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VectorTwoSix
07 November at 23:37
Hey @Tea, any chance you can organise a copy of Silent Hill Origins for me? Doesn't matter which platform
DarkwingDuckk
06 November at 23:37
@IkariX it's a good thing IDGAF about your opinion then, lol
It may surprise you to know that other people have different experiences to your own. But I know that concept may be too far out of reach for you.

As for Nexus, I don't know why you ban people that have legitimate points relating to polls you create. None of what I said was out of line, but clearly you prefer sycophants like IkariX on the forum instead of customers who have legitimate criticism of your logistics (which you make us pay for).
Joman187
06 November at 19:34
Nexushub has the best customer service no doubt. I have had other retailers that don't care about restocking on sold out titles but yet nexushub helped get me townfall steelbooks and control resonant steelbooks even though they were sold out. No one cares about delivery fees as long as you get the physical game in good condition like I have, especially steelbooks which can be fragile.
IkariX
06 November at 15:13
@DarkWingDuck

I'm going to call [censored] on your post. I've been buying from Nexus since the AnimeWorx days from about 2008. I have literally never ever had bad customer service from NexusHub. So you are being disingenuous. I don't think you appreciate the great lengths they go to, to get these games for us. But enjoy your other retailers and their[censored] service.
VectorTwoSix
06 November at 13:17
MrOde very good point! I'd pay extra for express overnight shipping.

HaseoVII SAME regarding FF7Rebirth (best believe I preordered Revelation though )

I am such a huge fan of Nexus Hub - no one else in SA imports the niche titles - I used to need to get my stuff from Amazon Japan/US
HaseoVII
06 November at 13:07
My backlog is so big I don't care how late I get my orders lol haven't even played FF7 Rebirth or even Stellar Blade yet, but that's just me.
MrOde
06 November at 12:56
I'd actually go even further and say do standard free shipping for all orders above R1000 but allow an express shipping option/add on for those that want to pay extra. I would gladly pay extra to get whatever I ordered the day after I order it.
DarkPrince
06 November at 12:29
Shipping costs on games? What's that?
VectorTwoSix
06 November at 12:02
I'm not looking to start a bad thread about this, I was really just curious because I misclicked the tab on the left and stumbled upon the poll (I'd never clicked it before).

I am fiercely brand loyal to Nexus Hub and I don't care too much about not getting a game day-1. I know other names like BT and Koodoo ship earlier so you get it on release, but I'd never be "that" excited that I must play day-1, life happens
On the other hand, paying an extra R150 every time you order a commercially available title does add up, and I would not blame the average consumer for trying to save some money.

I know I'd feel less off about it if there was a price match, and free delivery at a certain threshold.
Cathal
06 November at 12:01
I mean if I can save money, why wouldn't I?

Are there circumstances where I would pay that extra without thinking twice about it, yes. In general there's little reason to do so.

That said, touching on Darkwing's point of eBucks, payment options feel like a lot bigger point than the R50 delivery. Lot of places offering rewards, pay later, etc. Those are big pull points for customers.
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Forums

Forums General Doom (PS4, Xbox One & PC)

 

     

Doom (PS4, Xbox One & PC)

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Scottie Scottie SITE MODERATOR

Joined

02 April 2008

Posts

8666
March 8 2016, 8:22am
Looks like Bethesda announced the wrong one last night. How amateurish. Saw that cover on two websites.

http://www.eurogamer.net/articles/2016-03-03-vote-on-dooms-alternate-box-art
 
Mr Hat Thing Mr Hat Thing

Joined

29 April 2011

Posts

472
March 8 2016, 8:24am
Scottie said ...

Looks like Bethesda announced the wrong one last night. How amateurish. Saw that cover on two websites.

http://www.eurogamer.net/articles/2016-03-03-vote-on-dooms-alternate-box-art


Maybe you should read the articles properly
 
Scottie Scottie SITE MODERATOR

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02 April 2008

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8666
March 8 2016, 8:26am
LOL two sites had that cover as the winner, with only that cover displayed.
 
