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DarkwingDuckk
06 November at 23:37
@IkariX it's a good thing IDGAF about your opinion then, lol
It may surprise you to know that other people have different experiences to your own. But I know that concept may be too far out of reach for you.

As for Nexus, I don't know why you ban people that have legitimate points relating to polls you create. None of what I said was out of line, but clearly you prefer sycophants like IkariX on the forum instead of customers who have legitimate criticism of your logistics (which you make us pay for).
Joman187
06 November at 19:34
Nexushub has the best customer service no doubt. I have had other retailers that don't care about restocking on sold out titles but yet nexushub helped get me townfall steelbooks and control resonant steelbooks even though they were sold out. No one cares about delivery fees as long as you get the physical game in good condition like I have, especially steelbooks which can be fragile.
IkariX
06 November at 15:13
@DarkWingDuck

I'm going to call [censored] on your post. I've been buying from Nexus since the AnimeWorx days from about 2008. I have literally never ever had bad customer service from NexusHub. So you are being disingenuous. I don't think you appreciate the great lengths they go to, to get these games for us. But enjoy your other retailers and their[censored] service.
VectorTwoSix
06 November at 13:17
MrOde very good point! I'd pay extra for express overnight shipping.

HaseoVII SAME regarding FF7Rebirth (best believe I preordered Revelation though )

I am such a huge fan of Nexus Hub - no one else in SA imports the niche titles - I used to need to get my stuff from Amazon Japan/US
HaseoVII
06 November at 13:07
My backlog is so big I don't care how late I get my orders lol haven't even played FF7 Rebirth or even Stellar Blade yet, but that's just me.
MrOde
06 November at 12:56
I'd actually go even further and say do standard free shipping for all orders above R1000 but allow an express shipping option/add on for those that want to pay extra. I would gladly pay extra to get whatever I ordered the day after I order it.
DarkPrince
06 November at 12:29
Shipping costs on games? What's that?
VectorTwoSix
06 November at 12:02
I'm not looking to start a bad thread about this, I was really just curious because I misclicked the tab on the left and stumbled upon the poll (I'd never clicked it before).

I am fiercely brand loyal to Nexus Hub and I don't care too much about not getting a game day-1. I know other names like BT and Koodoo ship earlier so you get it on release, but I'd never be "that" excited that I must play day-1, life happens
On the other hand, paying an extra R150 every time you order a commercially available title does add up, and I would not blame the average consumer for trying to save some money.

I know I'd feel less off about it if there was a price match, and free delivery at a certain threshold.
Cathal
06 November at 12:01
I mean if I can save money, why wouldn't I?

Are there circumstances where I would pay that extra without thinking twice about it, yes. In general there's little reason to do so.

That said, touching on Darkwing's point of eBucks, payment options feel like a lot bigger point than the R50 delivery. Lot of places offering rewards, pay later, etc. Those are big pull points for customers.
DarkwingDuck
06 November at 11:44
For niche titles it's okay. Problem is I play mainly bigger titles. Games are expensive enough as is. If I can save 50 bucks, use my ebucks (which some retailers allow) then I'm definitely going with another retailer.

Basically if I have to choose between paying delivery or not I'm going to go for not paying for delivery. On top of that, I find my Nexus orders are usually delayed. I don't think I've ever received a game on release day which is annoying when you're paying extra for delivery especially. And often you have to ask where it is which I don't think the customer should have to do, that's part of customer service.
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Forums

Forums General Child of Light (PS3, PS4, PS Vita, Xbox 360, WiiU & PC)

 

     

Child of Light (PS3, PS4, PS Vita, Xbox 360, WiiU & PC)

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Tea Tea SITE MODERATOR

Joined

26 November 2006

Posts

3972
September 11 2013, 8:14am


When Aurora fell ill she found her soul transported from her home to the magical kingdom of Lemuria where the Black Queen had stolen the Sun, the Moon and the Stars. Child of Light is one of Ubisoft’s new downloadable titles announced at Digital Days. Like Valiant Hearts: The Great War, it’s being built on the UbiArt Framework, the same tool used to make Rayman Origins and Rayman Legends.



