Media Molecule's LittleBigPlanet series has always been a bit of an anomaly to me. Having played all three games on the PlayStation 3, I grew to really adore its colourful style, creative freedom and lovable mascot in Sackboy. However, I can't say I absolutely loved them. I found plenty of joy in tackling online levels from other players as opposed to mustering up the will to make my own fun, but that's exactly what drew me to the idea of Sackboy: A Big Adventure from developer Sumo Digital. With a focus on being a polished, vibrant platformer in exchange for its trademark sandbox style, there was potential here for a great adventure/platformer. I'm pleased to say it was the correct choice, because Sackboy: A Big Adventure might be one of the most delightful games of the year.
Playing as the titular Sackboy, your job is to traverse a variety of levels facing off against numerous enemies in order to finally face the dreaded villain and jester, Vex. The story isn't really going to win awards for being the most original and innovative, but everything else around it - from the wonderful gameplay to the inventive, colourful worlds - really drives the game home and makes the entire experience worthwhile. Sadly, the core story isn't that engaging and it's made stranger by some iffy voice-acting at times. It made me wonder if they shared the same cast with Bugsnax.
The story isn't really going to win awards for being the most original and innovative...
One level - and a favourite for many, I'm sure - is the Mark Ronson and Bruno Mars-themed "Uptown Funk" which is designed to the beat of the song...
Writer. Enthusiast of all things geek. Legend has it he completed Final Fantasy VII without a memory card.
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Sony Interactive Entertainment
13 November 2020
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