November 12 2014, 11:23am
I agree with this - so many game try to wrap up a story through a cinematic cutscene at the end of the game and 90% of the time it falls flat. Introductory sequences can still do an effective job but endings rarely do credit to the rest of the game.
After downloading and playing a few hours the recent HD San Andreas release (and discovering my nostalgia was short-lived), I went back to finally finish the "Lost and the Damned" DLC for GTA IV.
*** If you haven't played it I strongly suggest you do - here come some spoilers **
GTA IV had excellent voice acting and the animations during cut scenes were pretty decent. However at the end of the TLAD DLC, after the clubhouse is burnt down and everyone departs, the last place you can make a manual save for your "Completed" save is at a recently unlocked save house. It's half burnt down, everything inside is wrecked and, to save, Johnny Klebits sits down in a poorly-lit room, on a grimy mattress, next to a gas-heater. As I wasn't playing any post-ending content, this was my last moments with the characters and seemed an incredibly fitting tone to end the DLC on.