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DarkwingDuckk
06 November at 23:37
@IkariX it's a good thing IDGAF about your opinion then, lol
It may surprise you to know that other people have different experiences to your own. But I know that concept may be too far out of reach for you.

As for Nexus, I don't know why you ban people that have legitimate points relating to polls you create. None of what I said was out of line, but clearly you prefer sycophants like IkariX on the forum instead of customers who have legitimate criticism of your logistics (which you make us pay for).
Joman187
06 November at 19:34
Nexushub has the best customer service no doubt. I have had other retailers that don't care about restocking on sold out titles but yet nexushub helped get me townfall steelbooks and control resonant steelbooks even though they were sold out. No one cares about delivery fees as long as you get the physical game in good condition like I have, especially steelbooks which can be fragile.
IkariX
06 November at 15:13
@DarkWingDuck

I'm going to call [censored] on your post. I've been buying from Nexus since the AnimeWorx days from about 2008. I have literally never ever had bad customer service from NexusHub. So you are being disingenuous. I don't think you appreciate the great lengths they go to, to get these games for us. But enjoy your other retailers and their[censored] service.
VectorTwoSix
06 November at 13:17
MrOde very good point! I'd pay extra for express overnight shipping.

HaseoVII SAME regarding FF7Rebirth (best believe I preordered Revelation though )

I am such a huge fan of Nexus Hub - no one else in SA imports the niche titles - I used to need to get my stuff from Amazon Japan/US
HaseoVII
06 November at 13:07
My backlog is so big I don't care how late I get my orders lol haven't even played FF7 Rebirth or even Stellar Blade yet, but that's just me.
MrOde
06 November at 12:56
I'd actually go even further and say do standard free shipping for all orders above R1000 but allow an express shipping option/add on for those that want to pay extra. I would gladly pay extra to get whatever I ordered the day after I order it.
DarkPrince
06 November at 12:29
Shipping costs on games? What's that?
VectorTwoSix
06 November at 12:02
I'm not looking to start a bad thread about this, I was really just curious because I misclicked the tab on the left and stumbled upon the poll (I'd never clicked it before).

I am fiercely brand loyal to Nexus Hub and I don't care too much about not getting a game day-1. I know other names like BT and Koodoo ship earlier so you get it on release, but I'd never be "that" excited that I must play day-1, life happens
On the other hand, paying an extra R150 every time you order a commercially available title does add up, and I would not blame the average consumer for trying to save some money.

I know I'd feel less off about it if there was a price match, and free delivery at a certain threshold.
Cathal
06 November at 12:01
I mean if I can save money, why wouldn't I?

Are there circumstances where I would pay that extra without thinking twice about it, yes. In general there's little reason to do so.

That said, touching on Darkwing's point of eBucks, payment options feel like a lot bigger point than the R50 delivery. Lot of places offering rewards, pay later, etc. Those are big pull points for customers.
DarkwingDuck
06 November at 11:44
For niche titles it's okay. Problem is I play mainly bigger titles. Games are expensive enough as is. If I can save 50 bucks, use my ebucks (which some retailers allow) then I'm definitely going with another retailer.

Basically if I have to choose between paying delivery or not I'm going to go for not paying for delivery. On top of that, I find my Nexus orders are usually delayed. I don't think I've ever received a game on release day which is annoying when you're paying extra for delivery especially. And often you have to ask where it is which I don't think the customer should have to do, that's part of customer service.
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Forums

Forums General Doom (PS4, Xbox One & PC)

 

     

Doom (PS4, Xbox One & PC)

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Lurch Lurch SITE MODERATOR

Joined

05 December 2007

Posts

1727
April 18 2016, 9:06am
@Deathgigas - visually it wasn't all that impressive but Tea is right, the actual level design was well thought out and that lack of fine detail or clutter ensure the environment never obscured other players or pickups.

The versatility of the MP level creator will be key to the longevity of the MP. People are still making map packs for Doom 1 and 2 to this day so it could turn out to be an excellent idea if not too restrictive.

I too enjoyed the MP more than I expected but will be mostly playing for the SP. I think single player will show off more complex levels and much greater details in the environment to assist with story telling.
 
Video Vengeance Video Vengeance

Joined

15 January 2010

Posts

369
April 18 2016, 10:05am
Beta extended until 18 April 11:59 PM ET. https://twitter.com/DOOM/status/721729758510190594
 
Scottie Scottie SITE MODERATOR

Joined

02 April 2008

Posts

8666
April 18 2016, 5:31pm
 
KnightFall500 KnightFall500

Joined

03 July 2009

Posts

14597
April 19 2016, 8:32am
Now THATS a big [censored] gun
 
Scottie Scottie SITE MODERATOR

Joined

02 April 2008

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8666
April 28 2016, 6:31am
 
Scottie Scottie SITE MODERATOR

Joined

02 April 2008

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8666
April 29 2016, 8:15am
Nobody at Id Software can beat DOOM on the toughest difficulty setting

https://www.vg247.com/2016/04/29/id-software-cant-beat-doom-ultra-nightmare-difficulty/
 
