good stories.

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Overview


Add to cart

Developer

Quantic Dream

Publisher

Sony Interactive Entertainment

Platform

PlayStation 4

Release date

25 May 2018

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