Out of the gate, Dreams cannot be cropped into the category of being a game, simply because it is so much more. Developer Media Molecule (of LittleBigPlanet and Tearaway fame) has done something so special with Dreams, that I can see people finally being able to live out their creative dreams in a simplified way, free of the overly complicated mechanics of software which is normally required to do so. Sculpting, painting, game development, music composition, level design, engineering, all these are just a small sample of what is possible within Media Molecule's astounding technical and creative achievement.
From the onset, Dreams encourages you to let go of previous conceptions you had. A short tutorial teaches you the basics, where after you are left to choose your path. This might be overwhelming, sure, but heading into Art's Dream - the story mode created by Media Molecule within Dreams - quickly gets your creative juices flowing, creating a metaphorical itch that can be scratched with other modes within the package. Going with the theme of "anything is possible," Art's Dream blends a plethora of genres during the three-hour campaign. Here, you'll find levels of puzzle-platforming, point and click, bullet hell, and even action-adventure sections.
Everything was designed with spectacle in mind; art styles, visuals, audio, gameplay, it all feels stylistic.
Some of the creations on display are awe-inspiring...
Just thinking of everything to do, create, and experience is enough to make your head spin.
Kingdom Hearts devotee, From Software fanboy and aspiring Audiophile (the good kind that believes in FLAC files). Vincent enjoys writing about games almost as much as playing them.
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