February 26 2015, 11:16am
@Sinn my problem with AA was that it became a wash, rinse repeat game about half way through. Levels were of similar design as were tactics. City had a lot more to do in terms of side missions, but story level design was also much more open as were the tactics you could use. I am hoping that Knight carries on with this and isn't just dependent on players opting to use the Batmobile more often or using that to break up level design.
BTW I see that AWX has the Batmobile version tentatively listed as being launched in SA, so want that version