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VectorTwoSix
07 November at 23:37
Hey @Tea, any chance you can organise a copy of Silent Hill Origins for me? Doesn't matter which platform
DarkwingDuckk
06 November at 23:37
@IkariX it's a good thing IDGAF about your opinion then, lol
It may surprise you to know that other people have different experiences to your own. But I know that concept may be too far out of reach for you.

As for Nexus, I don't know why you ban people that have legitimate points relating to polls you create. None of what I said was out of line, but clearly you prefer sycophants like IkariX on the forum instead of customers who have legitimate criticism of your logistics (which you make us pay for).
Joman187
06 November at 19:34
Nexushub has the best customer service no doubt. I have had other retailers that don't care about restocking on sold out titles but yet nexushub helped get me townfall steelbooks and control resonant steelbooks even though they were sold out. No one cares about delivery fees as long as you get the physical game in good condition like I have, especially steelbooks which can be fragile.
IkariX
06 November at 15:13
@DarkWingDuck

I'm going to call [censored] on your post. I've been buying from Nexus since the AnimeWorx days from about 2008. I have literally never ever had bad customer service from NexusHub. So you are being disingenuous. I don't think you appreciate the great lengths they go to, to get these games for us. But enjoy your other retailers and their[censored] service.
VectorTwoSix
06 November at 13:17
MrOde very good point! I'd pay extra for express overnight shipping.

HaseoVII SAME regarding FF7Rebirth (best believe I preordered Revelation though )

I am such a huge fan of Nexus Hub - no one else in SA imports the niche titles - I used to need to get my stuff from Amazon Japan/US
HaseoVII
06 November at 13:07
My backlog is so big I don't care how late I get my orders lol haven't even played FF7 Rebirth or even Stellar Blade yet, but that's just me.
MrOde
06 November at 12:56
I'd actually go even further and say do standard free shipping for all orders above R1000 but allow an express shipping option/add on for those that want to pay extra. I would gladly pay extra to get whatever I ordered the day after I order it.
DarkPrince
06 November at 12:29
Shipping costs on games? What's that?
VectorTwoSix
06 November at 12:02
I'm not looking to start a bad thread about this, I was really just curious because I misclicked the tab on the left and stumbled upon the poll (I'd never clicked it before).

I am fiercely brand loyal to Nexus Hub and I don't care too much about not getting a game day-1. I know other names like BT and Koodoo ship earlier so you get it on release, but I'd never be "that" excited that I must play day-1, life happens
On the other hand, paying an extra R150 every time you order a commercially available title does add up, and I would not blame the average consumer for trying to save some money.

I know I'd feel less off about it if there was a price match, and free delivery at a certain threshold.
Cathal
06 November at 12:01
I mean if I can save money, why wouldn't I?

Are there circumstances where I would pay that extra without thinking twice about it, yes. In general there's little reason to do so.

That said, touching on Darkwing's point of eBucks, payment options feel like a lot bigger point than the R50 delivery. Lot of places offering rewards, pay later, etc. Those are big pull points for customers.
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Forums

Forums General Mortal Kombat X (PS3, PS4, Xbox 360, Xbox One) Out Now!

 

     

Mortal Kombat X (PS3, PS4, Xbox 360, Xbox One) Out Now!

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Author

Post

CRAVINHO CRAVINHO

Joined

09 March 2008

Posts

1726
May 9 2015, 3:17am
I'll probably delete the mobile game once I have everything unlocked just need to update the game on ps4 so that I can sync everything
 
KnightFall500 KnightFall500

Joined

03 July 2009

Posts

14597
May 11 2015, 8:18am
DarkPrince said ...

Finally have all the costumes.





Did you unlock Scorpions gold & Injustice costumes?
 
