@IkariX it's a good thing IDGAF about your opinion then, lol
It may surprise you to know that other people have different experiences to your own. But I know that concept may be too far out of reach for you.
As for Nexus, I don't know why you ban people that have legitimate points relating to polls you create. None of what I said was out of line, but clearly you prefer sycophants like IkariX on the forum instead of customers who have legitimate criticism of your logistics (which you make us pay for).
Nexushub has the best customer service no doubt. I have had other retailers that don't care about restocking on sold out titles but yet nexushub helped get me townfall steelbooks and control resonant steelbooks even though they were sold out. No one cares about delivery fees as long as you get the physical game in good condition like I have, especially steelbooks which can be fragile.
I'm going to call [censored] on your post. I've been buying from Nexus since the AnimeWorx days from about 2008. I have literally never ever had bad customer service from NexusHub. So you are being disingenuous. I don't think you appreciate the great lengths they go to, to get these games for us. But enjoy your other retailers and their[censored] service.
I'd actually go even further and say do standard free shipping for all orders above R1000 but allow an express shipping option/add on for those that want to pay extra. I would gladly pay extra to get whatever I ordered the day after I order it.
I'm not looking to start a bad thread about this, I was really just curious because I misclicked the tab on the left and stumbled upon the poll (I'd never clicked it before).
I am fiercely brand loyal to Nexus Hub and I don't care too much about not getting a game day-1. I know other names like BT and Koodoo ship earlier so you get it on release, but I'd never be "that" excited that I must play day-1, life happens
On the other hand, paying an extra R150 every time you order a commercially available title does add up, and I would not blame the average consumer for trying to save some money.
I know I'd feel less off about it if there was a price match, and free delivery at a certain threshold.
Are there circumstances where I would pay that extra without thinking twice about it, yes. In general there's little reason to do so.
That said, touching on Darkwing's point of eBucks, payment options feel like a lot bigger point than the R50 delivery. Lot of places offering rewards, pay later, etc. Those are big pull points for customers.
For niche titles it's okay. Problem is I play mainly bigger titles. Games are expensive enough as is. If I can save 50 bucks, use my ebucks (which some retailers allow) then I'm definitely going with another retailer.
Basically if I have to choose between paying delivery or not I'm going to go for not paying for delivery. On top of that, I find my Nexus orders are usually delayed. I don't think I've ever received a game on release day which is annoying when you're paying extra for delivery especially. And often you have to ask where it is which I don't think the customer should have to do, that's part of customer service.
When Aurora fell ill she found her soul transported from her home to the magical kingdom of Lemuria where the Black Queen had stolen the Sun, the Moon and the Stars. Child of Light is one of Ubisoft’s new downloadable titles announced at Digital Days. Like Valiant Hearts: The Great War, it’s being built on the UbiArt Framework, the same tool used to make Rayman Origins and Rayman Legends.
Now that her soul is in Lemuria, Aurora must find the missing light sources and defeat the Black Queen to restore the kingdom. Guiding her through the darkness is a floating ball of light named Igniculus, who can be controlled by a second player. Aurora and Igniculus have entirely different playstyles. There will be places Igniculus can travel but Aurora cannot, in addition to their skills during battle. Aurora is the recognizable RPG standard – attacking and defending against enemies using magic and her massive sword – while Igniculus uses his light source to blind enemies and slow them down, directly heal comrades and collect orbs to restore the party member’s health and mana.
The game is inspired by fairy tales and epic poems (all dialogue is spoken in rhymes) and styled after Japanese role-playing games, with turn-based battles and a skill tree closely resembling what we saw in Far Cry 3. (The last part makes sense, considering much of the core creative team most recently worked on Far Cry 3.) During battles, the game also includes an Active Time Battle System meter at the bottom of the screen that lets you know how soon each character – friend and foe – will be able to move. Igniculus can throw this off, though, by blinding enemies, which slows them down and gives Aurora (along with her party) a slight advantage.
