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IkariX
14 August at 13:05
20 days until Blood Of The Dawnwalker releases
DarkwingDuck
14 August at 11:43
Picked up the Collectors Edition of Phantom Blade 0 from China. It doesn't come with the game though so also really keen to get the disc from you guys if are importing it. Game gives me Bujingai/Blood Will Tell vibes. The statue in the CE is stunning so I couldn't resist lol
IkariX
13 August at 15:29
@Tea I don't mind the shipping fee, as the shipping cost isn't even high in my opinion
Tea
13 August at 12:52
@vector - we are investigating a courier solution for customers that order frequently. We unfortuanetly are a smaller indepedent company and as such we cant always amortise costs like the larger guys. Working on it though
VectorTwoSix
13 August at 12:23
So how many orders do I have to make before I qualify for free shipping?
IkariX
13 August at 11:36
@Vernon1711

If you haven't tried it, Mortal Shell 2 has an open beta you can download and try. I liked it a lot as well

Beast Of Reincarnation is very easy. I'm playing on hard mode and honestly, that feels more like normal to me. Normal and Story mode are laughably easy. Even a person in a vegetative state will be able to play it on those modes.

But I think even if you play on the lower difficulties, the combat and the world traversal is still awesome.
Vernon1711
13 August at 11:31
29 Days to Onimusha as well :-D

This conversation below is interesting, I dont know whether I should now go for Mortal Shell 2 which is showing some potential here or Beast of Reincarnation

I suck at soul games so leaning more towards Beast of Reincarnation which I heard is more forgiving....

Decisions Decisions
IkariX
13 August at 11:22
@Tea

Also a reminder:

Blood Of The Dawnwalker releases in 20 days
IkariX
13 August at 11:21
@Tea

I think the 1st area of Best Of Reincarnation ruins the opening of the game. It's rather dull and seems generic. But at the end of the first chapter and some story things happen, then the game actually gets going. And the later areas are actually quite nice.

I like the combat as well and the traversal mechanics are awesome as well. Just like in Sekiro
Tea
13 August at 11:10
@IkariX - you know we have actually had good feedback from customers on the game!

I know its not a 10/10 but seems to be a great experience!
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Review

Review: MXGP 2019

Braaap, Dirt Edition.

by Robert de Wit on 27 August, 2019
Reviewed on PlayStation 4

    2   1

     

MXGP 2019 is the follow up title from MXGP PRO, developed and published by Milestone S.l.r. MXGP 2019 offers the same promise of an authentic MXGP experience in the 2019 season of the real-life motorcross racing league, but has it done anything to improve the issues that plagued its predecessor? Yes, yes it has.



MXGP 2019 is certainly an improvement over the previous MXGP PRO, with a redesigned UI that gives the title a sense of personality, and distinguishes it from the similar Monster Energy Supercross series. The redesign stretches from the menu, all the way to the HUD interface while racing, giving MXGP 2019 a breath of fresh air.

A new feature added to the game includes the track editor; a tool you can use to create your own custom tracks and share them for others to play on, and vice versa. The track editor is rather fun - if you have the patience and creativity for it - and doesn't really require knowledge on track building to get the hang of. You can create a slow, technical track with plenty of bumps, mounds, and tight turns to challenge riders, or you can create a fast-paced dirt rip-em-up, for players to have an insane amount of fun. The track editor is really only limited by your imagination.



The free-roam Playground has also been given an overhaul and puts you in a new arena for you to tear up, with a number of different locations that offer different riding experiences. Some parts are smaller, but feature more technical riding, while others are larger with massive leaps for you re-enact that scene from E.T. I spent quite a bit of time in the Playground, just riding around, getting to grips with the bike mechanics, and leaping around like the bunny that I am. Not to mention, the environment is absolutely stunning, with massive hills, tall trees, and wet mud.

Environments were also given an overhaul, with depth perception improvements, as well as general detailing and colouring.


