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DarkwingDuckk
06 November at 23:37
@IkariX it's a good thing IDGAF about your opinion then, lol
It may surprise you to know that other people have different experiences to your own. But I know that concept may be too far out of reach for you.

As for Nexus, I don't know why you ban people that have legitimate points relating to polls you create. None of what I said was out of line, but clearly you prefer sycophants like IkariX on the forum instead of customers who have legitimate criticism of your logistics (which you make us pay for).
Joman187
06 November at 19:34
Nexushub has the best customer service no doubt. I have had other retailers that don't care about restocking on sold out titles but yet nexushub helped get me townfall steelbooks and control resonant steelbooks even though they were sold out. No one cares about delivery fees as long as you get the physical game in good condition like I have, especially steelbooks which can be fragile.
IkariX
06 November at 15:13
@DarkWingDuck

I'm going to call [censored] on your post. I've been buying from Nexus since the AnimeWorx days from about 2008. I have literally never ever had bad customer service from NexusHub. So you are being disingenuous. I don't think you appreciate the great lengths they go to, to get these games for us. But enjoy your other retailers and their[censored] service.
VectorTwoSix
06 November at 13:17
MrOde very good point! I'd pay extra for express overnight shipping.

HaseoVII SAME regarding FF7Rebirth (best believe I preordered Revelation though )

I am such a huge fan of Nexus Hub - no one else in SA imports the niche titles - I used to need to get my stuff from Amazon Japan/US
HaseoVII
06 November at 13:07
My backlog is so big I don't care how late I get my orders lol haven't even played FF7 Rebirth or even Stellar Blade yet, but that's just me.
MrOde
06 November at 12:56
I'd actually go even further and say do standard free shipping for all orders above R1000 but allow an express shipping option/add on for those that want to pay extra. I would gladly pay extra to get whatever I ordered the day after I order it.
DarkPrince
06 November at 12:29
Shipping costs on games? What's that?
VectorTwoSix
06 November at 12:02
I'm not looking to start a bad thread about this, I was really just curious because I misclicked the tab on the left and stumbled upon the poll (I'd never clicked it before).

I am fiercely brand loyal to Nexus Hub and I don't care too much about not getting a game day-1. I know other names like BT and Koodoo ship earlier so you get it on release, but I'd never be "that" excited that I must play day-1, life happens
On the other hand, paying an extra R150 every time you order a commercially available title does add up, and I would not blame the average consumer for trying to save some money.

I know I'd feel less off about it if there was a price match, and free delivery at a certain threshold.
Cathal
06 November at 12:01
I mean if I can save money, why wouldn't I?

Are there circumstances where I would pay that extra without thinking twice about it, yes. In general there's little reason to do so.

That said, touching on Darkwing's point of eBucks, payment options feel like a lot bigger point than the R50 delivery. Lot of places offering rewards, pay later, etc. Those are big pull points for customers.
DarkwingDuck
06 November at 11:44
For niche titles it's okay. Problem is I play mainly bigger titles. Games are expensive enough as is. If I can save 50 bucks, use my ebucks (which some retailers allow) then I'm definitely going with another retailer.

Basically if I have to choose between paying delivery or not I'm going to go for not paying for delivery. On top of that, I find my Nexus orders are usually delayed. I don't think I've ever received a game on release day which is annoying when you're paying extra for delivery especially. And often you have to ask where it is which I don't think the customer should have to do, that's part of customer service.
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Forums General What can games learn from film? Nothing

 

     

What can games learn from film? Nothing

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DarkPrince DarkPrince SITE MODERATOR

Joined

09 February 2007

Posts

21265
November 12 2014, 11:06am
At least according to Shigeru Miyamoto.

Pretty good article:

“I have never thought of games as a means of storytelling,” he says through a translator, “so while many people have approached me in the past and said ‘why don’t you make a movie?’, I had never been interested.”


These younger game creators, they want to be recognised,” he sighs. “They want to tell stories that will touch people’s hearts. And while I understand that desire, the trend worries me. It should be the experience, that is touching.


http://www.telegraph.co.uk/culture/film/film-news/11201171/nintendo-super-mario-pikmin-tokyo-film-festival-mandarin-oriental-tokyo-sega-mario-kart-zelda-wii-oculus-rift.html
 
Lurch Lurch SITE MODERATOR

Joined

05 December 2007

Posts

1727
November 12 2014, 11:23am
I agree with this - so many game try to wrap up a story through a cinematic cutscene at the end of the game and 90% of the time it falls flat. Introductory sequences can still do an effective job but endings rarely do credit to the rest of the game.

After downloading and playing a few hours the recent HD San Andreas release (and discovering my nostalgia was short-lived), I went back to finally finish the "Lost and the Damned" DLC for GTA IV.

