Returning to Diablo 2 Resurrected after the betas had me excited. The tragic performance of the game during these tests left me wanting (read the beta impressions right here). The hope of Blizzard listening to feedback on all fronts gave me hope for the title's release. A remake of one of my favorite games of all time to be experienced again, this time in glorious up-to-date standards. After spending a few hours with Diablo 2 Resurrected on PlayStation 4, I'm afraid my hope has been that of a fool. Stay awhile, and listen to a fan of the original ramble for a while.

The first problem with remaking a genre-defining title of yesteryear will always be nostalgia. Tamper with the winning formula too much and risk ruining it. Keeping it exactly the same runs the risk of producing a shiny new title with dated mechanics. This is where Blizzard faltered in the development process of Diablo 2 Resurrected. They produced a fan-favorite game with a handful of updates (to game mechanics) and great graphics but failed to bring anything new to the table to make it a title that feels (and not just looks) like a game in 2021.
They produced a fan-favorite game with a handful of updates (to game mechanics) and great graphics but failed to bring anything new to the table...


Inching your way through the campaign to inevitably face the Nightmare and Hell difficulty remains enticing.

Kingdom Hearts devotee, From Software fanboy and aspiring Audiophile (the good kind that believes in FLAC files). Vincent enjoys writing about games almost as much as playing them.
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