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VectorTwoSix
07 November at 23:37
Hey @Tea, any chance you can organise a copy of Silent Hill Origins for me? Doesn't matter which platform
DarkwingDuckk
06 November at 23:37
@IkariX it's a good thing IDGAF about your opinion then, lol
It may surprise you to know that other people have different experiences to your own. But I know that concept may be too far out of reach for you.

As for Nexus, I don't know why you ban people that have legitimate points relating to polls you create. None of what I said was out of line, but clearly you prefer sycophants like IkariX on the forum instead of customers who have legitimate criticism of your logistics (which you make us pay for).
Joman187
06 November at 19:34
Nexushub has the best customer service no doubt. I have had other retailers that don't care about restocking on sold out titles but yet nexushub helped get me townfall steelbooks and control resonant steelbooks even though they were sold out. No one cares about delivery fees as long as you get the physical game in good condition like I have, especially steelbooks which can be fragile.
IkariX
06 November at 15:13
@DarkWingDuck

I'm going to call [censored] on your post. I've been buying from Nexus since the AnimeWorx days from about 2008. I have literally never ever had bad customer service from NexusHub. So you are being disingenuous. I don't think you appreciate the great lengths they go to, to get these games for us. But enjoy your other retailers and their[censored] service.
VectorTwoSix
06 November at 13:17
MrOde very good point! I'd pay extra for express overnight shipping.

HaseoVII SAME regarding FF7Rebirth (best believe I preordered Revelation though )

I am such a huge fan of Nexus Hub - no one else in SA imports the niche titles - I used to need to get my stuff from Amazon Japan/US
HaseoVII
06 November at 13:07
My backlog is so big I don't care how late I get my orders lol haven't even played FF7 Rebirth or even Stellar Blade yet, but that's just me.
MrOde
06 November at 12:56
I'd actually go even further and say do standard free shipping for all orders above R1000 but allow an express shipping option/add on for those that want to pay extra. I would gladly pay extra to get whatever I ordered the day after I order it.
DarkPrince
06 November at 12:29
Shipping costs on games? What's that?
VectorTwoSix
06 November at 12:02
I'm not looking to start a bad thread about this, I was really just curious because I misclicked the tab on the left and stumbled upon the poll (I'd never clicked it before).

I am fiercely brand loyal to Nexus Hub and I don't care too much about not getting a game day-1. I know other names like BT and Koodoo ship earlier so you get it on release, but I'd never be "that" excited that I must play day-1, life happens
On the other hand, paying an extra R150 every time you order a commercially available title does add up, and I would not blame the average consumer for trying to save some money.

I know I'd feel less off about it if there was a price match, and free delivery at a certain threshold.
Cathal
06 November at 12:01
I mean if I can save money, why wouldn't I?

Are there circumstances where I would pay that extra without thinking twice about it, yes. In general there's little reason to do so.

That said, touching on Darkwing's point of eBucks, payment options feel like a lot bigger point than the R50 delivery. Lot of places offering rewards, pay later, etc. Those are big pull points for customers.
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Forums

Forums General The Witcher 3 Wild Hunt (PS4, PC & Xbox One)

 

     

The Witcher 3 Wild Hunt (PS4, PC & Xbox One)

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Magius SITE MODERATOR

Joined

23 March 2007

Posts

6500
June 9 2015, 10:09am
Morschee said ...

@ Magius - Really? Why is that?


Because it was just such a weird feature. Like when DoA 5 game out and they boasted about realistic breast jiggling physics
 
Morschee Morschee

Joined

01 April 2007

Posts

6011
June 9 2015, 10:12am
Ahhh...lol...yeah, probably not needed, but i thought it - as simple as it is - was a nice little touch
 
DarkPrince DarkPrince SITE MODERATOR

Joined

09 February 2007

Posts

21265
June 9 2015, 10:15am
Magius said ...

Because it was just such a weird feature. Like when DoA 5 game out and they boasted about realistic breast jiggling physics


 
Morschee Morschee

Joined

01 April 2007

Posts

6011
June 9 2015, 11:33am
DarkPrince said ...

you can play the game for 2 hours and do nothing but listen to dialogue with an occasional fight between 2 thugs.


