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IkariX
14 August at 13:05
20 days until Blood Of The Dawnwalker releases
DarkwingDuck
14 August at 11:43
Picked up the Collectors Edition of Phantom Blade 0 from China. It doesn't come with the game though so also really keen to get the disc from you guys if are importing it. Game gives me Bujingai/Blood Will Tell vibes. The statue in the CE is stunning so I couldn't resist lol
IkariX
13 August at 15:29
@Tea I don't mind the shipping fee, as the shipping cost isn't even high in my opinion
Tea
13 August at 12:52
@vector - we are investigating a courier solution for customers that order frequently. We unfortuanetly are a smaller indepedent company and as such we cant always amortise costs like the larger guys. Working on it though
VectorTwoSix
13 August at 12:23
So how many orders do I have to make before I qualify for free shipping?
IkariX
13 August at 11:36
@Vernon1711

If you haven't tried it, Mortal Shell 2 has an open beta you can download and try. I liked it a lot as well

Beast Of Reincarnation is very easy. I'm playing on hard mode and honestly, that feels more like normal to me. Normal and Story mode are laughably easy. Even a person in a vegetative state will be able to play it on those modes.

But I think even if you play on the lower difficulties, the combat and the world traversal is still awesome.
Vernon1711
13 August at 11:31
29 Days to Onimusha as well :-D

This conversation below is interesting, I dont know whether I should now go for Mortal Shell 2 which is showing some potential here or Beast of Reincarnation

I suck at soul games so leaning more towards Beast of Reincarnation which I heard is more forgiving....

Decisions Decisions
IkariX
13 August at 11:22
@Tea

Also a reminder:

Blood Of The Dawnwalker releases in 20 days
IkariX
13 August at 11:21
@Tea

I think the 1st area of Best Of Reincarnation ruins the opening of the game. It's rather dull and seems generic. But at the end of the first chapter and some story things happen, then the game actually gets going. And the later areas are actually quite nice.

I like the combat as well and the traversal mechanics are awesome as well. Just like in Sekiro
Tea
13 August at 11:10
@IkariX - you know we have actually had good feedback from customers on the game!

I know its not a 10/10 but seems to be a great experience!
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Review

Review: MotoGP 19

Don't brake my bike, my achy-breaky bike.

by Robert de Wit on 06 June, 2019
Reviewed on PlayStation 4

    3  

     

MotoGP has always been a beloved series of mine, being a mixture of a motorcycle fanboy and a gamer. MotoGP 19 does an incredible job at replicating intense motorcycle racing and really makes you feel like you are live in the action. However, I couldn’t shake the feeling that something was missing.

Milestone has once again come through and improved on their incredible motorcycle racers, and perfectly replicated what it feels like to be an actual MotoGP racer. The constant improvement in their physics engine, and the insane amount of detail they add, really shows on the track. The addition of the Neural AI system, where the AI reads your actions and reacts the same that you do, is absolutely masterful to watch. Not only will it match your aggressive riding style, but it will actively perform actions that it knows are your weaknesses. For example, I have a big blind spot for chopping corners too much, as well as going wide. The Neural AI was able to take advantage of this, and I saw riders actively brake as I took a corner, only to blow past me when I moved wide. It really was incredible, and not only increases the challenge, but you get lost in concentration thanks to the enhanced intensity.

The constant improvement in their physics engine, and the insane amount of detail they add, really shows on the track. The addition of the Neural AI system, where the AI reads your actions and reacts the same that you do, is absolutely masterful to watch




MotoGP 19 has expanded on their historical races, and features some of the most interesting and greatest historical races and rivalries of all time. The likes of Kenny Roberts, Mick Doohan, Marco Simoncelli, and a young Valentino Rossi all make an appearance amongst the 50 new historical riders, and 35 new historical bikes.

For a MotoGP fan, these races are absolutely incredible to take part in. It wasn’t just the fact that you could play as these iconic riders, or even just the incredible machines that they controlled; it's the atmosphere you feel when you actually play some of the most intense rivalries in MotoGP history. Though, the machines should not be forgotten, as the 500cc 2-stroke crotch-rockets of old were just euphoric. Again, Milestone has paid so much detail to these bikes, that a friend who actually owned a Suzuki RGV-R 500 recognised the sound almost instantly over the microphone.

