September 11 2026, 3:12pm
The Blood of Dawnwalker
At it's best, the setting, aesthetics, and quests are on par with The Witcher II and III. You get unique locations, great writing and performances, world-building, investigations, light puzzling, tense boss battles, unexpected outcomes, and moments of player choice. The combat with directional blocks and counterattacks is fantastic and allows skilled players to circumvent typical RPG level-gating. The time management mechanics is also fun but not as restrictive as you'd think.
The downside is that the core quests and final quests before taking out a vampire lord are tied to a bland and repetitive Far Cry-style system. You have to interrupt their operations in a region through repeating copy-pasted activities spread across a world map so large that it makes more sense to just fast-travel back and forth.
Flipping back to a positive, the plot is dynamic and adaptive, so you can - in theory - just ignore these elements and push forward to the main villain with the dialogue doing a decent job of accounting for decisions and dead characters.
Putting aside my disdain for busywork, probably a 7-8/10 and fantastic first effort from a smaller team of former Witcher devs. Just wish they had stuck to a more focussed game and not padded it with tedious activities and too much empty space to house them all.