Wait till you do the Carbaret quest...it's the most uneventful, boring, unnecessary and dragged out quest in the game Never been so happy to complete a quest as I was with this quest
 
Magius SITE MODERATOR

Joined

23 March 2007

Posts

6500
June 9 2015, 11:52am
@DP don't get me wrong I am all for advancements in breast simulation technology ;P
@Morschee Yeah it is a great touch as is the price changes by the vendors that you mentioned. It shows that the devs really put in some thought as to how the world interacts with you and the NPCs and touches like that add to the overall mood and experience.
 
Tea Tea SITE MODERATOR

Joined

26 November 2006

Posts

3972
June 9 2015, 12:09pm
@Lurch - Some cool pics! I wish they would add a HUD toggle
 
Lurch Lurch SITE MODERATOR

Joined

05 December 2007

Posts

1727
June 9 2015, 1:42pm
Tea said ...

@Lurch - Some cool pics! I wish they would add a HUD toggle


Thanks - you can remove all the HUD elements piece-by-piece in the menus but that was a pain while playing through it properly. It does drop you back into the game world after completing it (with everything set in the same state as before the final string of missions) so you could then switch off everything and fast-travel around to take better shots.
 
KnightFall500 KnightFall500

Joined

03 July 2009

Posts

14597
June 9 2015, 2:08pm
 
Mr Hat Thing Mr Hat Thing

Joined

29 April 2011

Posts

472
June 16 2015, 12:44am
I just finished the game and I'm incredibly sad. I unwittingly chose the bad ending. What a terrible ending. And as is typical, the decision point that affects it is a moment before the save I have.

I was already contemplating going back and giving this another play through... and that's still likely... but I did not foresee this ending, and I'm totally bummed.

It's a good game though, I'd rate it in the region of 9 or 9 point something, doesn't merit a 10/10 though... due to some bugs that have been sort of interruptions to my "immersion". Story-wise it's got me interested in reading the books. It's well written and the characters are usually interesting, even if I get annoyed by the obvious dialogue. I think the dialogue mechanic is the most annoying thing about playing the RPG thing for me, but I guess if I'm going to play that genre I now know what to expect.

Playing for extended periods of time and going down "rabbit hole side quests" is easy, enjoyable, and I look up an hour or two later thinking: What was I doing again? Takes me back to: let's have fun. I mean, I ran into an enemy that had a little skull next to the name, and spent an hour killing it by carefully running away into a cave and hiding, and shaving off a pixel or two from its health bar when it turned its back. But I killed it, and I proved those helpful loading screen tips wrong.

I genuinely want to go back and change some things now, by playing the whole thing again. I enjoyed that this game had a sort of "natural" decision system, only sometimes were you clued in to it being a majorly world-state affecting decision.

Depending on what happens later in the year, this is potentially my personal pick for game of the year... potentially.
 
KnightFall500 KnightFall500

Joined

03 July 2009

Posts

14597
July 2 2015, 8:33am
So I was asking the other day, if the game showed a played time.
You are supposed to open inventory screen and press R2. As suggested by DP.
I have been in that screen a few times before I was even told about it. But there is no played time shown in the bottom left corner, where its supposed to be.
In the vid @0:58 below, you will see it "Total play time".
But when I open that menu, it does not show anything in that left bottom side.
I have heard that the played time is glitched & not accurate. I wonder if mine is completely glitched & does not won't to even show it?
Or was it added with a patch?

 
CRAVINHO CRAVINHO

Joined

09 March 2008

Posts

1726
July 8 2015, 1:02am
So finally completed the witcher 3 really enjoyed it from start to finish and I got one of the better endings even if I did screw up one part of it.