Nagool Nagool

Joined

08 February 2011

Posts

614
May 11 2015, 4:25pm
Just incase you didn't want to do it the proper way, this apparently works: Mobile Glitch
 
DarkPrince DarkPrince SITE MODERATOR

Joined

09 February 2007

Posts

21265
May 12 2015, 11:39am
So where are all the online fighters? Need some practice, stop being offline warriors
 
Tea Tea SITE MODERATOR

Joined

26 November 2006

Posts

3972
May 12 2015, 11:45am
@ DP - I have only recently been able to go online with MK - I think a lot of guys have also had log in errors... Hoping its something they fix soon. Could also be that I'm only on a 4mb line though...
 
Nagool Nagool

Joined

08 February 2011

Posts

614
May 12 2015, 11:53am
@DP - Been meaning to PSN friend you for ages now... will do it... otherwise i'm winfried69
 
Magius SITE MODERATOR

Joined

23 March 2007

Posts

6500
May 12 2015, 11:59am
@Dp I would not be much practice for you at all. Terrible at these games
 
Morschee Morschee

Joined

01 April 2007

Posts

6011
May 12 2015, 12:21pm
I'll do some online...I need some online trophies; so hopefully lag will affect you and I can slide in a victory or 2
 
DarkPrince DarkPrince SITE MODERATOR

Joined

09 February 2007

Posts

21265
May 12 2015, 2:49pm
Magius said ...

@Dp I would not be much practice for you at all. Terrible at these games


I'm not any good either, there are 2 main fighting games that I cannot play no matter how much I practice, Mortal Kombat and Tekken, garbage at both games.
 
Cursman Cursman

Joined

09 September 2009

Posts

66
May 12 2015, 3:50pm
If you talking PSN its cursman always up for a game or network error haha
 
DarkPrince DarkPrince SITE MODERATOR

Joined

09 February 2007

Posts

21265
May 14 2015, 11:51pm
New patch is out with a ton of changes.

[censored] happy about some Mileena buffs:

• Mileena - Tele-Kick can no longer be punished on hit and will
combo when special canceled into Air Sai Blast or X-Ray.
• Mileena – Can now perform her X-Ray attack while airborne.
• Mileena – Improved tracking on X-Ray

About damn time, teleport kick being negative on hit was just retarded but the special cancel buff is awesome.

Now they just need to reduce her overhead startup and make her ball roll hit low and I will be super happy.

Patch is about 4gb.
 
DarkPrince DarkPrince SITE MODERATOR

Joined

09 February 2007

Posts

21265
May 15 2015, 8:47am
Here are all the changes from the patch:

General Gameplay fixes

• Many movelist frame data corrections.

• Corrected many normal attacks that were intended to be 0 or negative on block were being overridden to be +2

• Hitting Front Punch + Back Punch + Front Kick at the same time at the special cancel window will no longer cause an enhanced move to come out

• Removed the ability to mash normal attacks while continuing to block after blocking an attack

• You can no longer cancel into an enhanced interaction during the first 10 frames of some block stuns.

• Versus Session Stats are now correctly award as wins/losses when you pause and exit to player select or restart match (Versus Session Stats can be turned on in Main Menu > Options > Game Play)

• Fixed several characters being able to attack on the first frame of a jump.

• Added unlock counter for Krypt.

• Fixed an issue that was preventing some players from joining an in-progress Ladder, KOTH, or Team Battle match from a chat lobby.

• Ping meter accuracy improvements.

• You can now choose to not play a Ranked Match if the connection is below the set threshold.

• Matchmaking improvements when finding a Ranked or Player Match.

• Player Skill Rating algorithm improved.

• Fixed crash occurring when receiving online VS. Challenge while editing Kombat Kard.

• Fixed a crash that sometimes happened when skipping the last fight in the Klassic Tower.

• Fixed an issue causing some offline replays to report “playback does not agree”.

• Added the ability to go full screen in the KOTH viewer by PS4 players who use devices that do not have a touchpad button

Character Specific Fixes

• Cassie (Hollywood) - Assault Force combo can no longer be special canceled after the knockdown.

• Ermac (Spectral) – Special cancels done during Soul Accession now award the correct amount of meter.

• Goro – Brutal Kick now hits overhead.

• Jason – Temple Punch & Shoulder Push no longer auto-correct after it’s started moving.