*** If you haven't played it I strongly suggest you do - here come some spoilers **

GTA IV had excellent voice acting and the animations during cut scenes were pretty decent. However at the end of the TLAD DLC, after the clubhouse is burnt down and everyone departs, the last place you can make a manual save for your "Completed" save is at a recently unlocked save house. It's half burnt down, everything inside is wrecked and, to save, Johnny Klebits sits down in a poorly-lit room, on a grimy mattress, next to a gas-heater. As I wasn't playing any post-ending content, this was my last moments with the characters and seemed an incredibly fitting tone to end the DLC on.
 
Magius SITE MODERATOR

Joined

23 March 2007

Posts

6500
November 12 2014, 11:38am
Hmmm interesting. I think that games can learn from film, but that is highly dependent on genre. A racing game or simple platformer doesn't need or warrant a complex storyline. Let's be honest, Super Mario Bros was about a fat plumber rescuing a princess from the big bad. We didn't need to know how he got there, why Bowser was evil and how Mario was able to do half the stuff he did. We had a simple story and had fun running, jumping and killing.

On the other hand a game like Zelda, needs that story and needs the story beats and the lows and highs. The whole game style is premised on this long involved story. A game like Zelda would definitely not be as interesting without the story.
 
Funnynel42 Funnynel42

Joined

11 February 2013

Posts

596
November 12 2014, 11:48am
Without any story, games will be the same everywhere. With a great story comes great potential to create something amazing.
Just look at the Uncharted series, Last of us, Spec Ops: The Line, Beyond Two Souls. Without the story, it would be a mess and not fun.

Racing games and platformers would benefit less than other genres from good stories. The games I have enjoyed most and had the most fun in was those that gave it a cinematic treatment, had a great story and ended everything nicely. I really don't enjoy games that has nothing worth story wise and I tend to move away from them.

I'm happy if you give me a game that has a good story and has good mechanics.
Give me a mindless "fun" game and I shall move on.

Things like this article goes both ways. People respond differently to different things.
 
KnightFall500 KnightFall500

Joined

03 July 2009

Posts

14597
November 12 2014, 11:49am
The Walking Dead Telltale's game had a brilliant story!!! The game was just a simple point & click, but the characters & story is what grabbed you!!
TLoU was very good as well, when it came to capturing the characters emotions!
 
Corrosive Corrosive SITE MODERATOR

Joined

26 November 2006

Posts

3753
November 12 2014, 2:59pm
A great game for me is one that uses the game play to access and enable the story. In most cases both are equally important along with music and narrative. I generally don't enjoy games where you just told to perform XYZ with no real reason given. Same with having a game just as a bunch of cut scenes chopped together. There needs to be a balance. It needs to feel like the players personal involvement is important to the progression of the game, but at the same time that involvement needs to have some justification to drive that progression.

Games with no real story may have been enough back in the day – Tertis, Pacman… But now those sort of games are merely passing distractions. The potential to become connected, absorb or invested in a game is much higher then with a movie. I think that, perhaps, is that “experience” Shigeru Miyamoto is talking about ? Saying games have nothing to learn from movies is a little short sighted. BUT they are certainly not the same thing and should never feel they need to be limited to what norms set by films. They can take the best from what movie making teaches us and add that user involvement to make it something more.

Saying all that - I am realisably addicted to Hearthstone at the mo and there certainly is no real storyline in that game. But does how addictive or distracting a game is make it a great game?
 
Sinncross Sinncross

Joined

09 February 2007

Posts

8489
November 12 2014, 3:02pm
far too often Miyamoto speaks in absolutes; he doesn't know what he is talking about. Simple as that.

I, for one, am grateful that not every developer in the world has to be following these very linear ideals Miyamoto keeps talking about, and that we have developers trying different avenues to express what they want to. Because that is what gaming, like any other entertainment medium is about, expressing something (or nothing if you choose).
 
SupaPhly SupaPhly

Joined

09 February 2007

Posts

1128
November 12 2014, 5:30pm
meh, if all developers went by his words, we'd never have depth in games and all characters would be soulless rehashes, we need to have those annual movie simulators churned out because that's what attracts people to video gaming these days
 
BlazenTech BlazenTech

Joined

18 April 2014

Posts

626
November 12 2014, 6:07pm
I think games should stop competing with films...if I want a Cinematic experience then I'll go to the cinema. Some of the best games I've played dealt more with the experience than shoving some convoluted narrative down your throat...

Still, having a story in a game is still great if its done well, and if it makes the player feel that they we're an active part in the narrative (Spec Ops: The Line, a large part of Western/JRPG's)...

So Miyamoto makes a great point in that games should be about Involving the player more, and sucking them into a virtual world where they can do stuff as opposed to dragging them along, and asking them to press a button every once and a while (For a great deconstruction of this play Stanley Parable!)
 
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