Shadowrun: Returns and Shadowrun: Dragonfall (Xbox Series)
The console ports can be a little rough at times but glad these made their way there and are on Game Pass. If you want a stats-heavy cRPG with decent XCOM-flavour combat, but don't have a ton of time on your hands, these are great. SR: Returns is like 13-hours, SR: Dragonfall 25-hours, and SR: Hong Kong that I'm playing now is about 25 again (with the extra DLC mini-campaign).
A cool setting, solid writing and likeable companions, lots of choices, quest options for different character builds, and simple but tactical turn-based combat. All of them can punish you if you don't run with a street samurai and mage for DPS and healing, but you can build the other two party members as you please.
Bright Memory: Infinite (Xbox Series)
For a mostly one-man effort, it's fun, incredibly stylish, and has great combo-driven gunplay. You just need to turn your brain off as it can feel like a homage to the best action games and shooters, but also the worst. Paperthin plot, awful dialogue, anime-style protagonist, ideas that are ditched a minute after using them, and even bloody QTEs. It's a shame console players never got the free upgrade from Bright Memory as PC players did.