• Jason (Unstoppable) – Some special moves were delaying resurrection from happening until the move was over.

• Jax – Can no longer get a free hit on opponents after his X-Ray.

• Johnny Cage – Adjusted some hitboxes to hit crouching opponents more consistently.

• Kitana – Can now perform her X-Ray attack while airborne.

• Kitana –No Longer airborne for the first frame after her X-Ray connects which could prevent her from blocking.

• Kitana – Gained a new attack on away +3 (Pretty Kick)

• Kitana (Mournful) – Glaive Throw no longer disables blocking removing a possible infinite combo.

• Kitana (Mournful) – Fixed a bug that causing the 2nd hit of Glaive Return to sometimes not come out.

• Kitana (Mournful) – Opponent can no longer by OTG’d after being hit by Staff Grab

• Kung Jin - Cartwheel Smash is now -3 on block (down from +4)

• Kung Jin (Bojutsu) – Several staff attacks were not combo damage scaling correctly

• Kung Lao (Tempest) – Cyclone now has 7 startup frames (up from 5)

• Kung Lao (Tempest) - Hat Spin & Orbiting Hat will now combo link correctly afterwards

• Kung Lao (Tempest) – Shortened the time it takes for his hat to return after Hat Spin & Orbiting Hat.

• Mileena - Tele-Kick can no longer be punished on hit and will combo when special canceled into Air Sai Blast or X-Ray.

• Mileena – Can now perform her X-Ray attack while airborne.

• Mileena – Improved tracking on X-Ray

• Quan Chi (Summoner) - Demon Spawn’s cooldown is no longer reset when a Bat attack hits the opponent.

• Quan Chi (Summoner) – Fixed some cases where the Demon Spawn wasn’t going away when Quan Chi got hit.

• Quan Chi (Summoner) – Fixed an issue causing Demon Spawn to sometimes instantly disappear after being summoned.

• Quan Chi (Warlock) – No longer has the Front Punch, Back Punch, Throw combo (Portal Slam).

• Quan Chi (Warlock) – Gained a new special move Portal Scoop (D, F, FP).

• Raiden - Shocker was causing combo damage scaling to be reset.

• Raiden (Thunder God) - adjusted some combo damage scaling

• Shinnok – Away + 3 (Shin Kick) is now towards + 4 and he has a new away + 3 (Devious Heel)

• Shinnok – Can now enhance Hell Sparks & Hell Blast on block.

• Shinnok (Impostor) – Now steals Dash Punch from Jax instead of Ground Pound.

• Shinnok (Necromancer) – Can now control the location of Judgment Smash & Judgment Fist.

• Sonya (Special Forces) – No longer gains meter for Park Drone and Remove Park.

• Sonya (Special Forces) - Park Drone and Remove Park no longer resets combo damage scaling

• Subzero (Grandmaster) – Ice Klone now always correctly goes away on block instead of sometimes leaving a Klone with no active hitbox.

• Subzero (Grandmaster) – Ice Klone cooldown is no longer instantly reset if it goes away on its own.

• Takeda – Slightly decreased the combo damage scaling on Fist Whirlwind & Whip Flurry.

• Takeda – Can now do his X-Ray with the Block + Front Kick + Back Kick shortcut on an arcade stick while jumping straight up.

• Takeda (Ronin) – When special cancelling into Blade Drop it will always fall the same distance regardless of Takeda’s facing.

• Added the following Costume for online compatibility: Klassic Reptile

 
KnightFall500 KnightFall500

Joined

03 July 2009

Posts

14597
May 15 2015, 8:51am
Klassic Reptile
Don't like these new ones!
 
DarkPrince DarkPrince SITE MODERATOR

Joined

09 February 2007

Posts

21265
May 15 2015, 12:58pm
Sonya skin



Some Tanya stuff



 
DarkPrince DarkPrince SITE MODERATOR

Joined

09 February 2007

Posts

21265
May 21 2015, 10:28pm
2 new Mileena X-ray setups that can be done, one thanks to the buff to tele-kick, 40% and 46% damage. End with low sai to condition you opponent to block low then you can start your mix-ups.

