Grand Knights History
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Grand Knights History is the first traditional, turn-based RPG from Vanillaware, a developer that's gained a worldwide following chiefly thanks to the virtuoso 2D graphics and animation seen in their titles. The game is set in the land of Ristia, home to three competing nations: Union, Avalon and Logres. You play the leader of the knight corps in the nation of your choice, supervising a team of warriors that you're free to customize and train as you like -- raising their stats, defining their appearance and personalities, and so forth.
The battles in GKH are strictly turn-based, but there is some innovation to be had here -- Vanillaware has plans afoot for seamless online multiplayer, although they aren't going into details on them yet.
"The 2D characters will be animated just like in our action games, and we're also challenging ourselves to build a new type of gameplay by fusing online and offline," said Tomohiko Deguchi, project director at Vanillaware. "Most RPGs up to now involve one person or a group of friends playing together, but we're trying to set up this new kind of game, a full-on war that all the users are connected together in. It's a war RPG where not just one player, not just a few people, but all of the players are drawn together as they fight."
The PSP title, which is being published by Marvelous Entertainment in Japan, has a summer release date planned for the region. No US release has been announced yet.
Sinncross said ...
Besides what did you expect? Muramusa sound horribly on the Wii, and considering the PSP is outselling the 3DS in Japan, the PSP really is a market to hit. And this will most likely come in a digital format meaning its future proof for the NGP.
Grand Nights History, unlike Vanillaware’s last two games, is going to be a turn-based affair with some strategizing. In particular, Marvelous say that you’ll need to keep an eye on the formation of your units, which can be placed on a 4 x 4 grid. There are over 20 formations in the game, and each one offers certain bonuses during battle.
Marvelous released a promo video for the game today, which shows you a glimpse of the battles in Grand Knights History, and a peep at the unit customization as well:
Units in Grand Night History are customizable, and are divided into three classes: knight, wizard and archer. These classes are then further divided into sub-classes. For example, the three types of knights are: soldier, paladin and maiden. You can select their hair colour, hairstyle, voice, accessory and other physical features. Your character’s personality will influence their development, too.
Marvelous have Grand Knights History scheduled for a September 1st release in Japan for the PSP.
Xseed are teasing a new game over their Twitter feed. The only clue they provide is: “[???CLUE???] : A RAVELING NOON SOUL”.
A follow-up tweet states: “That clue is for those who’d rather know the ‘secret’ sooner than later.”
Take your best guess!
Update: Xseed are giving away more hints pertaining to what the mystery game is. Quoted from their Twitter feed:
1) It IS an anagram.
2) “Online” is NOT part of it.
3) It’s not actually the title of a game, but something /central/ to that game. (^-^)/
4. [CLUE #3] _ _ A _ O _ / _ O _ R _ _ / _ N I _ _
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