Batman: Arkham Knight (PS4, Xbox One & PC) 2015
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DEATHGIGAS said ...Posty said ...DEATHGIGAS said ...
Hint, look closely at the whiteboard.
Half-Life 3 confirmed?
Lol, can't see what you trying to hint towards![]()
More like Half-Life 4
It's a list of officers on duty/on call and the third name on the list is John Jones.
Posty said ...Yuan said ...
Batman: Arkham Knight Collector's Edition Official Strategy Guide Releasing Friday 17 July 2015 ? Email says: Releasing Wednesday 24 June 2015 Thx for informing me...
Bradygames guide... you better off with google.. just saying
Towering above all other changes is the scale of Gotham City. At an estimated five times the size of the last game, Arkham Knight demands a rendering range not seen on older platforms. PS4 capably delivers on this too, with only minor texture pop-in when zipping between buildings - using Batman's extended range grappling hook, or driving at pace in the Batmobile. Draw distances are convincingly broad, and it's possible to even see lamplights from across the city, giving the urban sprawl a real sense of consistency as you leap from roof to roof.
Gotham City is not only more intricately detailed, but better presented in general. At a native 1920x1080 resolution, the PS4 version pushes far beyond the 1280x720 with no AA of previous console entries in the series. The crisp image is backed by a post process anti-aliasing technique too, tackling jagged edges well in most scenarios, with the exception of a pixel-crawl effect on distant objects. As an extra, we also get filters such as film grain (noticed in the Batmobile's battle mode), plus a light chromatic aberration pass that appears along the screen's edges.
Mr Hat Thing said ...
Gosh, I'm glad I'm not currently a PC gamer. Really puzzled why WB would publish the PC version in such a broken mess. I love my PS4, but when the PC version is missing certain graphic elements you have to wonder.
Check this graphics comparison out at Gamespot![]()
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