On Friday night last week, Trevor and I had the privelage of attending Megarom's Far Cry Primal press event. We headed out to the Maropeng Visitors Center and spent the evening learning about the history behind the game.
Maropeng, as most know is situated in the Cradle of Humankind, a global heritage site. It was a particularly apt place to host an evening for a game such as Far Cry Primal. We went through the centre on the tour which threw us back to a time before technology and were then given a talk on the weapons and tools used by primal man. What was interesting was the fact that, the anthropologist who gave us the talk clearly had no interest in gaming, but made a point of noting just how accurate the weapons in Far Cry Primal are. It says a lot for the development team and shows just how much time and effort they have put into making the game as true to form as possible.
That being said, lets get into the game:
I had a few hours to get hands on with Primal and so far here are my impressions.
Initially I had Primal pegged as a re-skin of Far Cry 4, how very wrong I was. Primal is definitely a step up on its predecessor, the foliage and shadows are to die for, the sense of realism is breath-taking. Almost immediately you are treated to warm palettes of orange and brown in the open areas and then progressing into green and yellows of the luscious valley floor and then finally the blues and whites of the cold tundra. Primal has a very diverse landscape and is a visual treat with the new Dunia 2 engine working over time, presenting the player with a definite step up on 4. The primal look and feel is definitely there, buildings, structures and unique locations have a distinctly worn and architecturally unsound feel to them. Weapons and crafted items look thrown together in a mish-mash way characteristic of the time period. NPCs are interesting and well rounded, each of the main characters having some unique features and personalities that fit in well with the setting.
There are a few mechanics in Primal that you will be familair with from 4. There are camps to be raided and commanded and random events like escorting tribesman or saving them from capture. The narrative is definitely a little looser than previous games, missions are not point to point and you wont ever feel like you need to do one mission before another. The two other factions beside Takkar's own Wenja people are the Udam and Izila, both very contrasting and make for some unique tactical decisions when raiding one of their camps. It has to be said though, that I did not get much time exploring the narrative side of things.
The real gem of the game, as it has been with previous games is the wildlife and the world surrounding the player. Everything is random and nothing ever feels scripted. From vicious honey-badgers to bloodthirsty sabre-tooth tigers and hulking wooly mammoths, the animals are freakishly overwhelming and exciting at the same time. The primal vibe has been pulled off so damn well!
Far Cry Primal looks great, plays great and I am so excited to play more when it launches tomorrow!