Speaking of visuals, MXGP 2019 really raised the bar here, stepping the graphics fidelity up quite a notch. Texture loading was an issue in MXGP PRO but that was thankfully fixed this time around, as there was no texture popping at all. Environments were also given an overhaul, with depth perception improvements, as well as general detailing and colouring. Day time racing is absolutely breathtaking, as the juxtaposition between the dirt, mud, and green grass that surrounded the track was incredible, and far better than before. Rider models were also given a small buff, and while we don't see many faces, the helmets, bikes, and rider accessories were given much-needed attention, which was fantastic.



The physics engine felt much smoother, and the bike handling was much more fluid this time around. It wasn't a chore to get the tail out and slide around corners, and while MXGP PRO didn't suffer from this too much, the animations and control over the rider in the newest iteration are far better. In essence, I was never fighting the bike to get it to go where I wanted, rather, it felt like an extension of my DS4.

Environmental physics were also improved, especially shown when dry tracks get wet, and the mud starts forming at every corner. When tracks are wet, the bikes become far more slip-and-slidy, which is not only fun, but a perfect opportunity for that epic photo with the Free Camera option. The colouring and reflection quality of these are also incredible, thanks to the bolstered visuals.



As in most Milestone games, you can adopt for a more traditional simulator experience, by adjusting the settings. It's truly a rewarding experience to race through and an entire weekend, through practice, qualifiers, and the racing weekend to come out on top, knowing that it was nothing more than your hard work. The AI is more aggressive on the harder settings, and will make very few mistakes for you to capitalise on, so it will be a tough challenge to get to number one, not to mention you have a more realistic physics engine on the bike to contest with. However, the great part of MXGP 2019 is that you can set the AI levels and bike physics individually, with one or the other being more forgiving. For the ultimate MXGP experience, though, the realistic setting is what you should aim for. In saying this, though, the more arcade feel comes from lowering the bike's physics, allowing you to whip around the track like the cool cat you are.

...the great part of MXGP 2019 is that you can set the AI levels and bike physics individually...


As with the previous iteration, MXGP 2019 tasks you with creating a player to journey into the campaign mode, allowing you to adjust your rider, number, name, as well as affiliations. This time around, you can not only choose a sponsor, but you can choose a team as well. With sponsors, you pick your bike, and all that changes are the decals and your colouring. When it comes to teams, however, the bike you ride will be different from your chosen one - unless you choose the same, obviously - and when you switch teams, your bike will change as well. I still didn't find this satisfying, though, as you can change your sponsor at any point outside of a race, and you can even change from a sponsor to a full team at any point. This removes the illusion of simulation, as you cannot do that in a real league, and each team/sponsor gives you the exact same benefits as the other - which is Credits - essentially reducing it to nothing more than brand loyalty.



Something else missing from an otherwise incredible experience, is a soundtrack. Don't get me wrong, I love the sound of a bike moving up and down through the gears, but while you are racing, you feel something is missing, and you quickly realise that a kick-a*% soundtrack would just tie everything up. You can just listen to Spotify or your favourite music app while playing, sure, and I would definitely recommend this, but it's not the same a carefully selected in-game soundtrack. Sadly, there isn't even a voice announcer to give some form of commentary during your time on the mud, which I really feel has been missing from Milestone games across the board.



Overall, MXGP 2019 is a fantastic motorcross experience, that caters to both simulation fans, as well as arcade racers. The visual details, physics engine, and performance optimisation have all been improved, making MXGP 2019 one of the best Milestone games so far. However, the shallow team/sponsorship choice, customisation, and lack of soundtrack or voice commentary still leaves a void in an otherwise fantastic game.

8
Enhanced visuals
Great MX simulator
Tonnes of fun
Physics engine is improved
Loading times are slightly better
Rendering is smooth
Still no soundtrack while racing
Team/Sponsorships are still shallow
8
Reviewed on PlayStation 4 See our scoring policy here

Robert de Wit

Loves games with deep character development and a rich storyline. Also, shooty-shooties. Loathes microtransactions. Likes to use sarcasm and metaphors.

See more articles by Robert

There are 1 comments

Snow
Nice Love me some braaap

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Overview


Add to cart

Developer

Milestone S.r.l

Publisher

Milestone S.r.l

Platform

PC, PlayStation 4, Xbox One

Release date

27 August 2019

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