@Tea: Ok, I'm expecting 4 more from Japan. I'll wait for them then put the pics on the forums.
Crane game figures are really good quality these days!!
Of course, I also have a nice collection of the S.f Figurts, Figuarts Zero and Masterlise Bleach figures too.
Hey guys all the additional pending Hellraiser day One edition orders have been sent off - We expect another allocation early December for those asking
Heads up to the guys that pre-orderded Moonlighter 2: The Endless Vault - we have just been informed tha0 tthe released date has shifted to end of November - we expect it first week of december for you orders
@TheOneMCMK hey! Pm'd a reply but just for general queries on GTA here
We are dispatching orders form today to arrive on the 12 (Boxed version release date). However, should you prefer we send you the code and you received the packaging for this purchase with a further order we can assist with that too
When eight friends are trapped on a remote mountain retreat and things quickly turn sinister, they start to suspect they aren’t alone.
Gripped by fear and with tensions in the group running high, you’ll be forced to make snap decisions that could mean life, or death, for everyone involved.
Every choice you make in your terrifying search for answers – even the seemingly trivial ones – will carve out your own unique story.
With spine-tingling performances from a Hollywood cast including Hayden Panettiere (Heroes, Nashville) brought to life with the power of PlayStation®4 – your actions alone will decide who survives Until Dawn.
Until Dawn™ is coming exclusively to PlayStation®4 in 2015.
In an unpredictable and dynamically adaptive story, crafted in consultation with Until Dawn scriptwriters and indie horror auteurs Larry Fessenden and Graham Reznick, eight friends come together at a remote mountain getaway and embark upon a night of unexpected terror. Through the course of the night, anyone can live, anyone can die, and things aren't always what they seem. Twists and turns will keep you guessing right to the end as you play each of the friends. The decisions you make on their behalf will determine who survives Until Dawn.
With innovative choice mechanics and the Butterfly-Effect Interface, players can clearly see the path of their story amid the thousands that are possible. Seemingly insignificant choices as well as huge moral dilemmas that will question your sense of fairness, good and evil, can have major unforeseen consequences.
Using the power of the PlayStation®4 and the superior rendering capability of the Killzone™ Shadowfall Engine, together with our own major enhancements in lighting, camera, and animation systems, Until Dawn brings emotional and credible performances of a talented Hollywood cast to life in its realistically terrifying environments.
That was pretty cool, I like the atmosphere the game creates, seems like one of those cheesy horror movies. Will keep an eye out on this and hopefully see some gameplay closer to release.
That was pretty cool, I like the atmosphere the game creates, seems like one of those cheesy horror movies. Will keep an eye out on this and hopefully see some gameplay closer to release.
According this report:
1) Players can just go along the main story or can do a bunch of other tasks through the game.
2) There are multiple endings.
3) It is possible for all the characters to 'kind of' survive or all of them can die, or a few of them do etc.
Until Dawn features all the elements you'd expect from your favourite teen horror movies: a script that’s funny, sexy and scary; a beautiful young cast; an isolated location; a devious killer; a dark secret and of course that all-important twist. Developed exclusively for PlayStation 3 by Supermassive Games, Until Dawn will make you look at your Move Motion Controller in a totally different way, as it becomes your torch guiding you through the dark as you attempt to survive Until Dawn.
Story
One night, eight teenagers, a remote mountain on the anniversary of their friend’s mysterious death ... The power’s out, there’s no phone reception and you’re trying to get the blonde cheerleader to notice you. What could possibly go wrong?
Key Features
•A thrilling adventure, exclusively for PlayStation Move, featuring accessible and intuitive motion control gameplay, with one-to-one mapping making your character’s hand feel like your own
•Use your motion controller as a torch to light the shadows, tune radios, fire shotguns, solve puzzles and more
•Face your fears alone or take a cue from the on-screen cast, and pass your motion controller torch over to a friend
•Play as 7 different characters throughout the story, watching their relationships evolve over the course of the game
That's not a very relevant comment. Mod or not. If you don't have something to say relevant to the topic then don't say anything at all
It was entirely relevant to the video displayed to display my total, uhh I'm not sure what I am seeing or how I feel about it.
