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Joman187
06 November at 19:34
Nexushub has the best customer service no doubt. I have had other retailers that don't care about restocking on sold out titles but yet nexushub helped get me townfall steelbooks and control resonant steelbooks even though they were sold out. No one cares about delivery fees as long as you get the physical game in good condition like I have, especially steelbooks which can be fragile.
IkariX
06 November at 15:13
@DarkWingDuck

I'm going to call [censored] on your post. I've been buying from Nexus since the AnimeWorx days from about 2008. I have literally never ever had bad customer service from NexusHub. So you are being disingenuous. I don't think you appreciate the great lengths they go to, to get these games for us. But enjoy your other retailers and their[censored] service.
VectorTwoSix
06 November at 13:17
MrOde very good point! I'd pay extra for express overnight shipping.

HaseoVII SAME regarding FF7Rebirth (best believe I preordered Revelation though )

I am such a huge fan of Nexus Hub - no one else in SA imports the niche titles - I used to need to get my stuff from Amazon Japan/US
HaseoVII
06 November at 13:07
My backlog is so big I don't care how late I get my orders lol haven't even played FF7 Rebirth or even Stellar Blade yet, but that's just me.
MrOde
06 November at 12:56
I'd actually go even further and say do standard free shipping for all orders above R1000 but allow an express shipping option/add on for those that want to pay extra. I would gladly pay extra to get whatever I ordered the day after I order it.
DarkPrince
06 November at 12:29
Shipping costs on games? What's that?
VectorTwoSix
06 November at 12:02
I'm not looking to start a bad thread about this, I was really just curious because I misclicked the tab on the left and stumbled upon the poll (I'd never clicked it before).

I am fiercely brand loyal to Nexus Hub and I don't care too much about not getting a game day-1. I know other names like BT and Koodoo ship earlier so you get it on release, but I'd never be "that" excited that I must play day-1, life happens
On the other hand, paying an extra R150 every time you order a commercially available title does add up, and I would not blame the average consumer for trying to save some money.

I know I'd feel less off about it if there was a price match, and free delivery at a certain threshold.
Cathal
06 November at 12:01
I mean if I can save money, why wouldn't I?

Are there circumstances where I would pay that extra without thinking twice about it, yes. In general there's little reason to do so.

That said, touching on Darkwing's point of eBucks, payment options feel like a lot bigger point than the R50 delivery. Lot of places offering rewards, pay later, etc. Those are big pull points for customers.
DarkwingDuck
06 November at 11:44
For niche titles it's okay. Problem is I play mainly bigger titles. Games are expensive enough as is. If I can save 50 bucks, use my ebucks (which some retailers allow) then I'm definitely going with another retailer.

Basically if I have to choose between paying delivery or not I'm going to go for not paying for delivery. On top of that, I find my Nexus orders are usually delayed. I don't think I've ever received a game on release day which is annoying when you're paying extra for delivery especially. And often you have to ask where it is which I don't think the customer should have to do, that's part of customer service.
Vernon1711
06 November at 11:17
Just my 2c here but trust is more important that shipping, Nexus gets the imported niche titles you cant find anywhere else, they keep you updated when theres issues and support is readily available.

Just for that pure customer service, Id pay R50 any day
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Review

Review: What The Golf? (PS5)

Balls are optional.

by Community Guest Writer on 26 March, 2024
Reviewed on PlayStation 5

    1  

     

To say What the Golf? subverted every single expectation I had going into the title would be a colossal understatement. Even now, as I sit here typing up this review, I’m finding it difficult to accurately sum up what this game even is. Developer Triband has taken the core principles of golf and pushed them to their absolute limit here, with results both bewildering and hilariously entertaining at the same time.



One moment you’ll be nailing an unassuming hole-in-one, and then BAM. Suddenly, you’re not playing anything resembling the sport anymore. You’re hurtling through space, you’re launching furniture into the back of a moving truck, you’re firing arrows at a target, or you’re racing a sheep to the flag. By this point, the word “golf” has faded into nothingness and every subsequent level raises more and more questions. And you can’t help but love every second of it.



Originally released for iOS and Apple Arcade in 2019, the PS5 has finally received its own What the Golf? port 5 years later, opening the gateway to golf-inspired shenanigans for the entire Sony userbase to enjoy. The control set-up is about as simple as it gets - aim with the left stick and hold down the X button to adjust the intensity of your swing, or forward momentum/propulsion in the cases where you’re not in control of a ball. Which, funnily enough, is most of the time. As you might expect from an iOS title, the gameplay structure and loop stick closely to the style present in other prominent mobile apps, as does the user interface, with its assortment of huge, colourful buttons ripe for the prodding.

