You ever listen to Bob Dylan's Desolation Row? The first time you listen to (if you can recall) you get easily swept away by Dylan's dulcet tones. While you drift off and listen to his story you start to realise that 5 minutes have passed and it's still going... then 10 minutes pass and you are wondering what's going on here, it's hard to take it all in at once. But on the second, third, fourth and every listen from thereon, you start to pay attention to the words, the pace and the journey and you realise that the 11+ minutes almost isn't enough. Jurassic World Evolution 2 perhaps can't be compared to the same quality of Desolation Row, but it does give off a similar feeling.
Like Desolation Row's main theme, there is a certain entropic value to Jurassic World Evolution 2 as you deal with the chaos of the world before you. The first time you load up the game and try out the new campaign mode, you get handheld through the various scenarios and start to learn the game. Before you know it, a few hours have passed and you have the hang of what's going on, manage the missions which are mostly short lived and focus less on the park management side and more on the dynamics of the game. Build a park within a certain budget, capture some escaped dinosaurs. Just your normal weekly stuff.
In [Chaos Mode] you'll play through the basic plotline of all the Jurassic Park movies...
Bringing these creatures to life in your own park is nothing short of magical.
The park simulation is incredibly shallow. You can't, for example, adjust prices on any of your amenities, or even at the park entrance, meaning your profits are primarily determined by the game.
Jurassic World Evolution 2 is not without its bugs.
Sarcasm and irony are his greatest tools, sport, adventure and shooting all the fools. Platformers =admiration, horror games = contempt, plans to live forever or die in the attempt.
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PC, PlayStation 4, Xbox One, PlayStation 5, Xbox Series
9 November 2021
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