Now that her soul is in Lemuria, Aurora must find the missing light sources and defeat the Black Queen to restore the kingdom. Guiding her through the darkness is a floating ball of light named Igniculus, who can be controlled by a second player. Aurora and Igniculus have entirely different playstyles. There will be places Igniculus can travel but Aurora cannot, in addition to their skills during battle. Aurora is the recognizable RPG standard – attacking and defending against enemies using magic and her massive sword – while Igniculus uses his light source to blind enemies and slow them down, directly heal comrades and collect orbs to restore the party member’s health and mana.



The game is inspired by fairy tales and epic poems (all dialogue is spoken in rhymes) and styled after Japanese role-playing games, with turn-based battles and a skill tree closely resembling what we saw in Far Cry 3. (The last part makes sense, considering much of the core creative team most recently worked on Far Cry 3.) During battles, the game also includes an Active Time Battle System meter at the bottom of the screen that lets you know how soon each character – friend and foe – will be able to move. Igniculus can throw this off, though, by blinding enemies, which slows them down and gives Aurora (along with her party) a slight advantage.

Child of Light will be available on PS4, PS3, Wii U, Xbox 360, Xbox One and PC in 2014.
 
DarkPrince DarkPrince SITE MODERATOR

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09 February 2007

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21265
September 11 2013, 8:19am
Great to see an original looking game. Really looks great sadly not the type of game I would play.
 
Scottie Scottie SITE MODERATOR

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02 April 2008

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8666
March 6 2014, 7:36am
Ubisoft has confirmed plans to release a retail version of Child of Light, which was previously planned for a digital-only release.

The retail bound 'Deluxe Edition', which will be released in UK and "other EMEA territories" only, will pack exclusive content and arrives in shops specifically for PS4, PS3 and PC on the same day as the digital release, April 30. There's no word on physical retail offerings for the Wii U or Xbox versions.

The Deluxe Edition bonus content includes a poster designed by Japanese artist Yoshitaka Amano, a 24-page art book, and an "Igniculus key ring". In-game bonuses will include an additional quest, a new character and a "pack of collectibles".

http://www.computerandvideogames.com/452459/child-of-light-gets-retail-deluxe-edition-in-eu-new-co-op-trailer/
 
Tea Tea SITE MODERATOR

Joined

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3972
March 6 2014, 8:01am
@ Scottie from what we have been told although the deluxe version has some cool stuff the game itself is a code in the box.
 
Tea Tea SITE MODERATOR

Joined

26 November 2006

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3972
March 6 2014, 8:02am
 
Scottie Scottie SITE MODERATOR

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02 April 2008

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8666
March 6 2014, 11:13am
 
Tea Tea SITE MODERATOR

Joined

26 November 2006

Posts

3972
April 7 2014, 11:47am
Hey Guys - Just a heads up - If you placed your pre-order before the product was labelled as the "Deluxe Edition" you are automatically upgraded / Updated to the Deluxe Edition on our system as pricing is the same !bm
 
phreak phreak

Joined

09 February 2007

Posts

1880
April 7 2014, 12:01pm
Tea said ...

Hey Guys - Just a heads up - If you placed your pre-order before the product was labelled as the "Deluxe Edition" you are automatically upgraded / Updated to the Deluxe Edition on our system as pricing is the same !bm


Awesome! Thanks dude
 
Tea Tea SITE MODERATOR

Joined

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3972
April 16 2014, 4:15pm
 
IkariX IkariX

Joined

16 September 2008

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1646
April 16 2014, 4:36pm
If there was a physical disc then definitely. I'm. Not buying a delux edition with no disc just a code
 
Lurch Lurch SITE MODERATOR

Joined

05 December 2007

Posts

1727
May 3 2014, 8:43am
Spent all of Thursday and Friday playing this to the end (~12 hours on Normal - which is actually too easy if you're a JRPG player) and here's my impressions:

It really is a stunning game in terms of visuals and audio and thankfully has some really engaging gameplay as well. Navigating the environment is incredibly smooth and makes the game feel like a fully developed platformer while the battle system is equally detailed (apparently it's similar to the series "Grandia" which I haven't played). Standard platforming only lasts for a short while before you are granted the ability to fly but the game designs to challenge your precision once you're in the air.

