Developer Ubisoft Toronto wants to tell us that it's okay to love the toys-to-life genre. Although Starlink: Battle for Atlas suffers from some typical open-space problems and some minor design oversights, the lovingly crafted game is fun to play and the toys are awesome to collect.

Starlink: Battle for Atlas starts on a rather dramatic note. A few minutes into the game, your mentor, St. Grand, is kidnapped and you are left to search the wide open space for him. The story does have some great beats to it, cliche as they might be, and is written to a degree that will keep you engaged from start to finish. The story is helped along by a cast of great crewmates and NPCs that you meet on your space odyssey. The missions fleshing out these characters were my favorite by a space-mile. Most missions have you transporting items from point A to point B, kill enemies attacking a base, or completing simple puzzles to unlock a door. Make no mistake - these missions are repetitive. These are the open-space problems I mentioned in the opening paragraph. With such beautiful planets, great NPC's and variety of weapons, it's a shame to see the repetitive mission structure hinder an otherwise great game.
The story is helped along by a cast of great crewmates and NPCs that you meet on your space odyssey.



In the process of making the game as accessible as possible, the developers created a situation where they disadvantage customers who prefer physical items.
Kingdom Hearts devotee, From Software fanboy and aspiring Audiophile (the good kind that believes in FLAC files). Vincent enjoys writing about games almost as much as playing them.
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Overview
Ubisoft Toronto
Ubisoft
PC, PlayStation 4, Xbox One
16 October 2018
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