KnightFall500 KnightFall500

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March 8 2016, 8:29am
Its all good Scottie, just don't do it again
 
KnightFall500 KnightFall500

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March 10 2016, 2:40pm
 
Tea Tea SITE MODERATOR

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March 23 2016, 9:55am
The Maps:



Breakdown of the Multiplayer Modes:

Soul Harvest

Because sometimes just killing your enemies isn’t enough… Soul Harvest is similar to Team Deathmatch (see below), but instead of racking up points with every kill, players need to collect the souls of their fallen foes. Each soul will remain in the world for a limited time. These souls can be scooped up by anyone on either team. The catch? Only the opposing team earns points for grabbing a soul – but the teammates of the vanquished can play spoiler by seizing an ally’s soul to prevent their foes from gaining a soul point.

But there’s more to Soul Harvest than kill-and-collect. A demon rune will appear where the first player is killed, and this demon power-up has no time limit. In addition to the increased threat demons always bring, any enemy players killed by a demon drop two souls to claim instead of the usual one. And if you manage to slay a demon? You have the opportunity to pick up the five souls it leaves behind – and perhaps become the demon yourself.

Victory is earned by the first team to reach a preset score, or by the team with the most points when time runs out.

Freeze Tag

Remember how much fun it was to play freeze tag with your friends? Now imagine doing it with a Gauss Cannon. Or a Heavy Assault Rifle. On Mars.
Freeze Tag plays out a lot like the real-world equivalent (minus the heavy weaponry and hellish backdrop). Rather than killing your foes, opponents are instead frozen in place –immobilized in a block of ice. Teammates can thaw their allies by standing nearby for a set amount of time.

Players frozen within blocks of ice will slide around if they’re shot or otherwise jostled, leading to all kinds of chaotic possibilities – both planned and unplanned. If you find a frozen ally near a deadly hazard, for example, you can try to knock your teammate into the hazard so he’ll be destroyed; the shattered ally will then respawn. Or, you can try to prevent a foe from being thawed by knocking him away from an ally. Multiple allies can also be thawed if they’re close enough to a single active player, and frozen players will thaw more quickly if multiple active allies are all close enough.

For rounds that remain unresolved until only a few moments remain, a demon rune will drop into the arena to things along.

Victory is earned by the first team to completely freeze the opposing team. If there are still unfrozen players on both sides when time runs out, the team with the most active players will win the round.

Warpath

King of the Hill gets even crazier in Warpath, where a single capture point moves around the map along a set (and clearly marked) pathway. And if that’s not enough, a demon rune marches along in lockstep – but on the opposite side of the path.

This combo of moving capture point and demon rune is what makes Warpath so darn fun. At any point players need to make a whole bunch of choices. Do you cluster up with your teammates in the capture point, speeding up the capture time and ensuring that the point remains yours? Do you race to the other side of the map, hoping to pick up the demon rune to quickly turn the tide of battle? Do you trail behind the capture point, trying to pick off your foes and protect the rear? Do you rush ahead and try to stop your foes from an uncontested capture with a frontal assault? And how do you manage to stay alive when the capture point slides over a void or deadly hazard? The unrelenting movement of the capture point makes Warpath a constant adrenaline rush – a non-stop tug of war for domination.

Points are accrued whenever your team controls the capture point. Victory is earned by the first team to reach a preset score, or by the team with the most points when time runs out.

Domination

Domination includes up to three static capture points that are spread out across a map. Players spawn on different sides of the map, and can control the capture points by clearing out any enemies and standing within the designated zone. Points are earned based on how long you control a capture point.

Of course, it wouldn’t be DOOM without a twist on this classic formula. In the case of Domination, the demon rune plays a key role. During a match, the rune will spawn randomly throughout the arena, and its appearance on the map will be announced to all players, giving everyone a chance to race for the rune. Because demons are more powerful than your standard soldier (as they are in all modes), the leading team will want the rune to prevent the other team from catching up. After all, if the losing team gets the demon rune first, they have a strong shot at tipping the scales by forcefully capturing a point and more easily holding their ground.

Victory is earned by the team that reaches a preset score, or by the team with the most points when the time runs out.

Team Deathmatch

One of the two purest takes on classic modes in DOOM multiplayer, Team Deathmatch pits two teams against each other in a straight-up kill-fest. Players can choose their loadouts, customize their marine and become the demon if they grab the rune while it’s in play. (Demon kills are scored the same as regular kills.) Power-ups and power weapons also play a key role here – we’ll have more info on those in our next video and feature. Victory is earned by the first team that reaches a preset score or by the team with the most points when time runs out.

