Scottie said ...
Firewatch patch 1.02 out 3.2GB, mine started at ~800 or so MB
Nice to see them release it so quickly - even if one could argue they should have done some decent QA before release. Definitely going to grab this now.
FIREWATCH PS4 PATCH 1.02 IS LIVE!
We just put out a patch for Firewatch for PlayStation 4 players on the PlayStation Network Store. You should make sure your copy of the game is fully updated, as this patch significantly improves the experience across many aspects of the game.
The full list of fixes is too big to write up here, but here are the things we feel are most important:
- Draw distance and shadow render distance have been improved, which should remove significant texture popping.
- Streaming loading and unloading has been significantly adjusted with extra safeties so you should no longer see loading happen right in front of you.
- We got Unity to fix a very rare hang that could occur when loading and unloading scenes.
- Many instances of unstable framerate have been improved.
- Auto-saves are now far less frequent, as they were causing the worst framerate hitches we have been seeing.
- Several places where people were escaping the world or getting stuck in collision have been refined. Also, if you are stuck in an endlessly falling state, the game will attempt to put you back, either through loading the last save or respawning Henry aboveground.
- Various cases where you were able to interrupt or break your current quest have been safeguarded.
We’re still not done supporting Firewatch! We’re currently working with Unity on further improving the game by upgrading to an upcoming version of their engine. We’re also planning to add subtitles for other languages to the PS4 version. While we don’t yet have a specific timeframe for these updates, we hope to announce them as we know more!
http://blog.camposanto.com/post/139569669074/firewatch-ps4-patch-102-is-live