Child of Light will be available on PS4, PS3, Wii U, Xbox 360, Xbox One and PC in 2014.
Ubisoft has confirmed plans to release a retail version of Child of Light, which was previously planned for a digital-only release.
The retail bound 'Deluxe Edition', which will be released in UK and "other EMEA territories" only, will pack exclusive content and arrives in shops specifically for PS4, PS3 and PC on the same day as the digital release, April 30. There's no word on physical retail offerings for the Wii U or Xbox versions.
The Deluxe Edition bonus content includes a poster designed by Japanese artist Yoshitaka Amano, a 24-page art book, and an "Igniculus key ring". In-game bonuses will include an additional quest, a new character and a "pack of collectibles".
Hey Guys - Just a heads up - If you placed your pre-order before the product was labelled as the "Deluxe Edition" you are automatically upgraded / Updated to the Deluxe Edition on our system as pricing is the same !bm
Hey Guys - Just a heads up - If you placed your pre-order before the product was labelled as the "Deluxe Edition" you are automatically upgraded / Updated to the Deluxe Edition on our system as pricing is the same !bm
Spent all of Thursday and Friday playing this to the end (~12 hours on Normal - which is actually too easy if you're a JRPG player) and here's my impressions:
It really is a stunning game in terms of visuals and audio and thankfully has some really engaging gameplay as well. Navigating the environment is incredibly smooth and makes the game feel like a fully developed platformer while the battle system is equally detailed (apparently it's similar to the series "Grandia" which I haven't played). Standard platforming only lasts for a short while before you are granted the ability to fly but the game designs to challenge your precision once you're in the air.
Combat revolves around two active characters (up against a max of 3) and your firefly which is controlled by the right stick (or player 2) can actively modify the battle, either during active phases, or when the game is paused waiting for an action to be decided. Characters can be swapped in and out without penalty so you can utilise all their skills during battle. I did find you can settle into a preferred strategy and stick to your favourite characters if you choose (they all gain experience regardless).
It feels like a condensed RPG, not with stript out mechanics, but rather simplified mechanics that ensure the game moves along at a brisk pace. This is probably the game's only weakness as you'll frequently drop into menus to combine "oculi" (think Materia-esque stat-modifying gems) and level up characters along a lengthy skill tree which consist of the primary skills padded with stat boosts (which you through general levelling up as well). It also has a new-game-plus mode in which you can complete any missing quests and further level characters to gain their final level of skills.
As mentioned before, the visuals are incredible with a water-colour aesthetic and the sounds, music and narration are equally well done. Everything is written or narrated in rhyme (typically A B A B - style) and this works well in most situations. The story itself is a typical coming-of-age tale but works perfectly for the setting and the length of the game.
In conclusion, it's a phenomenal game well worth the PSN or Deluxe Edition price and is cross-buy for the PS3/PS4. Additionally it plays really well using the Vita-PS4 link (so long as your connection is good and battle speed isn't too high).
Played this for about 3 hours last night. Very cool little title, the way they speak in rhymes and riddles does my head in alittle but it sets the tone nicely.
Visual and Audio are outstanding especially the audio.
Battle system is good, but bumped the difficulty to hard as the games just too easy on normal. Decent amount of strategy can go into fights but most of the time just beating the crap out of stuff works at the moment.
Played this for about 3 hours last night. Very cool little title, the way they speak in rhymes and riddles does my head in alittle but it sets the tone nicely.
Visual and Audio are outstanding especially the audio.
Battle system is good, but bumped the difficulty to hard as the games just too easy on normal. Decent amount of strategy can go into fights but most of the time just beating the crap out of stuff works at the moment.
@Woofels: I played it through to the end on normal (was planning to go through it again so I'll try hard next). There were two boss encounters I can think of that presented a bit of a difficulty spike but definitely a game you should start on "hard" if you've got any JRPG experience. Changing the battle speed to 4 or 5 also limits the usefulness of the firefly companion as you have to juggle commands and actively controlling him so quickly.