I highly recommend people play this game as it's possibly one of the best games I've ever played and there's tons to do.
 
Lurch Lurch SITE MODERATOR

Joined

05 December 2007

Posts

1727
July 18 2015, 6:54am
So the long awaited patch 1.07 is finally out weighing in at a minor 7.591GB on PS4! It may be smaller on the Xbox One/PC as this will supposedly fix the PS4's choppy framerate in some areas.

Will be interested to see this in action as they've supposedly fixed and optimized a ton of the game mechanics based on fan feedback.

The monstrous patch notes - http://thewitcher.com/news/view/1081

- Introduces an alternative movement style for Geralt. To enable, go to the Gameplay\Movement Response submenu.
- Fixes a rare issue where the player's horse would not fall to the ground properly.
- Fixes a rare issue where the player could be locked into the aiming animation if hit while throwing a bomb on horseback.
- Fixes a rare issue with an infinite loading screen in the Ladies of the Wood quest.
- Includes a variety of collision fixes.
- Fixes an issue where Wild Hunt warriors would remain present even after the player completed the main storyline.
- Fixes an issue where players could repeatedly buy foreign currency from a loan shark and sell it at the Vivaldi Bank.
- Fixes an exploit whereby players could loot gold from a single chest more than once.
- Fixes an issue whereby some skills were not properly removed after the player used the Potion of Clearance.
- Fixes an issue with target locking, which should now be more responsive.
- Introduces a number of changes in selected game-world areas to prevent players from unexpectedly progressing quests or leaving the playable area by climbing certain elements of the landscape.
- Fixes an issue where sometimes players could not use Signs after reaching Skellige for the first time.
- Fixes an issue where damage from certain sources was incorrectly calculated.
- Fixes an issue where the durability of alternative weapons did not drop as intended.
- Fixes an issue where the game would remain in slow motion if the player had used manual targeting.
- Fixes an issue whereby meditation could be blocked by certain quests.
- Fixes an issue where Stamina did not always regenerate properly.
- Fixes an issue where Geralt's statistics could be multiplied if the player stood in a Dimeritium bomb cloud while the Cluster skill was activated.
- Introduces a number of fixes, improvements and clarifications in the map-pins and objectives for multiple quests.
- Fixes an issue where in certain circumstances gravity ceased to apply to the player's horse.
- Adds a stash for player convenience. Players can now store loot in their stash, access to which is available in different parts of the world. Stash locations are marked on the map.
- Fixes an issue whereby the player's horse would often stop abruptly before bridges or other narrow passages.
- Fixes an issue whereby encumbrance was not updating correctly, resulting in players being overburdened where in fact they were not.
- Fixes a rare issue where players were unable to choose different Signs.
- Fixes an issue where the player was sometimes unable to craft glyphs.
- Fixes an issue where not all merchants would accept junk loot.
- All crafting components and alchemy ingredients now weigh nothing.
- Fixes an issue where certain armor/hairstyle combinations interacted incorrectly.
- Fixes an issue where instances of the Quen Sign would occasionally burst during dialogue scenes.
- Fixes a rare issue where the player could not play gwent with Madame Serenity at the Passiflora.
- The Zoltan gwent card should now always be present beneath the Hanged Man's Tree if the player does not win it earlier in White Orchard.
- Fixes a rare issue where players could not talk to, or play gwent with, the innkeeper at the Inn at the Crossroads.
- Includes a number of wording and spelling fixes in multiple localized versions.
- Introduces a number of improvements in the game streaming system. Players should experience fewer blurred textures, NPC spawn times should be markedly reduced, and there should be an overall improvement in the speed with which game assets are loaded. Streaming system improvements should be most noticeable on consoles and systems with non-SSD drives.
- Improves performance in the swamps of the No Man's Land region.
- Fixes an issue whereby the presence of fog could adversely affect game performance.
- Optimizes various FX which should result in improved performance during the Battle of Kaer Morhen quest.
- Introduces a number of optimizations that improve overall performance throughout the game.
- Improves overall game performance.
- Fixes an issue where Keira's magic bubble could adversely affect performance.
- Fixes an issue whereby the mouse cursor would remain visible during in-game video playback.
- Adds a warning if the user runs out of disk space and wants to crate a new game save.
- Fixes an issue whereby Colorblind mode was not properly saved.
- Fixes an issue whereby Zoltan would sometimes appear in the incorrect location after the Novigrad, Closed City quest.
- Fixes an issue during the Last Wish quest whereby Geralt would continue his conversation with Yennefer after they parted.
- Fixes an issue where two simultaneous instances of some characters would appear in a scene in the Broken Flowers quest.
