Shadow of the Tomb Raider -
Enjoyed this so much more the second time around and the DLC, while perhaps adding too many tombs, was great integrated into the single-player experience, though mediocre in multi-player. My favorutite of the 2013-2018 trilogy, just behind TR: Anniversary..
Darksiders: Genesis -
Despite being a shameless fan of this IP - even enjoying Darksiders 3 a second time around when they added the non-Soulslike combat option - this was a case of great ideas but bad implementation. It's basically a level-based Darksiders in top-down form when it comes to movement, puzzles, and combat, though Strife allows you to play it as a twin-stick shooter. However, the plot and levels are stretched thin (it was 16 hours for me on normal difficulty doing story and most secondary objectives), and every element of the game gets tedious by the end. The final plot point is also stupid, or at least stupidly presented. Clearly they wanted it to tie into the other games but it's a massive moment in the lore told through a handful of simple animated frames.
Far Cry 3 -
Down sick for a few days (thankfully not Covid) finally gave me the excuse to push through to the end of this game. A good opening sequence, a few great mission highlights. but ultimately dull. I liked the mental unraveling of Jason after key moments but it just takes too long to learn enough skills/earn weapons to make the combat click. Perhaps if I stuck it out at the time I'd have been more impressed, but now I just view it as the progenitor of Ubisoft's increasingly formulaic, genre-blending output since then.
Far Cry 3 Blodd Dragon -
Proof that the open-world formula, when condensed and sporting a unique aesthetic, can be good, even great. Short, stupid, glorious to look at and listen too, I'd sooner replay Blood Dragon's 5-hour campaign 4 times than replay Far Cry 3 once.