Rise of The Tomb Raider (PS4, Xbox One, PC)
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DEATHGIGAS said ...
A heads-up for anyone who is still on the fence about picking up the 360 version of this.
I got a chance to play a fair amount of it, and I gotta say, it's a pretty damn awesome game. And it looks quite good for a port from the Xbox One. The game also runs incredibly smoothly as well.
There were more than enough moments when I stopped and wished I could just screenshot the area I was in. Areas are much larger than the previous game with more wildlife roaming around. I suppose I should feel guilty about killing all the squirrels I saw
The Digital Foundry comparison is pretty spot on I would say. There are some noticeable differences, like the lower poly count and textures, and the less complicated/richer lighting, but not once did it break my immersion in the game once I started playing. If anything, I had to force myself to stop.
Right now my favourite areas are the optional tomb challenges which, despite a fair amount of simplicity, evoke older Tomb Raider game design with their size and what you have to do to get around. I'm hoping they get more complex the further in I get.
Unlike some of the ports done for the older gen hardware, this one is really well done.
DarkPrince said ...
Survivor is where it's at. Not really that hard since 98% of the game can be done with stealth so headshots and stealth kills are the same no matter the difficulty.
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