Latest Updates

deaththekid has just posted to What was the last game you finished?
DarkPrince has just posted to What are you playing ~ Redux
DarkPrince has just posted to What was the last game you finished?
KnightFall500 has just posted to Games with no threads: News and Trailers
KnightFall500 has just posted to Games with no threads: News and Trailers
Lurch just commented on The Witcher 3 Remastered Supports Xbox Play Anywhere So You’ll Get The PC Version Too
Lurch has just liked The Witcher 3 Remastered Supports Xbox Play Anywhere So You’ll Get The PC Version Too
Lurch has just posted to What are you playing ~ Redux
Lurch has just posted to What was the last game you finished?
Lurch just commented on Xbox Announces Reset Plans – Activision to Make Next Halo, Ninja Theory is Closing and More

Who's Online

Guests: 130, Members: 5
thundergunder
HaseoVII
Zombia
Regan555
ReaverZA


Please sign in to add comments
IkariX
23 September at 22:04
I still can't get over what an amazing game Blood Of Dawnwalker was. I feel depressed now after finishing it. Everything is so well done in the game, side quest and all.
Zombia
23 September at 21:56
Fire Emblem Fortune's Weave is so good! Nintendo is delivering banger after banger after banger here. A generational run really while a certain other company flounders in the gutter
HaseoVII
23 September at 19:18
I heard P4R has removed the hot spring scenes smh...
HaseoVII
23 September at 19:15
I haven't even touched Rebirth yet lol and I really enjoy the Remake stuff, even more so because it's a sequel to the original, but FF has gone downhill overall imo. Trails is my current favourite JRPG series, and it's really not even a close competition.
Tea
23 September at 17:50
hey guys! We ahve startded dispatching the Silent Hill Townfall day 1 editions, with steelbooks to follow as soon as available.

If you ordered day 1 edition for collection, that will be available for launch day - on Friday morning
IkariX
23 September at 16:06
@deathkid

No one is stopping you from enjoying the FFVII Reamke games. But my point still stands, it's poorly written fanfiction. First time I played Final Fantasy VII was in 1999. Final Fantasy VII and Resident Evil 1(I still have both), were my first 2 PlayStation 1 games. So I've played Final Fantasy VII numerous times over the years. What what the Remake games are, are nothing more than imitators.

It's mass market slop at it's finest. Does it make it terrible games? Not at all, Remake Part 1 was fairly decent. But let's not pretend that any of the remake games are as good as the original. I hope Square Enix doesn't touch Final Fantasy VIII. Because they'll ruin that as well.
deaththekid
23 September at 14:17
@phreak - Dont't get me wrong, many fans have valid criticism's with the game and I respect that. And It sucks when a game you're excited for doesn't hit the way you'd hope. I mean as fans we want to enjoy all entries in our favourite franchises.

I feel that as I'm getting older I rather just enjoy games for what they are.

One thing that I am not happy with is that FFVII Revelation will not be fully on disc, even though physical discs are included.
UmarB
23 September at 13:49
I'm a pretty hardcore FF fan but if you love the Remake series, as I do, you also kind of have to understand that a lot of contentious decisions were made in the story and it's just not gonna land with some people. I totally get why some folks don't like it or agree with the changes.

I do hope however that the announcement of FFXVII is close, feels like the FF fandom needs a new mainline title to reset after the Remake series lol
phreak
23 September at 12:49
Hope it lives up to your expectations and you love it.
Always sucks to not be with happy for a game you were excited about.
Lurch
23 September at 12:43
@phreak - that I understand. Rabid defenders are rarely better than those that hate on a game. If you like a game or series, it makes sense you want to discuss what it could have done better or where it might go in the future.

Think people have become to comfortable with giving simplistic aggressive responses, attaching a strong emotion to it as justification, then calling it a day.
View all posts »

Cart Contents

Item: Price: Qty:
Total: R 0.00

View Cart
Checkout

Message Content


View All Messages


New Message
Outbox

User Content

Login / Register

Latest Poll

Which SA Hobby Events Do You Attend?

This poll is restricted to members only

  • Home (current)
  • Brands
  • News
  • Forum
  • Events
  • Contact us
  • Reviews
  • News
  • Features
  • Videos
  • Podcasts
  • Tech
  • About Us

Review

Black Clover: Quartet Knights

Wanna hear the most annoying sound in the world?

by Rico van As on 02 October, 2018
Reviewed on PlayStation 4

    6   1

     

Black Clover: Quartet Knights, developed by studio Ilinx Inc, is the first video game adaptation of the would-be shounen usurper, Black Clover. Now if you’re unfamiliar with this name, then the best way to describe it would be a love-letter to shounen. Set in a world where magic is key, the main character, Asta, is introduced to us as an orphan who is later revealed to be unable to use magic while his childhood friend and rival, Yuno, is a magical prodigy. Asta, however, gains the ability of anti-magic in the form of a sword bigger than himself that can cut through and deflect magic. The two then go on their journeys to be the next Wizard King.