Scottie Scottie SITE MODERATOR

Joined

02 April 2008

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8666
May 5 2016, 5:33pm
Meh

 
KnightFall500 KnightFall500

Joined

03 July 2009

Posts

14597
May 6 2016, 8:16am
TAKE MY [censored] MONEY NOW!!!!!!!
 
DEATHGIGAS DEATHGIGAS

Joined

10 March 2007

Posts

12680
May 11 2016, 4:39pm
Some new SP gameplay and info.
 
KnightFall500 KnightFall500

Joined

03 July 2009

Posts

14597
May 12 2016, 4:18pm
"Bethesda Isn't Sending Out Early Review Copies Of Doom"
Link
I wondered where the reviews were
 
CRAVINHO CRAVINHO

Joined

09 March 2008

Posts

1726
May 12 2016, 9:43pm
they probably did that cos of the feedback they got during the beta
 
KnightFall500 KnightFall500

Joined

03 July 2009

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14597
May 13 2016, 1:51pm
 
Scottie Scottie SITE MODERATOR

Joined

02 April 2008

Posts

8666
May 13 2016, 3:23pm
Closest thing to a review so far

https://www.rockpapershotgun.com/2016/05/13/doom-pc-review/
 
DEATHGIGAS DEATHGIGAS

Joined

10 March 2007

Posts

12680
May 13 2016, 3:33pm
Managed to get some serious hands on time with Doom. I was really on the fence about this initially, what with Bethesda purchasing iD and having them restart everything from scratch, but I can honestly say this game is amazing and my fears were totally unwarranted. iD has surpassed my expectations both with the main game and the snapmap editor, which makes level design easy and fun for people who want to make something playable without having to learn how to use a fully featured engine and create their own assets and content. Multiplayer I haven't spent any time on. There is a 5gb day one patch but I have no idea what it fixes as I haven't done it, which is another reason why I haven't touched the MP side of things.

As for the campaign, it is fast, brutal and addictive as hell. Just stopping to type this is too much time away from the game already

Doom is very much a throwback to old school shooters of yore, in the best way possible. You're going to have to learn how to kill things on the move very quickly as there's no time to take cover or aim down the sights of your weapon. In fact, outside of equipping a tactical scope to the Heavy Assault Rifle, there is no aiming down the sights at all. Forget everything CoD has taught you in the last couple of years. Here it will get you killed. Chances are you're gonna die anyway. Repeatedly. As the game is no cakewalk even on medium.

Level design is built around constant movement and you're fast enough to dodge projectile attacks. Most games sprint, is this games default speed. And when you start to see how fast Imps parkour all over the place and have multiple HellKnights leaping at you from 20 feet away, you're gonna want that speed.

The Glory Kill execution system is more than just a gimmick and is usually the difference between life and death in a fight. Enemies killed in this way drop health for you and believe me, you need every last bit of it. Most encounters have about ten + enemies gunning for you at the same time. It also adds a nice layer of tactical depth to the game as you have to decide how you want to run each encounter. Headshots for quick kills at the expense of health and ammo drops, or glory kills to keep your health up in case a HellKnight or Mancubus gets spawned your way at the end of the fight.

Everything in the game has a use, from the secrets, which help unlock upgrades, to the challenges, to even picking up the environment descriptions. Weapons can be modded and then still upgraded. A serious amount of depth and thought went into this.

Now if you'll excuse me, I'm off to kill some more demon spawn and maybe make a map of my own.

Rating so far: !love !bm
 
KnightFall500 KnightFall500

Joined

03 July 2009

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14597
May 13 2016, 3:39pm
@DG Awesome to hear
That 5GB patch is probably mostly for MP...mostly...
 
DEATHGIGAS DEATHGIGAS

Joined

10 March 2007

Posts

12680
May 13 2016, 3:42pm
@Knight
And possibly for the map editor. It would be nice to see more content added for it through future patches.

There's so much I want to say about this game but I don't want to spoil anything for anyone. Some of the multi-level fights I've had just trying to stay alive were just amazing! The Foundry level, man so awesome!
 
KnightFall500 KnightFall500

Joined

03 July 2009

Posts

14597
May 13 2016, 3:43pm
@DG Can't wait!!!!!!!!!!!!
BUT, UC4 first
 
DEATHGIGAS DEATHGIGAS

Joined

10 March 2007

Posts

12680
May 13 2016, 3:51pm
As long as you get it Knight.

I still need to checkout UC4.
 
KnightFall500 KnightFall500

Joined

03 July 2009

Posts

14597
May 13 2016, 3:54pm
UC4 is AMAZING!!!
Getting Doom tomorrow
 
KnightFall500 KnightFall500

Joined

03 July 2009

Posts

14597
May 16 2016, 11:39am
 
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