I wanted Anthem to succeed more than I wanted my own two lungs. Before I continue, I feel it is important to stress just how much I wanted Anthem to work. Almost every aspect of the concept appealed to me - a large open world, taking on enemies with your friends, and a story that makes a multiplayer game feel like a well-polished single-player game. Sadly, BioWare really couldn’t find a way to make it all work as a cohesive package, despite the game brimming with potential. A vision that could have showcased BioWare’s talent, but seemed to have been blurred by the stress of a community losing hope and a developer desperately trying to prove that they can make a comeback.
BioWare is a company that has built a huge reputation on their immaculate storytelling, but none of that seems to be present in Anthem’s campaign. You’re a Freelancer who survived the Heart of Rage, a storm so deadly that it can reset life as we know it. The Freelancers have taken a huge blow since then and you are struggling to make ends meet, until an opportunity to save the world from the evil Dominion arises. The story uses all forms of buzzwords, and ancient locations to entice you, but there isn’t much effort outside of the lore dumps between conversations to make any sense of it all.
Characters lack depth and the world itself feels like there is little-to-no life present. The story has nothing we have never seen before, even going as far as to make The Monitor (the main villain) act like Thanos stole one of Tony Stark’s suits and decided to conquer a new world. For lack of a better word, the story is very uninspired. There was a minor twist that had potential, but for some odd reason, BioWare didn’t develop the character any further, but instead, just cast the character aside for later.
BioWare went to great lengths to work on the facial animations and movement of characters, which resulted in a lot of awkward poses and more eyebrow twitching than a drunk man at a bar trying to flirt with you. To say that it was a creepy experience would be an understatement. Outside of that, certain characters seemed to be more interested in the objects around you, with the voices of the characters not being very convincing. It really breaks the immersion when a person is telling you they are missing their dead relative, but keep looking around the room like they’re chasing some vagabond mosquito. Now, imagine this scenario from a person who sounds like they’re about to deliver a punchline to a long-running joke.
It felt like Anthem was trying so hard to prove that it was a worthy, new IP, that it forgets to actually work on the tasks at hand.
...if you have played the demo, you have basically seen all of what Anthem’s mission structure has to offer.
Will defend anything Dragon Ball. Occasionally has two-way conversations with himself. Has sleepless nights about Half-Life 3 confirmed.
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Overview
BioWare
Electronic Arts
PlayStation 4
22 February 2019
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