Not to mention the physics of these older bikes, which behaved very differently to the current line-up of MotoGP machines, and each was different to each other, as rules were quite loose in terms of restrictions. For example, a Honda NSR500 handles and rides very differently to the Suzuki RGV R 500 mentioned above, despite both being 500cc 2-stroke engines. The Suzuki - as they still have today - has a twitchy throttle, and pretty hefty gear changes, whereas the Honda was able to roll onto the power smoother, and they managed to get their gear changes to flip smoother as well. Well, in game, when you hop onto Kenny Roberts Jr.’s RGV R 500, at full lean, the gear change can actually kick the bike out from under you. However, the Honda was not as powerful in acceleration because the throttle response was more drawn out. Just a small example, but the details are what makes a simulation game great, and MotoGP 19 has that in abundance.

Though, the machines should not be forgotten, as the 500cc 2-stroke crotch-rockets of old were just euphoric. Again, Milestone has paid so much detail to these bikes, that a friend who actually owned a Suzuki RGV-R 500 recognised the sound almost instantly over the microphone




MotoGP 19 adds to the roster of licensed tracks and riders, updating the title to represent the 49 riders that have changed teams and classes, giving the most up-to-date representation of current MotoGP rosters. However, the career remains a great space for you to create a rider and move up from the Red Bull MotoGP Rookies Cup, or jump straight into the MotoGP division. Rider customisation is fairly similar to the previous iteration, though, the graphics editor gives you the ability to create your own helmet design, your own numbers, as well as your own butt patch, along with the standard options of gloves, boots, and riding style. As in MotoGP 18, your rider will acquire skills that you can sink into research and development for your bike or rider.

MotoGP 19 includes MotoE as well, and to be honest, I felt myself really loving it. The electronic bikes, again, handle differently to their petrol-powered counterparts, and so the experience was truly refreshing. However, I must say, I was slightly disappointed at the fact that you can't make a career of the MotoE division, instead relying on a quick mode Grand Prix or Championship to play in the MotoE.

MotoGP 19 once again delivered a phenomenal racing experience, but off track is where I have my biggest gripes. MotoGP 19 promises the introduction of a Race Director Mode, but it is available exclusively online, but I feel that this was a mistake. The Race Director Mode would have worked so much better as a single-player mode first, or even add them both, since there are a tonne of players who would have liked to play this mode offline. Even more, it would be excellent to play a career as a race director, moving from Moto3 to MotoGP.



Race Director Mode is set up as a lobby that others join with you as their “Director” where you assign penalties to players, manage pit lanes, safety cars, amongst other responsibilities of a Race Director. However, I never really got the chance to test it out because there were no lobbies available, not for Race Director or for standard multiplayer. It’s a shame, as it would have been great to see what the introduction of Amazon dedicated servers would do for stability, but alas, we could not test it. Finally, there were some texture popping issues from time to time, especially when the race is starting, but there were no other problems.

MotoGP 19 once again delivered a phenomenal racing experience, but off track is where I have my biggest gripes. MotoGP 19 promises the introduction of a Race Director Mode, but it is available exclusively online, but I feel that this was a mistake


Note: we will not be marking the title negatively based on this, as we cannot perform accurate testing. An updated review will be done to confirm how well the multiplayer has been implemented.



Overall, MotoGP 19 expands on its offering as the greatest motorcycle racing experience out there - short of actually getting on a bike - and the improvements to the physics engines, the addition of the historical riders, the helmet customisation, and potential great online modes, makes MotoGP 19 another smash hit for Milestone. However, I really feel that the inclusion of a race director career mode, or even just a normal offline race director mode, would be incredibly welcomed. Otherwise, MotoGP 19 remains the greatest motorcycle Grand Prix simulator out there.

MotoGP 19 remains the greatest motorcycle Grand Prix simulator out there

9
Incredible Physics
Expanded Historical Riders
Helmet, Rider, and Number Customisation
MotoE
Fantastic Motorcycle Intensity
No Race Director Mode Offline
Shallow MotoE Content
9
Reviewed on PlayStation 4 See our scoring policy here

Robert de Wit

Loves games with deep character development and a rich storyline. Also, shooty-shooties. Loathes microtransactions. Likes to use sarcasm and metaphors.

See more articles by Robert

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Overview


Add to cart

Developer

Milestone S.r.l

Publisher

Milestone S.r.l

Platform

PlayStation 4, Xbox One, Switch, Steam

Release date

6 June 2019

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