Combat revolves around two active characters (up against a max of 3) and your firefly which is controlled by the right stick (or player 2) can actively modify the battle, either during active phases, or when the game is paused waiting for an action to be decided. Characters can be swapped in and out without penalty so you can utilise all their skills during battle. I did find you can settle into a preferred strategy and stick to your favourite characters if you choose (they all gain experience regardless).

It feels like a condensed RPG, not with stript out mechanics, but rather simplified mechanics that ensure the game moves along at a brisk pace. This is probably the game's only weakness as you'll frequently drop into menus to combine "oculi" (think Materia-esque stat-modifying gems) and level up characters along a lengthy skill tree which consist of the primary skills padded with stat boosts (which you through general levelling up as well). It also has a new-game-plus mode in which you can complete any missing quests and further level characters to gain their final level of skills.

As mentioned before, the visuals are incredible with a water-colour aesthetic and the sounds, music and narration are equally well done. Everything is written or narrated in rhyme (typically A B A B - style) and this works well in most situations. The story itself is a typical coming-of-age tale but works perfectly for the setting and the length of the game.

In conclusion, it's a phenomenal game well worth the PSN or Deluxe Edition price and is cross-buy for the PS3/PS4. Additionally it plays really well using the Vita-PS4 link (so long as your connection is good and battle speed isn't too high).
 
Woofels Woofels

Joined

13 March 2007

Posts

9401
May 5 2014, 7:45am
Played this for about 3 hours last night. Very cool little title, the way they speak in rhymes and riddles does my head in alittle but it sets the tone nicely.

Visual and Audio are outstanding especially the audio.

Battle system is good, but bumped the difficulty to hard as the games just too easy on normal. Decent amount of strategy can go into fights but most of the time just beating the crap out of stuff works at the moment.
 
Lurch Lurch SITE MODERATOR

Joined

05 December 2007

Posts

1727
May 5 2014, 8:07am
Woofels said ...

Played this for about 3 hours last night. Very cool little title, the way they speak in rhymes and riddles does my head in alittle but it sets the tone nicely.

Visual and Audio are outstanding especially the audio.

Battle system is good, but bumped the difficulty to hard as the games just too easy on normal. Decent amount of strategy can go into fights but most of the time just beating the crap out of stuff works at the moment.


@Woofels: I played it through to the end on normal (was planning to go through it again so I'll try hard next). There were two boss encounters I can think of that presented a bit of a difficulty spike but definitely a game you should start on "hard" if you've got any JRPG experience. Changing the battle speed to 4 or 5 also limits the usefulness of the firefly companion as you have to juggle commands and actively controlling him so quickly.
 
Woofels Woofels

Joined

13 March 2007

Posts

9401
May 5 2014, 8:34am
Aaah ok awesome, eh yea enjoying it a lot for what it is.

One thing though is I really want to pick this game up on Wii U, kind of game that would play great with that system.
 
phreak phreak

Joined

09 February 2007

Posts

1880
May 20 2014, 6:28pm
Child of light getting a vita release
 
DarkPrince DarkPrince SITE MODERATOR

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09 February 2007

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21265
May 20 2014, 8:12pm
 
Sinncross Sinncross

Joined

09 February 2007

Posts

8489
May 21 2014, 1:16am
That is a surprise. Always wondered why there was never a PSV release in the first place.


 
CRAVINHO CRAVINHO

Joined

09 March 2008

Posts

1726
May 21 2014, 11:08am
will prob wait to get this on vita as it will be the exact same game as it is on console + its getting a physical release in july
 
Scottie Scottie SITE MODERATOR

Joined

02 April 2008

Posts

8666
May 21 2014, 11:34am
^^^ will it be a physical release or will be a box of physical stuff and a download code?
 
CRAVINHO CRAVINHO

Joined

09 March 2008

Posts

1726
May 21 2014, 1:13pm
well as far as i know the vita will be getting a physical release
 
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