- Fixes an issue whereby some objectives were not available to the player and would be automatically failed during the Battle of Kaer Morhen quest..
- Fixes an issue where in certain circumstances Lambert did not board the boat during the Final Trial quest.
- Fixes an issue where in certain circumstances Madame Serenity was improperly placed during the Deadly Plot quest.
- Fixes an issue where the Fake Papers quest would be failed if the player did not mention that one of the brothers was dead.
- Fixes an issue whereby players would sometimes be unable to start the final horse race, The Heroes' Pursuits: For the Goddess' Glory! in Skellige.
- Fixes an issue where unintended objects were present in Novigrad after the Battle of Kaer Morhen quest.
- Fixes an issue where a progression break could occur if Geralt was knocked out by guards while following the Bloody Baron during the Family Matters quest.
- Fixes an issue where players were sometimes unable to interact with a torch in the Get Junior quest.
- Fixes an issue where players could sometimes experience an infinite loading screen during the Iron Maiden quest.
- Fixes an issue where in certain circumstances players could encounter a blocker during the Contract: The Apiarian Phantom quest. Players who have encountered this bug need to backtrack to the frozen hive and examine the footprints around it again.
- Fixes an issue whereby the player could get locked inside a room during the Through Time and Space quest.
- Fixes an issue where on rare occasions players were unable to progress the game after the Get Junior quest, specifically upon reaching Vernon Roche's camp.
- Fixes an issue whereby purchasing wine during the It Takes Three to Tango quest would not always progress the quest properly.
- Fixes an issue where the In Wolf's Clothing quest did not progress properly after the player read Morkvarg's journal.
- Fixes an issue where on some rare occasions players were unable to interact with the Wild Hunt soldier's body during the Echoes of the Past quest.
- Fixes an issue whereby Keira would not always properly use the portal during the For the Advancement of Learning quest if asked to go to Kaer Morhen.
- Fixes an issue where the Scoia'tael from Novigrad was not always available to play in the Gwent quest.
- Fixes an issue where the player could get blocked inside a cellar during the King's Gambit quest.
- Fixes an issue where in certain situations the player was unable to find Triss during the Final Preparations quest.
- Fixes an issue where occasionally the Kingfisher tavern was left without an innkeeper after the Now or Never quest.
- Fixes an issue where Yennefer was not spawned in Oxenfurt during the Great Escape quest.
- Fixes a rare issue where Captain Wolverstone was not at the Golden Sturgeon when intended.
- Fixes a rare issue where the bodyguards in the Reason of State quest were not hostile.
- Fixes a rare issue where the griffin would not always appear in the Contract: The Creature from the Oxenfurt Forest quest.
- Fixes an issue where the wyvern would not appear in the Contract: Phantom of the Trade Route quest.
- Fixes an issue with enlisting Sukrus from Skellige to be Hattori's bodyguard in the Of Swords and Dumplings quest.
- Fixes a rare issue whereby the visions in the Echoes of the Past quest were not displayed.
- The Contract: Devil by the Well quest no longer counts towards the Geralt: The Professional achievement.
- Fixes a rare issue when the player could not speak with Lambert at Kaer Morhen during the Final Trial quest.
- Fixes a rare issue where players could not always complete the Hey, You Wanna Look at my Stuff? quest.
- Fixes an issue where players were sometimes unable to summon a horse after the Fencing Lessons quest.
- Fixes an issue where in the Scavenger Hunt: Viper School Gear quest the gate to the mausoleum was locked.
- Fixes an issue where players could not use Signs or swords after the fistfight at the Rosemary and Thyme during the Broken Flowers quest.
- Fixes a rare issue whereby players could not examine the source of interference during the Disturbance quest.
- Fixes an issue with the Dirty Funds quest.
- Fixes a rare issue with a loading screen in the Contract: The Phantom of Eldberg quest.
- Fixes a issue with a loading screen at Aeramas' residence during the Of Dairy and Darkness quest.
- Fixes an issue where quest givers for the Deadly Delights and Jenny o' the Woods contracts would disappear.
- Introduces a number of improvements to overall game stability.
- Fixes an issue where the Potion of Clearance would pop into the quick slot if the player ran out of food.
- Adds a Books tab to the Inventory panel.
- Introduces a number of additional loading screen hints.
- Introduces a pinning feature for formulae and diagrams. Ingredients and components for pinned formulae/diagrams are highlighted in the shop view. This should greatly facilitate the purchase of currently needed elements.
- Introduces a feature whereby currently equipped items are highlighted in the Repair panel, facilitating prioritization of items needing repair.
- Adds a feature whereby read and unread books are marked differently in the Inventory panel.
- The list of all available DLC packages is now displayed in the Main Menu/Options/Downloadable Content submenu for better clarity.
- Enabled additional settings that decreases the hair and fur image quality slightly, without compromising its general appearance, to optimize HairWorks on a wider range of hardware.
 