The story of the actual game takes place in the middle of all this somewhere, and it is about as inventive as its source material. It doesn’t do much to break the mold, but fans of the show will be delighted as the cast is back in a never before seen story, complete with new animated cutscenes. Whilst the narrative itself didn’t leave me feeling compelled to know what was going to happen next, I have to admit that the characters and individual interactions between them were written well and were incredibly faithful to the source material.



Speaking of strong points, Quartet Knights’ strongest aspect would have to be its visuals. Whether I was battling in a not-so-bustling city, a dark and dingy mine, or a beautifully green forest, I enjoyed looking around in the midst of the action to just soak some of it in - as well as the occasional odd hit and miss texture. In addition to the maps you fight in looking good, the characters, as well as their various spells, are designed well too. You can customize your character's appearance as well to some degree – which was a nice touch.

Speaking of strong points, Quartet Knights’ strongest aspect would have to be its visuals. Whether I was battling in a not-so-bustling city, a dark and dingy mine, or a beautifully green forest, I enjoyed looking around in the midst of the action to just soak some of it in.


Unfortunately, if the pretty visuals were the game’s chocolate coating enticing you to take a bite, what lies underneath at the core of the Quartet Knight experience would be an onion. The game is simply not fun to play. Billed as a four vs. four tactical third person shooter/hack & slash hybrid, there are four classes you can play. Fighter, shooter, support and healer which serve as melee, ranged, buffer/debuffer and damage mitigation respectively. While in theory this sounds good, I found that the classes were not really too different and that the main distinction was whether or not their basic attack would be melee or ranged.



In addition to that, I could simply run around the map keeping in my basic attack button (R2) and I would deal damage to whatever would be silly enough to enter my crosshairs. There was also an occasional spell fired off with R1 and an ‘awakening’ when my meter filled up and I was feeling frisky. The combat itself, as well as general movement, felt weightless and unsatisfying (as if it were taking place in a vacuum) which honestly didn’t lend much of a feeling of providence or importance to the gameplay. Combined with the generally slick visuals, this actually made for quite the pity.

There are a few game modes on offer, but what normally has to happen during these game modes is you having to go and stand in a spot and kill other players until you have secured the area, picked up the treasure or won the match. There's admittedly not much happening here, and for most of the short single player experience I found that the AI, while passable, was somewhat lacking as an enemy combatant would occasionally stand in our objective area and do nothing as if it was programmed on a potato.

The combat itself, as well as general movement, felt weightless and unsatisfying (as if it were taking place in a vacuum).


The single player portion of the game ended up to be somewhat underwhelming, clocking in at 18 relatively short missions that are clearable in 2 hours at an unrushed pace. I left somewhat disappointed in this regard and fired up the multiplayer in a bid to maybe grab some exposure to the more tactical elements the game had boasted, given I’d be against other players instead of the AI. It seemed the game had other plans.



Finding a game was an issue, and when I finally did I was whisked away to a lobby where I waited for the game to fill up with one or two other people only to have the remaining empty slots filled with bots anyway. This happened time and time again without fail and if it were not for this feature, I probably would not have had the opportunity to play a single game. During these games I often found myself dying pretty much instantly, wondering what was going on. Now as much as I don’t mind admitting - I may just be bad at the game. Unless you’re constantly paying attention to your health bar or damage counters flying out of other combatants, it’s grievous lack of feedback makes it possible for you to not even realize you’re being attacked. I found that dying in this manner, rather than leaving more determined to win as any good shounen fanboy should be, instead laced the entire experience with a sense of apathy.

One mechanic that I can give props to is the deck system. You play the game, earn points and use those points to buy cards which then serve to alter spells and abilities. It is a pleasantly clean and consistent system that does what it needs to do well, but it does beg the question of whether or not it’s worth the grind in the first place.

One mechanic that I can give props to is the deck system. You play the game, earn points and use those points to buy cards which then serve to alter spells and abilities.


Accompanying all of this is the pretty unremarkable soundtrack. It feels like background noise most of the time, and in that sense it does its job; however it’s nothing impressionable. The only part of the sound design that really stood out was, regrettably, how true to the source material Asta’s voice was. There was a healthy dollop of Asta’s iconic (ed - or infamous?) screaming in this recipe and whilst I can’t dock points from the game because of this, I just wish they took it easy in this regard.