Clan Arena

The other pure take on a classic mode, Clan Arena is a game of elimination: the last team standing wins. All pick-ups are removed from the map, and players won’t be able to restore their health or armor. Once you’re dead, you’re dead – no respawning. And demons aren’t available during this mode. Victory is earned by the team that fully eliminates all its foes – or by the team with the most remaining players when time runs out.

Seriously Exciting Stuff!
 
KnightFall500 KnightFall500

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March 29 2016, 8:27am
 
Tea Tea SITE MODERATOR

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March 31 2016, 4:44pm
 
KnightFall500 KnightFall500

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14597
April 1 2016, 8:14am
^^ @0:44 That must have been hard on his knees !bp
 
CRAVINHO CRAVINHO

Joined

09 March 2008

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1726
April 11 2016, 1:28pm
Pre load for open beta starts tomorrow apparently and beta kicks off on the 15th and ends the 19th
 
DEATHGIGAS DEATHGIGAS

Joined

10 March 2007

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12680
April 12 2016, 8:48pm
The pre-download for the open beta is now available. About 8.3 gbs.
 
Video Vengeance Video Vengeance

Joined

15 January 2010

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369
April 13 2016, 8:46am
DOOM Beta Weekend, download it now for Friday start.

 
Magius SITE MODERATOR

Joined

23 March 2007

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6500
April 13 2016, 8:54am
Geez all these betas are releasing on top of each other!
 
DEATHGIGAS DEATHGIGAS

Joined

10 March 2007

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12680
April 13 2016, 9:48pm
Custom consoles available at PAX.

 
CRAVINHO CRAVINHO

Joined

09 March 2008

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1726
April 14 2016, 12:58am
looks sexy but people would be retarded to buy a ps4 now with ps4k launching later in the year if reports are true.
 
KnightFall500 KnightFall500

Joined

03 July 2009

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14597
April 15 2016, 8:09am
Some very nice customization.

 
CRAVINHO CRAVINHO

Joined

09 March 2008

Posts

1726
April 15 2016, 11:50am
Played a few TDM and the mp ain't bad but it's nothing to write home about personally ill be getting the game for the campaign i must say im quite impressed with the customization for the mp stuff.
 
Lurch Lurch SITE MODERATOR

Joined

05 December 2007

Posts

1727
April 16 2016, 12:19pm
CRAVINHO said ...

Played a few TDM and the mp ain't bad but it's nothing to write home about personally ill be getting the game for the campaign i must say im quite impressed with the customization for the mp stuff.


Much the same impressions on my side. Will be interested to see how they build the campaign environments given the fast and fluid controls.

The customization is extensive and the unlockable "hacks", only grant minor or short lived benefits when respawning in MP (small bonus armour on spawn, location of player that killed you, item countdown timer etc.). It feels like proper return to the pure skill-based twitch shooting of Quake 3. Playing on PS4 was great but I was instantly reminded of how much better a good keyboard and mouse setup feels the style of shooter.

I also momentarily forgot to mute other players in the lobby and **** me, I still don't understand the hellhole you must grow up in to turn out that way.
 
DEATHGIGAS DEATHGIGAS

Joined

10 March 2007

Posts

12680
April 16 2016, 6:55pm
Feels very much like Quake 3. Fast, responsive. I can see the rocket launcher loadout becoming a standard for a lot of people.

Visually though, it was very disappointing. Very much looks like a PS3/XBox 360 game, for MP at any rate. Probably to keep the frame rate up. Though I couldn't see anything in the level design complexity or layout to warrant such a backstep. Levels are actually kind of bland and empty and devoid of set dressing apart from power-ups, etc.
 
Tea Tea SITE MODERATOR

Joined

26 November 2006

Posts

3972
April 18 2016, 8:33am
@ Deathgigas - LEVEL design. I personally enjoyed the levels they provided with the beta and felt they were detailed enough without making the levels look overly cluttered. The little nooks and alley ways also make exploring the level's ins and outs worthwhile

I'm very excited to see the modular level creator that comes with the completed product as the community is bound to produce some excellent levels with it.

Very much enjoyed the Beta and although I am actually buying the game for the single player campaign, the beta has convinced me to spend time playing the Multiplayer mode, which previously, I most likely would not have even bothered with before
 
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