Kingdom Hearts III has been a long time coming. First establishing a massive following way back in 2002 with the release of the original Kingdom Hearts, Square Enix, together with series director Tetsuya Nomura, created a game in which children could play through happily, while adult gamers could sink their teeth into some great action-RPG elements and a convoluted, grandiose story arch. Kingdom Hearts III follows in the successful footsteps of its predecessors, making necessary changes, breathing new life into the series and, most importantly, providing another grand entry in the series.
So as not to risk spoiling anything story-related in Kingdom Hearts III, I'm going to refrain from penning anything pertaining to the plot. The only thing I'll say, however, is that it's still a convoluted story to follow and, possibly, doesn't answer all the questions you may have. Herein lies my only gripe with the game - the pacing of the story can become tedious, sometimes taking you out of the action for as much as 20 minutes at a time. Thankfully, not all story-heavy portions are a slog to get through. Some of these actually give you a better insight into past and present events, which are nice, but unfortunately, badly placed within the flow.
Moving on from the narrative, I want to discuss the graphics first. The change to a new engine shows from the moment you get into the game properly. Colours pop, with even dull shades appearing vibrant in this game. One early sequence has you breaking through a collapsed cave mouth; the gloomy atmosphere of the cave dissipates as you shatter the rubble, allowing bright, natural light to pour in, driving away the darkness.
The visual fidelity never ceases to amaze, whether it's during cutscenes or larger-than-life combat encounters.
The score of each world is nothing short of marvelous.
Kingdom Hearts devotee, From Software fanboy and aspiring Audiophile (the good kind that believes in FLAC files). Vincent enjoys writing about games almost as much as playing them.
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