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IkariX
14 August at 13:05
20 days until Blood Of The Dawnwalker releases
DarkwingDuck
14 August at 11:43
Picked up the Collectors Edition of Phantom Blade 0 from China. It doesn't come with the game though so also really keen to get the disc from you guys if are importing it. Game gives me Bujingai/Blood Will Tell vibes. The statue in the CE is stunning so I couldn't resist lol
IkariX
13 August at 15:29
@Tea I don't mind the shipping fee, as the shipping cost isn't even high in my opinion
Tea
13 August at 12:52
@vector - we are investigating a courier solution for customers that order frequently. We unfortuanetly are a smaller indepedent company and as such we cant always amortise costs like the larger guys. Working on it though
VectorTwoSix
13 August at 12:23
So how many orders do I have to make before I qualify for free shipping?
IkariX
13 August at 11:36
@Vernon1711

If you haven't tried it, Mortal Shell 2 has an open beta you can download and try. I liked it a lot as well

Beast Of Reincarnation is very easy. I'm playing on hard mode and honestly, that feels more like normal to me. Normal and Story mode are laughably easy. Even a person in a vegetative state will be able to play it on those modes.

But I think even if you play on the lower difficulties, the combat and the world traversal is still awesome.
Vernon1711
13 August at 11:31
29 Days to Onimusha as well :-D

This conversation below is interesting, I dont know whether I should now go for Mortal Shell 2 which is showing some potential here or Beast of Reincarnation

I suck at soul games so leaning more towards Beast of Reincarnation which I heard is more forgiving....

Decisions Decisions
IkariX
13 August at 11:22
@Tea

Also a reminder:

Blood Of The Dawnwalker releases in 20 days
IkariX
13 August at 11:21
@Tea

I think the 1st area of Best Of Reincarnation ruins the opening of the game. It's rather dull and seems generic. But at the end of the first chapter and some story things happen, then the game actually gets going. And the later areas are actually quite nice.

I like the combat as well and the traversal mechanics are awesome as well. Just like in Sekiro
Tea
13 August at 11:10
@IkariX - you know we have actually had good feedback from customers on the game!

I know its not a 10/10 but seems to be a great experience!
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Feature

Shadow of the Colossus: A World Filled with Emptiness

by Sam Aberdeen on 24 January, 2018

      2

     

Since Grand Theft Auto III revolutionized open world design in videogames, developers have leaped at the opportunity to create vast, open-ended environments littered with tons of activities, side quests, and collectibles. There was a time around the PlayStation 2 and original Xbox era when every open world game by design was immediately labelled a Grand Theft Auto clone, from the campy nature of Saint’s Row to the underrated True Crime series. It didn’t do justice to these games as their own individual experiences, unfairly comparing them to the greater competition at the time. In the heat of this trend, along came Team Ico’s Shadow of the Colossus, a game that promised yet another open world adventure. However, there was something quite different about the world in this unassuming game about slaying giant creatures; something empty but extraordinarily whole.



Shadow of the Colossus takes place in a world ominously known as the forbidden land. As the tragic hero Wander, you arrive in this desolate realm with your dead lover in arms, believing the mystical land to be able to magically resurrect the dead. After encountering Dormin, the overruling god-like entity of the forbidden land, you are tasked with traversing the world in order to slay sixteen gigantic colossi possessed by mysterious dark spirits, before you can bring your fallen lover back from the dead. It’s a simple yet powerful, fairy tale-esque story that reaches incredibly poignant emotional heights, and a large part of this just happens to involve the world itself.

Team Ico were no strangers to grand-scaled, desolate world-building, as their 2001 debut game, Ico, painted an absolutely stunning picture for us. They carried this momentum over to Shadow of the Colossus and outdid themselves. The open world design here is far from the gimmick that plagued most titles that shared the same principle game design at the time. Unlike its counterparts, the game had no collectibles, side quests, or random activities to prolong the amount of things to do. It was simply you, your trusty horse, a bow and arrow, and a sword that emitted a beam of light, guiding you to each new location to fight the next colossus.



When I first played Shadow of the Colossus, I was taken aback by just how lonely the world was. You would occasionally encounter some small form of wildlife such as a lizard or bird, but the world felt like an enclosed space, entirely void of any semblance of reality. It was a grandiose fever dream of a land that soaked in its own dark mysteries; an absolutely perfect setting for the isolated, terrifying giants that freely roamed around. After finally defeating my second colossus and riding off to find my third kill, it all clicked with me. I found myself soaking in the astonishing scope of the world; the hazy hills and dense forests, the ruined castles and rolling dunes, the deep lakes and dark caves. Everything about the game design suggested that this was a world intentionally created to haunt you with its emptiness.

Some might mistakenly see this as shallow or pretentious world-building, but it leaves a remarkably profound impact on you with every colossus slain. I often found myself lost in the vast stretches of land without any direction or light, yet I was absorbed in the moment; absorbed in the powerful atmosphere that pressed down on the world like a heavy blanket. The tranquility had an almost meditative quality to it, but whenever you came closer to the location of your target, the exhilaration of the quest would kick back into high gear and you’d suddenly be off on an epic adventure unlike anything you’ve ever seen before.



Team Ico knew exactly how and when to overwhelm and subdue the player with the greatest weapon in a game designers arsenal: complete immersion. In a dark room on a Saturday night at 3AM with nothing but the sound of my PlayStation 2 and the gentle hum of anxiety as I discovered a new location, I realized that this would be a truly unforgettable game world that many like-minded players might want to get lost in for years to come. The immersion came at the cost of mundane tasks being thrown into open worlds by the truckloads these days, but as a result, it managed to craft something I can safely call an outstanding work of art. With developer Bluepoint’s remaster of Shadow of the Colossus on the horizon, it’s time we jumped back into the forbidden lands and let this incredible world sweep us away once again.


Sam Aberdeen

Writer. Enthusiast of all things geek. Legend has it he completed Final Fantasy VII without a memory card.

Follow Sam on See more articles by Sam

There are 2 comments

KnightFall500
Played it last gen, an absolute must play!
Tempted to replay it again, remaster looks stunning!! But will pass.
Scottie
I'm in two minds about this having already double dipped (I have successfully resisted triple dipping on RE4 and Okami).

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