Black Clover: Quartet Knights, developed by studio Ilinx Inc, is the first video game adaptation of the would-be shounen usurper, Black Clover. Now if you’re unfamiliar with this name, then the best way to describe it would be a love-letter to shounen. Set in a world where magic is key, the main character, Asta, is introduced to us as an orphan who is later revealed to be unable to use magic while his childhood friend and rival, Yuno, is a magical prodigy. Asta, however, gains the ability of anti-magic in the form of a sword bigger than himself that can cut through and deflect magic. The two then go on their journeys to be the next Wizard King.
The story of the actual game takes place in the middle of all this somewhere, and it is about as inventive as its source material. It doesn’t do much to break the mold, but fans of the show will be delighted as the cast is back in a never before seen story, complete with new animated cutscenes. Whilst the narrative itself didn’t leave me feeling compelled to know what was going to happen next, I have to admit that the characters and individual interactions between them were written well and were incredibly faithful to the source material.

Speaking of strong points, Quartet Knights’ strongest aspect would have to be its visuals. Whether I was battling in a not-so-bustling city, a dark and dingy mine, or a beautifully green forest, I enjoyed looking around in the midst of the action to just soak some of it in - as well as the occasional odd hit and miss texture. In addition to the maps you fight in looking good, the characters, as well as their various spells, are designed well too. You can customize your character's appearance as well to some degree – which was a nice touch.
Speaking of strong points, Quartet Knights’ strongest aspect would have to be its visuals. Whether I was battling in a not-so-bustling city, a dark and dingy mine, or a beautifully green forest, I enjoyed looking around in the midst of the action to just soak some of it in.

The combat itself, as well as general movement, felt weightless and unsatisfying (as if it were taking place in a vacuum).

One mechanic that I can give props to is the deck system. You play the game, earn points and use those points to buy cards which then serve to alter spells and abilities.

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Overview
Ilinx
Bandai Namco Entertainment Inc.
PlayStation 4
0000
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