September 13 2013, 10:11am
There seems to be a definite a push for pure digital distribution to reduce costs and push profit (and built in DRM). I think we've seen AAA gaming coming apart in the last few years and AA almost completely disappearing. Indies, mobile and free-to-play are making a massive push but I think this is more publisher-driven than developer.
I'm with Video Vengeance tho, the absence of physical media would make playing and collecting games (which I'm sure most of us consider the number 1 hobby) leaves us with nothing to show for our passion. Already these day's it irks me when I'm installing a game to the PS3/Xbox and I've got only a 2-page manual to flip through that's simply the EULA.
After listening to many comments on the stupid sales estimates for games like Dead Space 3, Resident Evil 6 and pretty much any AAA Square-Enix game, I just wish both developers and publishers would be more practical. Dead Space 1 is a perfectly good looking game that made almost 2 mil sales, Dead Space 2 had some visual upgrades and sold much the same. For Dead Space 3 there was a raft of graphical upgrades (and associated costs) and then bloated sales estimates because, somehow mimicking and providing substandard gameplay that's done better in well established franchises will supposedly draw numbers, WTF?
I've seen some articles (mostly from Europe and North America) discussing how for all the debate online, those of us interested in engaging topics like these represent a minority. Most consumers will just by the yearly sport franchise, the latest COD and GTA (not to say they aren't good games in their own right). On top of that there are millions of people who don't seem interested in moving beyond the simplicity of browser-based and mobile games. I feel a lot of "AA" and "AAA" games will end up surviving thanks to initiatives like Kickstarter and completely independent studios if publishers continue to make decisions purely on profit.
EDIT - another aspect that you guys at AWX must deal with is review-based buying which probably also doesn't do much for encouraging people to actually think about what they like vs. simply following the masses.