Skullgirls
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Once a normal schoolgirl named Carol, Painwheel was kidnapped by Valentine and delivered to the Anti-Skullgirls Labs’ secretive Lab Zero. There she was implanted with the synthetic Buer Drive and Gae Bolga parasites and infused with experimental Skullgirl blood, transforming her into the monster she is today. Violent and unstable as a result of these experiments, as a precaution she’s mentally controlled by Lab Zero’s powerful psychic director, Brain Drain.
Fueled by rage, she draws her power from her pain and fury. Despite that, the soul of that scared young girl still lives on inside this monstrous body, desperately fighting off the onslaught of voices that would control her.
Painwheel is sort of an “aerial dominance” character, and can fly using the Buer Drive blade in her back. Being full of rage, a lot of her normal attacks can be charged up, and damage she receives while charging them will be added to the attack when the button is released. Since she is in constant pain, she has a lot of brutal-looking moves, such as attacking with spikes that painfully erupt from her body or contorting herself in inhuman ways.
It’s also important to point out the difference between something being sexy and being sexist. I think the role of a character plays more of a defining element than what they look like. People complain about hour-glass figured female characters, but rarely do they complain about muscular/ perfectly fit male characters. Both of these are completely fine and acceptable in my opinion. The real issue comes from what their role and actions are. If a character is a sideline character and their sole purpose is to be a sex object, then it is sexist. If the character is a competent contributor to the story, then it is not sexist, even if they look sexy. Looking at a screenshot by itself, or judging by the artwork alone is extremely short-sighted. People who make knee-jerk reactionary judgments should have never been acknowledged.
Ultimately, the things you see in Skullgirls are there because it just happens to be stuff that I wanted to do. There are elements in the world that are just here because it’s cool and was fun to make. I enjoy drawing girls and monsters. I particularly enjoy drawing monster-girls. There is something more exciting about a design that is both twisted and cute at the same time. It’s more interesting than just an overly aggressive monster, or something totally saccharine. I also must admit that I have a preference to play female protagonists in a game. Whether the character is sexy or not, I think there is just something more fun and intriguing about a competent female lead character.
Our quote was taken out of context and shouldn’t have been taken as an actual, serious argument against sexism. It’s rather disrespectful to both Kinuko and her work, as well as the company as a whole. If you read the whole article, you will see that there is an anecdote that demonstrates the absurdity of this female-animator argument. I wish it was made more clear that we don’t support the female-animator argument as a valid point against sexism at all. It has an incredibly misleading tone since the very first quote is “our lead animator is a woman.” It’s also in poor taste to call out another game/character by name as an example… I feel like these quotes all came from a conversation, rather than an actual interview.
Gametrailers TV on Spike just revealed the final character for Skulgirls initial launch lineup. Double, a monstrous boss character that mimics the moves of other characters, will round out the eight-fighter roster that will be available when the game launches later this year. She seems to be as deadly as she is terrifying, and even busts out some moves that were left on the cutting room floor. We’ll have some more in-depth gameplay soon when the videos hit Gametrailers. If you didn’t happen to catch the short segment, believe me when I say her animation is crazier than even this small piece of concept art would make you think.
Double moves around the field as a quivering eldritch horror, and transforms into other characters for most attacks
While Double may use frames of animation from other characters, many of the attacks are “remixes” of the moves she’s copying
Even though she transforms into other characters for them, some of the moves are exclusive to Double: several moves that didn’t make the cut on the original character made it into Double.
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