CRAVINHO CRAVINHO

Joined

09 March 2008

Posts

1726
July 29 2015, 11:40am
so the witcher 3 will be getting a NG+ mode

http://www.vg247.com/2015/07/29/the-witcher-3-new-game-plus-heres-whats-carrying-over-and-what-isnt/
 
CRAVINHO CRAVINHO

Joined

09 March 2008

Posts

1726
July 29 2015, 11:40am
so the witcher 3 will be getting a NG+ mode

http://www.vg247.com/2015/07/29/the-witcher-3-new-game-plus-heres-whats-carrying-over-and-what-isnt/
 
IkariX IkariX

Joined

16 September 2008

Posts

1646
July 29 2015, 3:47pm
Who cares
 
Lurch Lurch SITE MODERATOR

Joined

05 December 2007

Posts

1727
July 29 2015, 3:56pm
CRAVINHO said ...

so the witcher 3 will be getting a NG+ mode

http://www.vg247.com/2015/07/29/the-witcher-3-new-game-plus-heres-whats-carrying-over-and-what-isnt/


Nice. Was waiting for all the DLC to come out before having another playthrough so will definitely try the NG+ with all the previous DLC content.
 
Tea Tea SITE MODERATOR

Joined

26 November 2006

Posts

3972
July 31 2015, 10:59am
hey Guys, was a bit of a mission due to license restrictions but we finally got the collectors guide in stock HERE and it's AMAZING!!!

 
KnightFall500 KnightFall500

Joined

03 July 2009

Posts

14597
July 31 2015, 11:07am
@Tea Dare I ask, how many pages?
 
Tea Tea SITE MODERATOR

Joined

26 November 2006

Posts

3972
July 31 2015, 11:11am
over 500 pages (its very thick) includes a 32 page art of witcher gallery and a bonus exclusive "A fractured Land: tales of the northern realms", a separate 96 page hardcover book with artwork and content not found anywhere else

It really is amazing
 
KnightFall500 KnightFall500

Joined

03 July 2009

Posts

14597
July 31 2015, 11:18am
Damn
I'm almost done, so won't be getting one for myself.
 
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