@IkariX it's a good thing IDGAF about your opinion then, lol
It may surprise you to know that other people have different experiences to your own. But I know that concept may be too far out of reach for you.
As for Nexus, I don't know why you ban people that have legitimate points relating to polls you create. None of what I said was out of line, but clearly you prefer sycophants like IkariX on the forum instead of customers who have legitimate criticism of your logistics (which you make us pay for).
Nexushub has the best customer service no doubt. I have had other retailers that don't care about restocking on sold out titles but yet nexushub helped get me townfall steelbooks and control resonant steelbooks even though they were sold out. No one cares about delivery fees as long as you get the physical game in good condition like I have, especially steelbooks which can be fragile.
I'm going to call [censored] on your post. I've been buying from Nexus since the AnimeWorx days from about 2008. I have literally never ever had bad customer service from NexusHub. So you are being disingenuous. I don't think you appreciate the great lengths they go to, to get these games for us. But enjoy your other retailers and their[censored] service.
I'd actually go even further and say do standard free shipping for all orders above R1000 but allow an express shipping option/add on for those that want to pay extra. I would gladly pay extra to get whatever I ordered the day after I order it.
I'm not looking to start a bad thread about this, I was really just curious because I misclicked the tab on the left and stumbled upon the poll (I'd never clicked it before).
I am fiercely brand loyal to Nexus Hub and I don't care too much about not getting a game day-1. I know other names like BT and Koodoo ship earlier so you get it on release, but I'd never be "that" excited that I must play day-1, life happens
On the other hand, paying an extra R150 every time you order a commercially available title does add up, and I would not blame the average consumer for trying to save some money.
I know I'd feel less off about it if there was a price match, and free delivery at a certain threshold.
Are there circumstances where I would pay that extra without thinking twice about it, yes. In general there's little reason to do so.
That said, touching on Darkwing's point of eBucks, payment options feel like a lot bigger point than the R50 delivery. Lot of places offering rewards, pay later, etc. Those are big pull points for customers.
For niche titles it's okay. Problem is I play mainly bigger titles. Games are expensive enough as is. If I can save 50 bucks, use my ebucks (which some retailers allow) then I'm definitely going with another retailer.
Basically if I have to choose between paying delivery or not I'm going to go for not paying for delivery. On top of that, I find my Nexus orders are usually delayed. I don't think I've ever received a game on release day which is annoying when you're paying extra for delivery especially. And often you have to ask where it is which I don't think the customer should have to do, that's part of customer service.
No Man’s Sky is a game about exploration and survival in an infinite procedurally generated universe. Whether a distant mountain or a planet hanging low on the horizon, you can go there. You can fly seamlessly from the surface of a planet to another, and every star in the sky is a sun that you can visit. Where you’ll go and how fast you’ll make your way through this universe is up to you. It’s yours for the taking.
History
No Man's Sky has been in our heads for a very long time. In fact, it has its roots in Sean Murray's experiences growing up on a ranch in the Australian outback. It was the true middle of nowhere, where if something went wrong you were told to just stay where you were and light a fire at an exact time every day, and hope that someone would find you. The night sky was filled with more stars than you’ve ever seen, and we've all thought that this is exactly where videogames would go, videogames that contained the whole universe, and you’d be able to visit it all. No Man's Sky takes that jump - it's the game we've always wanted to make.
Features
A TRULY OPEN UNIVERSE If you can see it, you can go there. You can fly seamlessly from the surface of a planet to another, and every star in the sky is a sun that you can visit.
EXPLORATION IS SEEING THINGS THAT NO-ONE ELSE HAS EVER SEEN BEFORE Every creature, geological formation, plant and spaceship is unique.
SURVIVE ON A DANGEROUS FRONTIER You are alone and vulnerable, and will face threat everywhere, from deep space to thick forests, barren deserts to dark oceans.
BUILD FOR AN EPIC JOURNEY Collect precious materials and trade them for better spacecraft and upgrades for your suit and equipment.
PARALLEL UNIVERSES Choose to share your discoveries with other players, or not. You will never see another player, but you could make your mark on their worlds as well as your own.
Such a small team making something this amazing.
They lost some development progress a while ago due to a flood in their area destroying some of their PCs. Insurance wouldn't cover the damages.
Word is Sony gave them a hand which is why this is a timed exclusive to the ps4. Dunno if that's true though.
No Man's Sky, the ambitious sci-fi game of exploration and discovery, will arrive on PC at some stage following its PS4 release.
Sean Murray, the managing director at No Man's Sky studio Hello Games, revealed he has plans to ship a PC edition following the PS4 release. The timing for the PC version is unclear, while an Xbox One edition has yet to be mentioned at all.
It's a persistent online world, so once discovered, these locations become available to others. Players will be able to make "significant changes" to locations - changes which will remain in effect for other players who follow.
I don't know what to make of this...in some instances I get excited, and in others I go "well that seems boring", yet, the game almost makes me "want it"
"Developer Hello Games built this probe because, at its core, No Man's Sky is so massive that its statistically insignificant team of four human artists can't control or oversee its creation. At best, they can audit some of what already happened and adjust accordingly.
So, instead of pure human oversight, No Man's Sky is governed by what art director Grant Duncan calls a team of thousands of "mindless idiots" — the computer code and algorithms that take the structure that he and his team created and turned that into a universe."
"It really is a universe, full of a myriad of stars. Each star has a solar system. And each solar system has planets. And planet-hopping — the process of traveling from planet to planet, solar system to solar system and galaxy to galaxy to explore and exploit — is perhaps the easiest gameplay mechanic to understand in No Man's Sky, a game whose whose other activities Hello Games has been deliberately tight-lipped."