One moment you’ll be nailing an unassuming hole-in-one, and then BAM. Suddenly, you’re not playing anything resembling the sport anymore.


Even the in-game map or level selection screen is reminiscent of something like Candy Crush or Peggle Blast. We’ve got a surprisingly large overworld to putt through, (as a golf ball, of course) with various scattered flagpoles serving as portals to each level, and a selection of characters and computer terminals that offer up lines of appropriately humorous dialogue when bumped into – sometimes hinting at a larger overarching narrative.



The map is broken up into several themed sections, each level within usually adhering to a specific topic or gameplay style. One area might focus primarily on soccer-oriented challenges, while another could instead revolve around competing in a series of athletic events or see you knocking down a bunch of pins using a bowling ball. And, if you let your curiosity take over, you might even come across a few secret areas as well.

Throughout the vast majority of levels, your objective is simply to make contact with the flagpole at the end of the area using whatever object, person, or animal the game provides for you. As a result, you never know what manner of chaos the next scenario will drop you into, and that ever-present element of unpredictability and genuinely clever level design is what’ll keep you truly hooked as you instinctively zip from minigame to minigame.



In addition to the earlier challenge examples I threw out, some sections delve into the realm of parody, overtly referencing and recreating the gameplay of popular titles like Super Mario Bros., Super Meat Boy, Portal, Katamari Damacy, and (believe it or not) Superhot. Completing a level unlocks two additional bonus challenges for you to tackle with different victory criteria, awarding you a celebratory trophy and a crown for finishing all three. These crowns are used to unlock further areas of the map down the line, so you might as well save yourself the time and just crown every level as you come across them.

Some sections delve into the realm of parody, overtly referencing and recreating the gameplay of popular titles like Super Mario Bros., Super Meat Boy, Portal, Katamari Damacy, and (believe it or not) Superhot.


While some tasks are certainly trickier than others, like the levels that have a “stroke” limit, the difficulty never reaches anything I’d call particularly challenging. Considering the overall relaxed and laid-back nature of the game’s design, this approach makes perfect sense, and you’ll likely find yourself breezing through the sizeable amount of content available to you at a speedy pace – including the extra series of “Episodes” that serve as bonus mini-chapters, separate from the main campaign.



Despite all the fun and creativity on display within the toybox of What the Golf?, I found myself preferring to stick to shorter play sessions, after the initial wonder of the first couple dozen levels had run its course. Sure, the game is equal parts deliciously wacky and charming, but when you boil it down to its core elements, you’re still ultimately doing the same thing over and over again with a change of scenery or an added gimmick thrown in to shake things up. This title works exceptionally well as one of those games you play while sitting in your local physician’s waiting room to pass the time, wondering what those three-year old issues of Time magazine are doing on the edge of the coffee table to your right – and that’s totally fine.

Game performance was decent most of the time, with a few frame drops occurring every now and then while rolling around the overworld. The trophy room, on the other hand, seemed to be hit pretty heavily with frame rate problems for whatever reason. There was also an occasion where repeatedly talking to a chicken NPC, a completely normal statement to make as far as What the Golf? is concerned, caused a crash. Thankfully, the actual challenges and levels play just fine, which is the most important thing here.



If at any point while reading this you’ve subconsciously scratched your head in mild confusion, I think it’s safe to say that What the Golf? has done the job it was created to do. This is one of those games that needs to be physically played to be fully understood and appreciated, and I can almost guarantee you’ll have a grand time with it if you go ahead and decide to pick up a copy. It’s a title that appeals to people of all ages, shining at its very brightest when experienced with others or used to unwind at the end of a particularly stressful day.

*PS5 Review code provided by Triband | Reviewed by Ryan Pretorius

8.5
Excellent sense of humour
Heaps of fun and cleverly designed levels
Fun for the whole dang family
Can start to feel repetitive during longer play sessions
Talking to a chicken made my game crash
Trophy room has noticeable frame rate drops
8.5
Reviewed on PlayStation 5 See our scoring policy here

Community Guest Writer

The Nexus Hub is built around community. We like to feature our community members! If you’d like to submit your writing to the Nexus for consideration please email sama@nexushub.co.za Please note: submission does not guarantee that your writing will be featured.

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Overview


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Developer

Triband

Publisher

Triband

Platform

PC, PlayStation 4, Switch, PlayStation 5

Release date

14 March 2024

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