@IkariX it's a good thing IDGAF about your opinion then, lol
It may surprise you to know that other people have different experiences to your own. But I know that concept may be too far out of reach for you.
As for Nexus, I don't know why you ban people that have legitimate points relating to polls you create. None of what I said was out of line, but clearly you prefer sycophants like IkariX on the forum instead of customers who have legitimate criticism of your logistics (which you make us pay for).
Nexushub has the best customer service no doubt. I have had other retailers that don't care about restocking on sold out titles but yet nexushub helped get me townfall steelbooks and control resonant steelbooks even though they were sold out. No one cares about delivery fees as long as you get the physical game in good condition like I have, especially steelbooks which can be fragile.
I'm going to call [censored] on your post. I've been buying from Nexus since the AnimeWorx days from about 2008. I have literally never ever had bad customer service from NexusHub. So you are being disingenuous. I don't think you appreciate the great lengths they go to, to get these games for us. But enjoy your other retailers and their[censored] service.
I'd actually go even further and say do standard free shipping for all orders above R1000 but allow an express shipping option/add on for those that want to pay extra. I would gladly pay extra to get whatever I ordered the day after I order it.
I'm not looking to start a bad thread about this, I was really just curious because I misclicked the tab on the left and stumbled upon the poll (I'd never clicked it before).
I am fiercely brand loyal to Nexus Hub and I don't care too much about not getting a game day-1. I know other names like BT and Koodoo ship earlier so you get it on release, but I'd never be "that" excited that I must play day-1, life happens
On the other hand, paying an extra R150 every time you order a commercially available title does add up, and I would not blame the average consumer for trying to save some money.
I know I'd feel less off about it if there was a price match, and free delivery at a certain threshold.
Are there circumstances where I would pay that extra without thinking twice about it, yes. In general there's little reason to do so.
That said, touching on Darkwing's point of eBucks, payment options feel like a lot bigger point than the R50 delivery. Lot of places offering rewards, pay later, etc. Those are big pull points for customers.
For niche titles it's okay. Problem is I play mainly bigger titles. Games are expensive enough as is. If I can save 50 bucks, use my ebucks (which some retailers allow) then I'm definitely going with another retailer.
Basically if I have to choose between paying delivery or not I'm going to go for not paying for delivery. On top of that, I find my Nexus orders are usually delayed. I don't think I've ever received a game on release day which is annoying when you're paying extra for delivery especially. And often you have to ask where it is which I don't think the customer should have to do, that's part of customer service.
Rayman, named platformer of the year and winner of multiple artistic and musical achievements, is coming to the Wii U with a brand new adventure. Michel Ancel, celebrated creator of Rayman®, Beyond Good & Evil® and the Raving Rabbids® is bringing his innovative creativity to this new and exciting platform. Rayman Legends makes full use of the power of the Wii U. With the new Wii U controller, discover new ways to platform with its touch-based gameplay, gyroscope technology, and even the ability to extend your playing experience when the TV is off. Additionally, the power of the machine has helped pave the way for new, more detailed graphics and lighting.
Rayman, Globox, and the Teensies are off wandering through an enchanted forest when they discover a mysterious tent filled with a series of captivating paintings. As they look more closely, they notice each painting seems to tell the story of a mythical world. While focusing on a painting that shows a medieval land, they are suddenly sucked into the painting, entering the world, and the adventure begins. The gang must run, jump and fight their way through each world to save the day and discover the secrets of every legendary painting.
• Wii U Showcase: Rayman Legends takes full advantage of the Wii U and its new controller’s capabilities. Use the touch screen to take out enemies, manipulate platforms, cut ropes to clear a path and much more. With the gyroscope technology, you can move rotating platform and there are many more surprises to come!
• The Game Must Go On: The Wii U allows you to keep playing the game even when your television is off. You will be able to continue Rayman’s adventure on the screen of the Wii U’s new wireless controller.
• 5-Player Co-op Gameplay: Now more players can join in on the fun! With 4 Wii™ Remotes™ and the new Wii U controller, up to 5 players can play at once. At any time if someone wants to leave or join in, the game will continue without interruption.
• 3D Boss Battles: The bosses have a big advantage over Rayman’s gang… an extra dimension! Dragons and other epic creatures can attack from all angles, so you’ll have to be on top of your game to defeat them.
• New Challenges: Connect with your friends through a variety of challenges that will test your skill and speed. Check the leaderboards to see where you rank around the world.
• Rayman Rocks!: Jump to the beat of a drum, punch to the bass line, even zip-line during a guitar sustain. Timing and rhythm are the key to beat these maps set to music. See if you have what it takes to be a Platforming Hero.
• UbiArt Engine Advancements: The UbiArt engine has expanded its abilities to now include 3D gameplay elements, a new lighting design, and a new rendering system which take Rayman’s award-winning graphics to the next level.
• The Award-Winning Team Is Back: The legendary team of decorated artists, designers and composers are teaming up again to create new worlds, new characters and a new soundtrack.
So what was suppose to release this month exclusively for the Wii U has now been pushed back to a September release for a multiplatform release on 360 and PS3 as well.
This is great news as this is one of the games I was going to get a Wii U for, so very happy about this:
The game carries on the style of gameplay from Rayman Origins in which multiple players run, jump, punch, and kick their way through tricky levels. Lums can be collected by touching them, defeating enemies, or freeing captured Teensies. Along with Rayman, Globox, and the Teensies returning as playable characters, players can control a new female character Barbara. With up to four player co-op.
^its using a more advanced version of the engine, the game uses 3d models and probably harder to port to the Vita for some reason
maybe it will be released a few months later
maybe they could polish this game further because of the delay, it seemed pretty much complete
If anything, this game really is beautiful. I love the 2.5D graphics + ols school platforming in the Rayman reboot. This sequel looks awesome! PS vita version for me
The PlayStation Vita version of Rayman Legends has been delayed, Ubisoft has confirmed.
Ubisoft Montpellier's wonderful platformer was due out alongside the Wii U, Xbox 360, PlayStation 3 and PC versions this Friday, 30th August, but has now been pushed back to Friday 13th September for extra spit and polish.