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Tea
23 September at 9:53
Morning Guys! Just awaiting delivery of Silent Hill: Townfall to us today - We are doing our best to get it to you as soon as possible - note it's a general SA retailer delay, that may affect it's 25th Launch due to the public holiday
ElderofSmoke
22 September at 14:54
The Ocarina of Time Remake is my GTA VI.
VectorTwoSix
22 September at 11:17
Reviews for Townfall are looking good! I'm really keen for it!
Coffeboy
22 September at 10:05
@IkariX onimusha way of the sword is just amazing. some of the best combat i have seen in ages !
IkariX
22 September at 10:00
On another note. Now that I’m done with Blood Of Dawnwalker, I need to decide what to play next. Any suggestions
IkariX
22 September at 9:58
@deathkid

If I can give you some advice. Don’t worry about the time limit. It means nothing in the grand scheme of things. What you can do is, check which ending you want to get and make a hard save before it. Do your ending, reload and just take your time. The timer running out means almost nothing.

Even without doing that, there’s plenty of time in the game to do what you want.
deaththekid
22 September at 9:07
@IkariX - Thats good to know. I just finished Control 1 last night. Will wrap up the side missions and then dive into Dawnwalker
IkariX
21 September at 21:55
Blood Of Dawnwalker was such an amazing experience. Platinum was super fun to get as well.
KnightFall500
21 September at 15:50
GOTYE & Definitive Editions have gotten expensive!
VectorTwoSix
21 September at 12:49
I was beginning to wonder! xD
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Review

Review: EA Sports FC 26

A game of two halves.

by Jarred Milner on 08 October, 2025
Reviewed on PlayStation 5

     

     

Thirty-five years. That’s how long I’ve been playing football games, since Goal! on the NES, through the many offshoots, PES, and of course, the first FIFA in 1994 on SEGA. Since then, I’ve played every iteration of EA’s football series, including the old World Cup and Euro spin-offs. Now titled EA Sports FC, it marks over three decades of playing this franchise. And yes, the old “it’s the same thing every year” comment isn’t lost on me, yet somehow, I still need it. EA Sports FC 26 is the latest, and that need is as strong as ever.



EA Sports FC has come a long way over the years, particularly since the rebrand. The series has evolved dramatically, especially with the introduction of online modes, Ultimate Team, and the more recent Rush mode. There’s now something for everyone, no matter how you prefer to play.

Historically, FIFA’s major selling point was its official licensing, while the gameplay was often questioned. With its main competitor moving in a different direction, EA has been able to refine and expand its game without constant comparison. The ongoing challenge has always been balance: between playstyles, online vs. offline, and realism vs. entertainment, all while keeping the engine smooth (or smooth enough).

Gameplay and New Styles



I’m happy to say that EA Sports FC 26 provides more variety and balance than ever before, thanks to the introduction of two distinct gameplay styles. FC 25 dabbled in this, but EA has now refined the idea significantly.

Competitive Mode stays true to EA Sports FC’s high-tempo core, full of pacey, tricky players, with defending often an afterthought. Online modes, including Ultimate Team (FUT) and Seasons, default to this setting, so it’s essential to master it if you play competitively.

The series has evolved dramatically, especially with the introduction of online modes, Ultimate Team, and the more recent Rush mode.


FUT remains fast and chaotic. Defending is still possible but harder than ever, and matches often end with high scores. As someone who has always prided themselves on solid defending, it’s a little disheartening to see that aspect take a back seat; you’re generally better off just trying to outscore your opponent.



That said, it makes for thrilling, end-to-end football. The freedom to pull off skill moves and score highlight-reel goals is immensely satisfying (without condoning toxic celebrations/watching replays, of course). Matches feel dynamic, and when the servers behave, it’s pure entertainment.

Authentic Mode, on the other hand, caters to those who prefer realism. It slows the tempo, gives teams distinct playstyles, and makes tactical adjustments feel impactful. The AI, both teammates and opponents, is noticeably sharper, making matches more strategic and grounded.

At times, however, it veers too far into sluggish territory, particularly when the AI endlessly passes along the back. For purists, this may feel right; for others, it can be frustrating. Still, it’s a clear improvement for players seeking a more realistic experience.

Modes and Features



Outside the new gameplay options, EA Sports FC 26 brings a few meaningful upgrades. The FUT interface is finally more intuitive after years of clutter. Silver cards and competitions have regained importance, adding depth and variety. Evolutions return for a third year, better explained and more impactful, which is a welcome change for newcomers. The negative side to FUT remains too with microtransactions, “pay-to-win” aspects and the return of the awful premium pass to unlock better items the more you play. Even worse is unlocking items that go through into career mode or other offlines modes. It’s unnecessary.

The FUT interface is finally more intuitive after years of clutter. Silver cards and competitions have regained importance, adding depth and variety.


Rush, the 5v5 mode, returns with refreshed commentary and the option to play as goalkeeper. It’s still largely the same but remains one of my favourite additions in recent years; short, skill-based, and perfect for quick sessions.

Career Mode Improvements (and Frustrations)



Career Mode has received some interesting tweaks. Live Mode introduces dynamic challenges throughout the season, reminiscent of Football Manager. In my first campaign, I dealt with player conflicts, board interference (they sold one of my key players despite my refusal), and shifting budgets. It’s engaging, unpredictable, and adds meaningful tension.

That said, some aspects are showing their age. Pre- and post-match interviews are painfully shallow, with repetitive and often nonsensical dialogue. Transfer negotiations and cutscenes remain stiff and outdated. These need either a complete overhaul or removal altogether.

Presentation and Extras



The other familiar modes, Seasons, Pro Clubs, and Kick-Off, all return with minor refinements. Commentary hasn’t changed much, and the soundtrack is hit-or-miss (one track in particular feels like being stuck in an endless loop).

A nice new touch is the updated HUD, which now displays players’ weak-foot and skill-move ratings under their names, a surprisingly handy feature, especially in online play.

Final Verdict



EA Sports FC 26 doesn’t reinvent the wheel, but it doesn’t need to. Instead, it offers more choice in how you want to experience the game. Competitive Mode will delight those who love fast, attacking football, while Authentic Mode caters to players craving realism and tactical depth.

For me, it’s bittersweet. The shift toward pure pace means defending feels undervalued, and that balance once again eludes EA. Still, it’s the most diverse and entertaining iteration yet. Expect to concede often, embrace the chaos, and you’ll have a blast. Fail to adapt, and prepare for the rage.

PS5 Review code provided by EA | EA Sports FC 26 is now available to purchase at Nexus Hub

8
Dynamic, entertaining matches
Intuitive, welcomed QoL improvements
Career Mode is engaging and unpredictable
More choice in how you want to experience the game
Rush is still really fun
Authentic Mode AI is sometimes frustrating
Microtransactions are back and (still) unnecessary
Defending feels undervalued
Soundtrack is hit-or-miss
8
Reviewed on PlayStation 5 See our scoring policy here

Jarred Milner

Sarcasm and irony are his greatest tools, sport, adventure and shooting all the fools. Platformers =admiration, horror games = contempt, plans to live forever or die in the attempt.

Follow Jarred on See more articles by Jarred

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Overview


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Developer

EA Vancouver, EA Romania

Publisher

Electronic Arts

Platform

PC, PlayStation 4, Xbox One, Switch, PlayStation 5, Xbox Series

Release date

26 September 2025

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