At the end of the day, Black Clover: Quartet Knights feels like a project in which the majority of the developer’s efforts were focused in all the wrong places. Whilst the game looks sexy, it’s underlying core mechanics are so dull that they only serve to highlight the bad parts of the game and dampen the impact the better parts may have had. The fact that there is new story content that the anime does not cover is a definite boon to fans of the series, but I can’t see the draw to people who are unfamiliar with the show.

Is this game worth the full price of admission? Not a chance. Maybe pick it up on a deep sale, but if you do, I caution you to go in with low expectations and leave with even lower ones.



*reviewed on PlayStation 4

5
Visuals are slick
Brand new story for fans of the series
Cast is true to the source material
Dull mechanics and weightless gameplay
Dead multiplayer
Underwhelming single player
Little class variety
5
Reviewed on PlayStation 4 See our scoring policy here

Rico van As

Anime enthusiast. Social gamer. Stealer of memes.

See more articles by Rico

There are 1 comments

vortex6671
Now I'm thankful I didn't get this. Sounds like a perfect game to pick up once it goes on sale.

Please login to post comments.


More Reviews

Review

9

Review: Elden Ring: Tarnished Edition (Switch 2)

What can I say about Elden Ring that hasn’t already been said? From Software’s magnum opus originally...

21-09-26 Read more

Review

8

Review: The Blood Of Dawnwalker

Rebel Wolves’s The Blood of Dawnwalker has often been compared to The Witcher III: Wild Hunt from fellow...

15-09-26 Read more

Review

8

Review: Marvel's Wolverine

When I think about some of PlayStation Studios’ most consistent developers, Insomniac Games always ranks...

10-09-26 Read more

Review

6

Review: Dumb Ways to Build

Originally a public service announcement which discouraged the Australian public from thoughtless activity...

09-09-26 Read more

Review

8

Review: Orbitals

Booting up Orbitals for the first time, I was immediately hit by a warm wave of nostalgia like the food...

08-09-26 Read more

Review

9

Review: Onimusha: Way of the Sword

It’s a good year to be a fan of action games, and an even better year to be a fan of Capcom. After delivering...

31-08-26 Read more

Review

7

Review: Spa Weekend

I was invited to attend an exclusive preview screening of the film Spa Weekend on August 20th at Sandton...

21-08-26 Read more

Review

8

Review: SanDisk Extreme Fit USB-C Flash Drive (128GB)

The SANDISK Extreme Fit USB-C™ Flash Drive - 128GB is something that you might not even believe exists...

21-08-26 Read more

Review

7

Review: Ground Zero Hero

It’s not often that a game comes around with the ability to grip you into a mindless cycle of absolute...

19-08-26 Read more

Review

9

Review: Marvel Tokon: Fighting Souls

You know, if anybody was going to make a Marvel themed arcade fighting game in 2026, I’m glad Arc System...

18-08-26 Read more

Load More

Overview


Add to cart

Developer

Ilinx

Publisher

Bandai Namco Entertainment Inc.

Platform

PlayStation 4

Release date

0000

Latest Reviews

9

Review: Elden Ring: Tarnished Edition (Switch 2)

8

Review: The Blood Of Dawnwalker

8

Review: Marvel's Wolverine

6

Review: Dumb Ways to Build

8

Review: Orbitals

9

Review: Onimusha: Way of the Sword

Browse All Reviews

What's Next

24
Sep

Silent Hill: Townfall [PS5]

25
Sep

EA SPORTS FC 27 [MULTI]

25
Sep

Icon Blue Special Edition [PS5]

02
Oct

Ace Combat 8: Wings of Theve [MULTI]

06
Oct

STAR WARS: Galactic Racer [MULTI]

13
Oct

Dragon's Dogma II: Dark Arisen [MULTI]

Latest Podcasts

Critical Arcade - Ys 1 & 2 (1989) No Button, Just Bonk

EPISODE 158

Oops! Your browser does not support this audio.

Critical Arcade - Norco (2022) Southern Discomfort

EPISODE 157

Oops! Your browser does not support this audio.

Checkpoint Chat: Sunday Pyjamas

EPISODE 290

Oops! Your browser does not support this audio.
Browse All Podcasts
Tweets by NexusHubZA
  • Digital
  • Reviews
  • News
  • Opinion Pieces
  • Videos
  • Podcasts
  • About Us
  • The Team
  • Our Scoring Policy
  • Terms & Conditions
  • Contact Us
  • FAQ
  • Retail
  • Game
  • Watch
  • Read
  • Collect
  • Wear
© Copyright NexusHub 2026 | Privacy | Terms & Conditions
WhatsApp 083 230 5344