Mod or not, it's a free forum for anyone to express their views on what they're seeing as long as they're not intentionally steamrolling over anyone elses personal opinions in a harmful or hateful manner, regardless of whether or not it's a long paragraph filled exposition, or something as simple, and yet all encompassing, as "Err okay".
tbh, you didnt really say anything one way or another.
that said, Ive heard people have enjoyed playing the demo of this game. Some things were interesting in the gameplay demonstration, especially the 'not move' part with the lightbar on the PS4 controller. actually, not a bad mechanic to include in a horror game.
If you guys are keen on the Extended Edition - please place your orders soon as it is getting a limited SA release through 2 SA retailers and we are one of them - This also means there will be very little in the country - Reserve yours ASAP. http://bit.ly/1IZVyVm
Get ready folks, here comes the sleeper title of 2015, the game that nobody knows about but everyone will end up playing.
I had the pleasure of sitting down for a couple of hours with this phenomenal title and getting to grips with the mechanics that make this game so visceral and cinematic. Super Massive Games are not a developer who hail from a lineage of pedigree games, a long list of PlayStation Move titles and the occasional off-beat title don't seem to promise much from the little developer from Surrey, UK. That being said, it would be unwise to make any hasty conclusions because Until Dawn is a unique and beautiful beast which could easily catapult this little developer into the big leagues.
Designed to be played multiple times (in order to fully grasp the entire storyline), Until Dawn offers a wealth of varying decisions throughout the 9 or so hours of game play. Set in a snowy forest in Vermont, you play multiple characters amongst a large group of friends trying, quite simple, to survive until dawn. Within the first 10 minutes of playing the cogs begin to turn as you make some rather critical choices which will dictate the story beyond. Fans of Heavy Rain and Beyond: Two Souls will have a field day with Until Dawn as it perfectly executes QTE scenarios making full use of the touchpad and DS4 sensor to pump up the game play experience, and while it took me a while to get used to some of the fast decision making controls, I eventually settled into a rhythm. Even still you will find yourself having to react pretty quickly to make your choices in some situations.
Until Dawn is a horror fan's wet dream, as you can finally 'choose your own' way through the story. Those moments that make you cringe as a protagonist makes the wrong decision when you can clearly see they should have made another choice are finally yours to control in this incredibly cinematic and terrifying version of your favourite B-Grade masterpiece. Along the way you will find various totems, which, when examined ( a-la L.A Noire style), you will be thrown into a vision of the future, a foretelling of something that may, or may not come to pass - these can be visions of loss, hope, misfortune or luck and these visions may or may not happen but they are there.
Visually, Until Dawn is crisp and beautiful, the characters and their surroundings are exquisite, the Mo-cap team has clearly been hard at work as the very finest details of each characters faces are represented. One of the main protagonists, Josh (Rami Malek) is so perfectly rendered into the game, I found it hard at times to see him as a game character. This all only serves to add to the complete absorption that Until Dawn creates, every moment feels real, every conversation is one you could picture having and every scenario is only that much more frightening. Jump scares abound, they are sometimes a little cheap and often left me laughing at myself for being so pathetically scared by something as insignificant as a raccoon, however they serve to get your blood pumping for when the real stuff starts going down.
There is so much to be said about this game. Beyond what seems to be just a fright night horror game lies a very intellectual and deeply introspective title that will have you questioning your own psyche at times and evolving your own sense of what fear really is. But I will leave that for you to find out. Until Dawn is clever, it figures you out and it messes with your mind.
It is a game I have not stopped thinking about since I played it. The release date of the 28th of August seems much too far away - I am champing at the bit to get my hands on this game so that I can sit down with it and spend some time figuring out its complex nature. It holds a great many secrets, many that go beyond the simple facade of 'just another' horror game. It will undoubtedly go down as a fierce competitor for many gamers best title of the year.
Until Dawn is full of choices and relatively lengthy for its style – Byles says it will take most players around 10 to 15 hours for their first run. Despite that length, Supermassive Games has made one other controversial design decision for Until Dawn: Every choice a player makes is final. The game autosaves constantly, and if players want to re-do a decision or fix a fateful mistake during an action sequence, they’ll need to restart the whole game.