Played a bunch of online matches tonight, will upload a few when I have some time.



 
DarkPrince DarkPrince SITE MODERATOR

Joined

09 February 2007

Posts

21265
June 1 2015, 5:36pm
 
DarkPrince DarkPrince SITE MODERATOR

Joined

09 February 2007

Posts

21265
June 2 2015, 10:08am
Patch Notes:

D’Vorah – Reduced damage of F4,4 by 2
D’Vorah (Swarm Queen) – Increased combo damage scaling after
Wasp Grenade
Erron Black - Tackle is now -2 on hit (down from +20)
Erron Black (Outlaw) – Sand Toss / Sand Throw has 5 more
recovery frames
Jason – Corpse Grab / Slam should no longer sometimes trade
with jumping attacks
Jacqui – Adjusted many hitboxes to connect & combo more
consistently
Kenshi – Slightly easier to juggle after Rising Sword / Sword
Dance
Kenshi – 1 has 9 startup frames (down from 11)
Kenshi – 1,1,4 can no longer be special canceled
Kenshi – D1 has 8 startup frames (down from 9)
Kenshi (Balanced) – Spirit Charge / Push has 2 more active
frames & more pushback on block
Kenshi (Balanced) – Tele-Flurry / Tele-Beatdown is now -9 on
block (up from -24)
Kenshi (Possessed) – Reduced the hitbox on Sickle Lift
Kenshi (Possessed) – Demon Assault / Demon Fury is now -23 on
block (up from -33)
Kenshi (Possessed) – Soul Push / Charge now has 11 startup
frames (down from 14)
Kenshi (Possessed) – Demon Slam / Drop is now -6 on block (up
from -21)
Kenshi (Kenjutsu) – Increased Tele-Slam damage by 5
Kenshi (Kenjutsu) – Increased Tele-Toss / Strikes damage by 3
Kenshi (Kenjutsu) - Tele-Push / Blast now has 12 startup frames
(down from 15) & is -13 on block (up from -9)
Kenshi (Kenjutsu)—Tele-dash toss is now a high block.
Kitana – Increased Rising Fan / Rising Blades damage by 2
Kitana – B1 has 9 startup frames (down from 16)
Kitana – B1,2 is now +1 on block (down from +2)
Kitana – B1,4 is now -4 on block (down from +1)
Kitana – Adjusted the hitbox on f1 to connect more consistently
Kotal Kahn (Blood God) – Increased effectiveness of Obsidian &
Blood Totems
Kotal Kahn (Blood God) – Totems have 5 less recovery frames
Kotal Kahn – Air Takedown / Anti-Air Throw should no longer
sometimes trade with jumping attacks
Kotal Kahn (Sun God) - Soul Scorch / Soul Scorch have 5 less
recovery frames
Kotal Kahn (Sun God) - God Choke (all 3 levels) damage increased
by 3
Kotal Kahn (Sun God) – God Choke (all 3 levels) increased hit
advantage by 10
Mileena – 1 has 11 startup frames (down from 14)
Mileena – D1 has 9 startup frames (down from 11)
Mileena – 2 has 8 startup frames (down from 10)
Mileena – adjusted hitbox on b3 to hit more consistently
Raiden – F1 is now a high
Takeda – 1 has 9 startup frames (down from 11)
Takeda – D1 has 8 startup frames (down from 10)
Takeda (Lasher) - Low Slash is now -19 on block (down from -24)
Takeda (Lasher) - Whip Trip / Flip is now -11 on block (down from
-21)
 
Nagool Nagool

Joined

08 February 2011

Posts

614
June 2 2015, 11:12am
So, it looks like there a hidden Brutalities in the game. Here is an example... There are a few other ones online already... pretty cool...

 
DarkPrince DarkPrince SITE MODERATOR

Joined

09 February 2007

Posts

21265
June 2 2015, 6:03pm
 
KnightFall500 KnightFall500

Joined

03 July 2009

Posts

14597
July 2 2015, 9:22am

 
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